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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-04-06
- // Updated : 2011-04-06
- // Licence : This source is under MIT License
- // File : gli/core/texture2d_array.hpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifndef GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
- #define GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
- #include "texture2d.hpp"
- namespace gli
- {
- class texture2DArray
- {
- public:
- typedef texture2D::dimensions_type dimensions_type;
- typedef texture2D::texcoord_type texcoord_type;
- typedef texture2D::size_type size_type;
- typedef texture2D::value_type value_type;
- typedef texture2D::format_type format_type;
- typedef texture2D::data_type data_type;
- typedef texture2D::level_type level_type;
- typedef std::vector<texture2D>::size_type layer_type;
- public:
- texture2DArray();
- explicit texture2DArray(
- layer_type const & Layers,
- level_type const & Levels);
- ~texture2DArray();
- texture2D & operator[] (
- layer_type const & Layer);
- texture2D const & operator[] (
- layer_type const & Layer) const;
- bool empty() const;
- format_type format() const;
- layer_type layers() const;
- level_type levels() const;
- void resize(
- layer_type const & Layers,
- level_type const & Levels);
- private:
- std::vector<texture2D> Arrays;
- };
- }//namespace gli
- #include "texture2d_array.inl"
- #endif//GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
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