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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-04-06
- // Updated : 2011-04-06
- // Licence : This source is under MIT License
- // File : gli/core/texture_cube.hpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifndef GLI_CORE_TEXTURE_CUBE_INCLUDED
- #define GLI_CORE_TEXTURE_CUBE_INCLUDED
- #include "texture2d.hpp"
- namespace gli
- {
- enum face
- {
- POSITIVE_X,
- NEGATIVE_X,
- POSITIVE_Y,
- NEGATIVE_Y,
- POSITIVE_Z,
- NEGATIVE_Z,
- FACE_MAX
- };
- class textureCube
- {
- public:
- typedef texture2D::dimensions_type dimensions_type;
- typedef texture2D::texcoord_type texcoord_type;
- typedef texture2D::size_type size_type;
- typedef texture2D::value_type value_type;
- typedef texture2D::format_type format_type;
- typedef texture2D::data_type data_type;
- typedef texture2D::level_type level_type;
- typedef face face_type;
- public:
- textureCube();
- explicit textureCube(level_type const & Levels);
- ~textureCube();
- texture2D & operator[] (
- face_type const & Face);
- texture2D const & operator[] (
- face_type const & Face) const;
- bool empty() const;
- format_type format() const;
- level_type levels() const;
- void resize(level_type const & Levels);
- private:
- std::vector<texture2D> Faces;
- };
- }//namespace gli
- #include "texture_cube.inl"
- #endif//GLI_CORE_TEXTURE_CUBE_INCLUDED
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