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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/gtx/gtx_common.cpp
- /// @date 2014-09-08 / 2014-11-25
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #include <glm/gtx/common.hpp>
- #include <glm/gtc/integer.hpp>
- #include <glm/gtc/epsilon.hpp>
- #include <glm/vector_relational.hpp>
- #include <glm/common.hpp>
- namespace fmod_
- {
- template <typename genType>
- GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b)
- {
- return a - b * trunc(a / b);
- }
- int test()
- {
- int Error(0);
- {
- float A0(3.0);
- float B0(2.0f);
- float C0 = glm::fmod(A0, B0);
- Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1;
- glm::vec4 A1(3.0);
- float B1(2.0f);
- glm::vec4 C1 = glm::fmod(A1, B1);
- Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
- glm::vec4 A2(3.0);
- glm::vec4 B2(2.0f);
- glm::vec4 C2 = glm::fmod(A2, B2);
- Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
- glm::ivec4 A3(3);
- int B3(2);
- glm::ivec4 C3 = glm::fmod(A3, B3);
- Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1;
- glm::ivec4 A4(3);
- glm::ivec4 B4(2);
- glm::ivec4 C4 = glm::fmod(A4, B4);
- Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1;
- }
- {
- float A0(22.0);
- float B0(-10.0f);
- float C0 = glm::fmod(A0, B0);
- Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1;
- glm::vec4 A1(22.0);
- float B1(-10.0f);
- glm::vec4 C1 = glm::fmod(A1, B1);
- Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
- glm::vec4 A2(22.0);
- glm::vec4 B2(-10.0f);
- glm::vec4 C2 = glm::fmod(A2, B2);
- Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
- glm::ivec4 A3(22);
- int B3(-10);
- glm::ivec4 C3 = glm::fmod(A3, B3);
- Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1;
- glm::ivec4 A4(22);
- glm::ivec4 B4(-10);
- glm::ivec4 C4 = glm::fmod(A4, B4);
- Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1;
- }
- // http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod
- {
- for (float y = -10.0f; y < 10.0f; y += 0.1f)
- for (float x = -10.0f; x < 10.0f; x += 0.1f)
- {
- float const A(std::fmod(x, y));
- //float const B(std::remainder(x, y));
- float const C(glm::fmod(x, y));
- float const D(modTrunc(x, y));
- //Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1;
- //assert(!Error);
- Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
- assert(!Error);
- Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1;
- assert(!Error);
- }
- }
- return Error;
- }
- }//namespace fmod_
- int test_isdenormal()
- {
- int Error(0);
- bool A = glm::isdenormal(1.0f);
- glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f));
- glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f));
- glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f));
- glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f));
- return Error;
- }
- int main()
- {
- int Error(0);
- Error += test_isdenormal();
- Error += ::fmod_::test();
- return Error;
- }
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