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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref gtx_bit
- /// @file glm/gtx/bit.hpp
- /// @date 2005-12-30 / 2011-06-07
- /// @author Christophe Riccio
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_closest_point GLM_GTX_closest_point
- /// @ingroup gtx
- ///
- /// @brief Find the point on a straight line which is the closet of a point.
- ///
- /// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
- ///////////////////////////////////////////////////////////////////////////////////
- #ifndef GLM_GTX_closest_point
- #define GLM_GTX_closest_point GLM_VERSION
- // Dependency:
- #include "../glm.hpp"
- #if(defined(GLM_MESSAGES) && !defined(glm_ext))
- # pragma message("GLM: GLM_GTX_closest_point extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_closest_point
- /// @{
- /// Find the point on a straight line which is the closet of a point.
- /// @see gtx_closest_point
- template <typename T>
- detail::tvec3<T> closestPointOnLine(
- detail::tvec3<T> const & point,
- detail::tvec3<T> const & a,
- detail::tvec3<T> const & b);
- /// @}
- }// namespace glm
- #include "closest_point.inl"
- #endif//GLM_GTX_closest_point
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