core_func_geometric.cpp 4.9 KB

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  1. #include <glm/geometric.hpp>
  2. #include <glm/trigonometric.hpp>
  3. #include <glm/vector_relational.hpp>
  4. #include <glm/ext/vector_relational.hpp>
  5. #include <glm/gtc/vec1.hpp>
  6. #include <limits>
  7. namespace length
  8. {
  9. int test()
  10. {
  11. float Length1 = glm::length(glm::vec1(1));
  12. float Length2 = glm::length(glm::vec2(1, 0));
  13. float Length3 = glm::length(glm::vec3(1, 0, 0));
  14. float Length4 = glm::length(glm::vec4(1, 0, 0, 0));
  15. int Error = 0;
  16. Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  17. Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  18. Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  19. Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  20. return Error;
  21. }
  22. }//namespace length
  23. namespace distance
  24. {
  25. int test()
  26. {
  27. float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1));
  28. float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0));
  29. float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
  30. float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0));
  31. int Error = 0;
  32. Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  33. Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  34. Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  35. Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  36. return Error;
  37. }
  38. }//namespace distance
  39. namespace dot
  40. {
  41. int test()
  42. {
  43. float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1));
  44. float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1));
  45. float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1));
  46. float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1));
  47. int Error = 0;
  48. Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  49. Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  50. Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  51. Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
  52. return Error;
  53. }
  54. }//namespace dot
  55. namespace cross
  56. {
  57. int test()
  58. {
  59. glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  60. glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
  61. int Error = 0;
  62. Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  63. Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  64. return Error;
  65. }
  66. }//namespace cross
  67. namespace normalize
  68. {
  69. int test()
  70. {
  71. glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0));
  72. glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0));
  73. glm::vec3 Normalize3 = glm::normalize(glm::vec3(-0.6, 0.7, -0.5));
  74. glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f);
  75. glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro);
  76. glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0)));
  77. glm::vec3 v = glm::cross(u, w);
  78. int Error = 0;
  79. Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  80. Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
  81. return Error;
  82. }
  83. }//namespace normalize
  84. namespace faceforward
  85. {
  86. int test()
  87. {
  88. int Error = 0;
  89. {
  90. glm::vec3 N(0.0f, 0.0f, 1.0f);
  91. glm::vec3 I(1.0f, 0.0f, 1.0f);
  92. glm::vec3 Nref(0.0f, 0.0f, 1.0f);
  93. glm::vec3 F = glm::faceforward(N, I, Nref);
  94. }
  95. return Error;
  96. }
  97. }//namespace faceforward
  98. namespace reflect
  99. {
  100. int test()
  101. {
  102. int Error = 0;
  103. {
  104. glm::vec2 A(1.0f,-1.0f);
  105. glm::vec2 B(0.0f, 1.0f);
  106. glm::vec2 C = glm::reflect(A, B);
  107. Error += glm::all(glm::equal(C, glm::vec2(1.0, 1.0), 0.0001f)) ? 0 : 1;
  108. }
  109. {
  110. glm::dvec2 A(1.0f,-1.0f);
  111. glm::dvec2 B(0.0f, 1.0f);
  112. glm::dvec2 C = glm::reflect(A, B);
  113. Error += glm::all(glm::equal(C, glm::dvec2(1.0, 1.0), 0.0001)) ? 0 : 1;
  114. }
  115. return Error;
  116. }
  117. }//namespace reflect
  118. namespace refract
  119. {
  120. int test()
  121. {
  122. int Error = 0;
  123. {
  124. float A(-1.0f);
  125. float B(1.0f);
  126. float C = glm::refract(A, B, 0.5f);
  127. Error += glm::equal(C, -1.0f, 0.0001f) ? 0 : 1;
  128. }
  129. {
  130. glm::vec2 A(0.0f,-1.0f);
  131. glm::vec2 B(0.0f, 1.0f);
  132. glm::vec2 C = glm::refract(A, B, 0.5f);
  133. Error += glm::all(glm::equal(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
  134. }
  135. {
  136. glm::dvec2 A(0.0f,-1.0f);
  137. glm::dvec2 B(0.0f, 1.0f);
  138. glm::dvec2 C = glm::refract(A, B, 0.5);
  139. Error += glm::all(glm::equal(C, glm::dvec2(0.0, -1.0), 0.0001)) ? 0 : 1;
  140. }
  141. return Error;
  142. }
  143. }//namespace refract
  144. int main()
  145. {
  146. int Error(0);
  147. Error += length::test();
  148. Error += distance::test();
  149. Error += dot::test();
  150. Error += cross::test();
  151. Error += normalize::test();
  152. Error += faceforward::test();
  153. Error += reflect::test();
  154. Error += refract::test();
  155. return Error;
  156. }