core_func_swizzle.cpp 1.2 KB

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  1. #define GLM_FORCE_MESSAGES
  2. #define GLM_FORCE_SWIZZLE
  3. #include <glm/glm.hpp>
  4. #if !GLM_HAS_ONLY_XYZW
  5. int test_ivec2_swizzle()
  6. {
  7. int Error = 0;
  8. glm::ivec2 A(1, 2);
  9. glm::ivec2 B = A.yx();
  10. glm::ivec2 C = B.yx();
  11. Error += A != B ? 0 : 1;
  12. Error += A == C ? 0 : 1;
  13. return Error;
  14. }
  15. int test_ivec3_swizzle()
  16. {
  17. int Error = 0;
  18. glm::ivec3 A(1, 2, 3);
  19. glm::ivec3 B = A.zyx();
  20. glm::ivec3 C = B.zyx();
  21. Error += A != B ? 0 : 1;
  22. Error += A == C ? 0 : 1;
  23. return Error;
  24. }
  25. int test_ivec4_swizzle()
  26. {
  27. int Error = 0;
  28. glm::ivec4 A(1, 2, 3, 4);
  29. glm::ivec4 B = A.wzyx();
  30. glm::ivec4 C = B.wzyx();
  31. Error += A != B ? 0 : 1;
  32. Error += A == C ? 0 : 1;
  33. return Error;
  34. }
  35. int test_vec4_swizzle()
  36. {
  37. int Error = 0;
  38. glm::vec4 A(1, 2, 3, 4);
  39. glm::vec4 B = A.wzyx();
  40. glm::vec4 C = B.wzyx();
  41. Error += A != B ? 0 : 1;
  42. Error += A == C ? 0 : 1;
  43. float f = glm::dot(C.wzyx(), C.xyzw());
  44. Error += glm::abs(f - 20.f) < 0.01f ? 0 : 1;
  45. return Error;
  46. }
  47. #endif//!GLM_HAS_ONLY_XYZW
  48. int main()
  49. {
  50. int Error = 0;
  51. # if !GLM_HAS_ONLY_XYZW
  52. Error += test_ivec2_swizzle();
  53. Error += test_ivec3_swizzle();
  54. Error += test_ivec4_swizzle();
  55. Error += test_vec4_swizzle();
  56. # endif//!GLM_HAS_ONLY_XYZW
  57. return Error;
  58. }