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ext.hpp 3.1 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2009-05-01
  5. // Updated : 2010-12-13
  6. // Licence : This source is under MIT License
  7. // File : glm/ext.hpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #ifndef glm_ext
  10. #define glm_ext
  11. #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
  12. # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
  13. # pragma message("GLM: All extensions included (not recommanded)")
  14. #endif//GLM_MESSAGES
  15. #include "./gtc/half_float.hpp"
  16. #include "./gtc/matrix_access.hpp"
  17. #include "./gtc/matrix_integer.hpp"
  18. #include "./gtc/matrix_inverse.hpp"
  19. #include "./gtc/matrix_transform.hpp"
  20. #include "./gtc/quaternion.hpp"
  21. #include "./gtc/swizzle.hpp"
  22. #include "./gtc/type_precision.hpp"
  23. #include "./gtc/type_ptr.hpp"
  24. #include "./gtx/associated_min_max.hpp"
  25. #include "./gtx/bit.hpp"
  26. #include "./gtx/closest_point.hpp"
  27. #include "./gtx/color_cast.hpp"
  28. #include "./gtx/color_space.hpp"
  29. #include "./gtx/color_space_YCoCg.hpp"
  30. #include "./gtx/compatibility.hpp"
  31. #include "./gtx/component_wise.hpp"
  32. #include "./gtx/epsilon.hpp"
  33. #include "./gtx/euler_angles.hpp"
  34. #include "./gtx/extend.hpp"
  35. #include "./gtx/extented_min_max.hpp"
  36. #include "./gtx/fast_exponential.hpp"
  37. #include "./gtx/fast_square_root.hpp"
  38. #include "./gtx/fast_trigonometry.hpp"
  39. #include "./gtx/gradient_paint.hpp"
  40. #include "./gtx/handed_coordinate_space.hpp"
  41. #include "./gtx/inertia.hpp"
  42. #include "./gtx/int_10_10_10_2.hpp"
  43. #include "./gtx/integer.hpp"
  44. #include "./gtx/intersect.hpp"
  45. #include "./gtx/log_base.hpp"
  46. #include "./gtx/matrix_cross_product.hpp"
  47. #include "./gtx/matrix_major_storage.hpp"
  48. #include "./gtx/matrix_operation.hpp"
  49. #include "./gtx/matrix_query.hpp"
  50. #include "./gtx/mixed_product.hpp"
  51. #include "./gtx/multiple.hpp"
  52. #include "./gtx/norm.hpp"
  53. #include "./gtx/normal.hpp"
  54. #include "./gtx/normalize_dot.hpp"
  55. #include "./gtx/number_precision.hpp"
  56. #include "./gtx/ocl_type.hpp"
  57. #include "./gtx/optimum_pow.hpp"
  58. #include "./gtx/orthonormalize.hpp"
  59. #include "./gtx/perpendicular.hpp"
  60. #include "./gtx/polar_coordinates.hpp"
  61. #include "./gtx/projection.hpp"
  62. #include "./gtx/quaternion.hpp"
  63. #include "./gtx/random.hpp"
  64. #include "./gtx/raw_data.hpp"
  65. #include "./gtx/reciprocal.hpp"
  66. #include "./gtx/rotate_vector.hpp"
  67. #include "./gtx/simplex.hpp"
  68. #include "./gtx/spline.hpp"
  69. #include "./gtx/std_based_type.hpp"
  70. #include "./gtx/string_cast.hpp"
  71. #include "./gtx/transform.hpp"
  72. #include "./gtx/transform2.hpp"
  73. #include "./gtx/unsigned_int.hpp"
  74. #include "./gtx/vec1.hpp"
  75. #include "./gtx/vector_access.hpp"
  76. #include "./gtx/vector_angle.hpp"
  77. #include "./gtx/vector_query.hpp"
  78. #include "./gtx/verbose_operator.hpp"
  79. #include "./gtx/wrap.hpp"
  80. #if(GLM_ARCH & GLM_ARCH_SSE2)
  81. # include "./gtx/simd_vec4.hpp"
  82. # include "./gtx/simd_mat4.hpp"
  83. #endif
  84. #include "./virtrev/xstream.hpp"
  85. //const float goldenRatio = 1.618033988749894848f;
  86. //const float pi = 3.141592653589793238f;
  87. #endif //glm_ext