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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref core
- /// @file glm/core/func_common.hpp
- /// @date 2008-03-08 / 2010-01-26
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #ifndef glm_core_func_common
- #define glm_core_func_common
- #include "_fixes.hpp"
- namespace glm
- {
- /// @addtogroup core_funcs
- /// @{
- /// Returns x if x >= 0; otherwise, it returns -x.
- ///
- /// @see
- /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
- /// @li GLSL 1.30.08 specification, section 8.3
- template <typename genFIType>
- genFIType abs(genFIType const & x);
- /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
- ///
- /// @see
- /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
- /// @li GLSL 1.30.08 specification, section 8.3
- template <typename genFIType>
- genFIType sign(genFIType const & x);
- //! Returns a value equal to the nearest integer that is less then or equal to x.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType floor(genType const & x);
- //! Returns a value equal to the nearest integer to x
- //! whose absolute value is not larger than the absolute value of x.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType trunc(genType const & x);
- //! Returns a value equal to the nearest integer to x.
- //! The fraction 0.5 will round in a direction chosen by the
- //! implementation, presumably the direction that is fastest.
- //! This includes the possibility that round(x) returns the
- //! same value as roundEven(x) for all values of x.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType round(genType const & x);
- //! Returns a value equal to the nearest integer to x.
- //! A fractional part of 0.5 will round toward the nearest even
- //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType roundEven(genType const & x);
- //! Returns a value equal to the nearest integer
- //! that is greater than or equal to x.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType ceil(genType const & x);
- //! Return x - floor(x).
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType fract(genType const & x);
- //! Modulus. Returns x - y * floor(x / y)
- //! for each component in x using the floating point value y.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType mod(
- genType const & x,
- genType const & y);
- //! Modulus. Returns x - y * floor(x / y)
- //! for each component in x using the floating point value y.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType mod(
- genType const & x,
- typename genType::value_type const & y);
- //! Returns the fractional part of x and sets i to the integer
- //! part (as a whole number floating point value). Both the
- //! return value and the output parameter will have the same
- //! sign as x.
- //!
- /// @see
- /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
- /// @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType modf(
- genType const & x,
- genType & i);
- /// Returns y if y < x; otherwise, it returns x.
- ///
- /// @see
- /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
- /// @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType min(
- genType const & x,
- genType const & y);
- template <typename genType>
- genType min(
- genType const & x,
- typename genType::value_type const & y);
- /// Returns y if x < y; otherwise, it returns x.
- ///
- /// @see
- /// @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
- /// @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType max(
- genType const & x,
- genType const & y);
- template <typename genType>
- genType max(
- genType const & x,
- typename genType::value_type const & y);
- //! Returns min(max(x, minVal), maxVal) for each component in x
- //! using the floating-point values minVal and maxVal.
- //!
- /// @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType clamp(
- genType const & x,
- genType const & minVal,
- genType const & maxVal);
- template <typename genType>
- genType clamp(
- genType const & x,
- typename genType::value_type const & minVal,
- typename genType::value_type const & maxVal);
- //! @return If genTypeU is a floating scalar or vector:
- //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
- //! x and y using the floating-point value a.
- //! The value for a is not restricted to the range [0, 1].
- //!
- //! @return If genTypeU is a boolean scalar or vector:
- //! Selects which vector each returned component comes
- //! from. For a component of a that is false, the
- //! corresponding component of x is returned. For a
- //! component of a that is true, the corresponding
- //! component of y is returned. Components of x and y that
- //! are not selected are allowed to be invalid floating point
- //! values and will have no effect on the results. Thus, this
- //! provides different functionality than
- //! genType mix(genType x, genType y, genType(a))
- //! where a is a Boolean vector.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- //!
- //! @param[in] x Floating point scalar or vector.
- //! @param[in] y Floating point scalar or vector.
- //! @param[in] a Floating point or boolean scalar or vector.
- //!
- //! @todo Test when 'a' is a boolean.
- template <typename genTypeT, typename genTypeU>
- genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
- //! Returns 0.0 if x < edge, otherwise it returns 1.0.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType step(
- genType const & edge,
- genType const & x);
- template <typename genType>
- genType step(
- typename genType::value_type const & edge,
- genType const & x);
- //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
- //! performs smooth Hermite interpolation between 0 and 1
- //! when edge0 < x < edge1. This is useful in cases where
- //! you would want a threshold function with a smooth
- //! transition. This is equivalent to:
- //! genType t;
- //! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
- //! return t * t * (3 – 2 * t);
- //! Results are undefined if edge0 >= edge1.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- genType smoothstep(
- genType const & edge0,
- genType const & edge1,
- genType const & x);
- template <typename genType>
- genType smoothstep(
- typename genType::value_type const & edge0,
- typename genType::value_type const & edge1,
- genType const & x);
- //! Returns true if x holds a NaN (not a number)
- //! representation in the underlying implementation's set of
- //! floating point representations. Returns false otherwise,
- //! including for implementations with no NaN
- //! representations.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- typename genType::bool_type isnan(genType const & x);
- //! Returns true if x holds a positive infinity or negative
- //! infinity representation in the underlying implementation's
- //! set of floating point representations. Returns false
- //! otherwise, including for implementations with no infinity
- //! representations.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
- //! @li GLSL 1.30.08 specification, section 8.3
- template <typename genType>
- typename genType::bool_type isinf(genType const & x);
- //! Returns a signed integer value representing
- //! the encoding of a floating-point value. The floatingpoint
- //! value's bit-level representation is preserved.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType, typename genIType>
- genIType floatBitsToInt(genType const & value);
- //! Returns a unsigned integer value representing
- //! the encoding of a floating-point value. The floatingpoint
- //! value's bit-level representation is preserved.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType, typename genUType>
- genUType floatBitsToUint(genType const & value);
- //! Returns a floating-point value corresponding to a signed
- //! integer encoding of a floating-point value.
- //! If an inf or NaN is passed in, it will not signal, and the
- //! resulting floating point value is unspecified. Otherwise,
- //! the bit-level representation is preserved.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType, typename genIType>
- genType intBitsToFloat(genIType const & value);
-
- //! Returns a floating-point value corresponding to a
- //! unsigned integer encoding of a floating-point value.
- //! If an inf or NaN is passed in, it will not signal, and the
- //! resulting floating point value is unspecified. Otherwise,
- //! the bit-level representation is preserved.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType, typename genUType>
- genType uintBitsToFloat(genUType const & value);
-
- //! Computes and returns a * b + c.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType>
- genType fma(genType const & a, genType const & b, genType const & c);
- //! Splits x into a floating-point significand in the range
- //! [0.5, 1.0) and an integral exponent of two, such that:
- //! x = significand * exp(2, exponent)
- //!
- //! The significand is returned by the function and the
- //! exponent is returned in the parameter exp. For a
- //! floating-point value of zero, the significant and exponent
- //! are both zero. For a floating-point value that is an
- //! infinity or is not a number, the results are undefined.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType, typename genIType>
- genType frexp(genType const & x, genIType & exp);
- //! Builds a floating-point number from x and the
- //! corresponding integral exponent of two in exp, returning:
- //! significand * exp(2, exponent)
- //!
- //! If this product is too large to be represented in the
- //! floating-point type, the result is undefined.
- //!
- //! @see
- //! @li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
- //! @li GLSL 4.00.08 specification, section 8.3
- template <typename genType, typename genIType>
- genType ldexp(genType const & x, genIType const & exp);
- /// @}
- }//namespace glm
- #include "func_common.inl"
- #endif//glm_core_func_common
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