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- #include <glm/ext/vector_relational.hpp>
- #include <glm/vec2.hpp>
- #include <glm/mat4x3.hpp>
- int test_equal()
- {
- int Error = 0;
- Error += glm::equal(1.01f, 1.02f, 0.1f) ? 0 : 1;
- Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
- Error += glm::all(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
- Error += !glm::equal(1.01f, 1.02f, 0.001f) ? 0 : 1;
- Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
- Error += !glm::any(glm::equal(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
- Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
- Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
- Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(1))) ? 0 : 1;
- return Error;
- }
- int test_notEqual()
- {
- int Error = 0;
- Error += glm::notEqual(1.01f, 1.02f, 0.001f) ? 0 : 1;
- Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.001f)) ? 0 : 1;
- Error += glm::all(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.001f))) ? 0 : 1;
- Error += !glm::notEqual(1.01f, 1.02f, 0.1f) ? 0 : 1;
- Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), 0.1f)) ? 0 : 1;
- Error += !glm::any(glm::notEqual(glm::vec2(1.01f), glm::vec2(1.02f), glm::vec2(0.1f))) ? 0 : 1;
- Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
- Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
- Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(1))) ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_equal();
- Error += test_notEqual();
- return Error;
- }
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