func_noise.hpp 2.9 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////
  2. /// OpenGL Mathematics (glm.g-truc.net)
  3. ///
  4. /// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
  5. /// Permission is hereby granted, free of charge, to any person obtaining a copy
  6. /// of this software and associated documentation files (the "Software"), to deal
  7. /// in the Software without restriction, including without limitation the rights
  8. /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. /// copies of the Software, and to permit persons to whom the Software is
  10. /// furnished to do so, subject to the following conditions:
  11. ///
  12. /// The above copyright notice and this permission notice shall be included in
  13. /// all copies or substantial portions of the Software.
  14. ///
  15. /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. /// THE SOFTWARE.
  22. ///
  23. /// @ref core
  24. /// @file glm/core/func_noise.hpp
  25. /// @date 2008-08-01 / 2011-06-15
  26. /// @author Christophe Riccio
  27. ///////////////////////////////////////////////////////////////////////////////////
  28. #ifndef glm_core_func_noise
  29. #define glm_core_func_noise
  30. namespace glm
  31. {
  32. /// @addtogroup core_funcs
  33. /// @{
  34. //! Returns a 1D noise value based on the input value x.
  35. //!
  36. //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
  37. //! \li GLSL 1.30.08 specification, section 8.9
  38. template <typename genType>
  39. typename genType::value_type noise1(genType const & x);
  40. //! Returns a 2D noise value based on the input value x.
  41. //!
  42. //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
  43. //! \li GLSL 1.30.08 specification, section 8.9
  44. template <typename genType>
  45. detail::tvec2<typename genType::value_type> noise2(genType const & x);
  46. //! Returns a 3D noise value based on the input value x.
  47. //!
  48. //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
  49. //! \li GLSL 1.30.08 specification, section 8.9
  50. template <typename genType>
  51. detail::tvec3<typename genType::value_type> noise3(genType const & x);
  52. //! Returns a 4D noise value based on the input value x.
  53. //!
  54. //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
  55. //! \li GLSL 1.30.08 specification, section 8.9
  56. template <typename genType>
  57. detail::tvec4<typename genType::value_type> noise4(genType const & x);
  58. /// @}
  59. }//namespace glm
  60. #include "func_noise.inl"
  61. #endif//glm_core_func_noise