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- <h1>simd_vec4.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
- <a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
- <a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-07</span>
- <a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-07</span>
- <a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
- <a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/simd_vec4.hpp</span>
- <a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
- <a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
- <a name="l00011"></a>00011 <span class="comment">// - intrinsic</span>
- <a name="l00013"></a>00013 <span class="comment"></span>
- <a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_simd_vec4</span>
- <a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_simd_vec4</span>
- <a name="l00016"></a>00016 <span class="preprocessor"></span>
- <a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
- <a name="l00018"></a>00018 <span class="preprocessor">#include "../glm.hpp"</span>
- <a name="l00019"></a>00019 <span class="preprocessor">#include "../core/intrinsic_common.hpp"</span>
- <a name="l00020"></a>00020
- <a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
- <a name="l00022"></a>00022 {
- <a name="l00023"></a>00023 <span class="keyword">namespace </span>detail
- <a name="l00024"></a>00024 {
- <a name="l00025"></a>00025 GLM_ALIGN(4) struct fvec4SIMD
- <a name="l00026"></a>00026 {
- <a name="l00027"></a>00027 <span class="keyword">static</span> __m128 one;
- <a name="l00028"></a>00028
- <a name="l00029"></a>00029 <span class="keyword">union</span>
- <a name="l00030"></a>00030 {
- <a name="l00031"></a>00031 __m128 Data;
- <a name="l00032"></a>00032 <span class="keyword">struct</span>{<span class="keywordtype">float</span> x, y, z, w;};
- <a name="l00033"></a>00033 <span class="keywordtype">float</span> array[4];
- <a name="l00034"></a>00034 };
- <a name="l00035"></a>00035
- <a name="l00037"></a>00037 <span class="comment">// Implicit basic constructors</span>
- <a name="l00038"></a>00038
- <a name="l00039"></a>00039 fvec4SIMD();
- <a name="l00040"></a>00040 fvec4SIMD(__m128 <span class="keyword">const</span> & Data);
- <a name="l00041"></a>00041 fvec4SIMD(fvec4SIMD <span class="keyword">const</span> & v);
- <a name="l00042"></a>00042 fvec4SIMD(tvec4<float> <span class="keyword">const</span> & v);
- <a name="l00043"></a>00043
- <a name="l00045"></a>00045 <span class="comment">// Explicit basic constructors</span>
- <a name="l00046"></a>00046
- <a name="l00047"></a>00047 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
- <a name="l00048"></a>00048 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> & x, <span class="keywordtype">float</span> <span class="keyword">const</span> & y, <span class="keywordtype">float</span> <span class="keyword">const</span> & z, <span class="keywordtype">float</span> <span class="keyword">const</span> & w);
- <a name="l00049"></a>00049 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> v[4]);
- <a name="l00050"></a>00050
- <a name="l00053"></a>00053
- <a name="l00054"></a>00054 <span class="comment">//fvec4SIMD(ref4<float> const & r);</span>
- <a name="l00055"></a>00055
- <a name="l00058"></a>00058
- <a name="l00059"></a>00059 fvec4SIMD(vec2 <span class="keyword">const</span> & v, <span class="keywordtype">float</span> <span class="keyword">const</span> & s1, <span class="keywordtype">float</span> <span class="keyword">const</span> & s2);
- <a name="l00060"></a>00060 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> & s1, vec2 <span class="keyword">const</span> & v, <span class="keywordtype">float</span> <span class="keyword">const</span> & s2);
- <a name="l00061"></a>00061 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> & s1, <span class="keywordtype">float</span> <span class="keyword">const</span> & s2, vec2 <span class="keyword">const</span> & v);
- <a name="l00062"></a>00062 fvec4SIMD(vec3 <span class="keyword">const</span> & v, <span class="keywordtype">float</span> <span class="keyword">const</span> & s);
- <a name="l00063"></a>00063 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> & s, vec3 <span class="keyword">const</span> & v);
- <a name="l00064"></a>00064 fvec4SIMD(vec2 <span class="keyword">const</span> & v1, vec2 <span class="keyword">const</span> & v2);
- <a name="l00065"></a>00065 <span class="comment">//fvec4SIMD(ivec4SIMD const & v);</span>
- <a name="l00066"></a>00066
- <a name="l00068"></a>00068 <span class="comment">// Unary arithmetic operators</span>
- <a name="l00069"></a>00069
- <a name="l00070"></a>00070 fvec4SIMD& operator= (fvec4SIMD <span class="keyword">const</span> & v);
- <a name="l00071"></a>00071 fvec4SIMD& operator+=(fvec4SIMD <span class="keyword">const</span> & v);
- <a name="l00072"></a>00072 fvec4SIMD& operator-=(fvec4SIMD <span class="keyword">const</span> & v);
- <a name="l00073"></a>00073 fvec4SIMD& operator*=(fvec4SIMD <span class="keyword">const</span> & v);
- <a name="l00074"></a>00074 fvec4SIMD& operator/=(fvec4SIMD <span class="keyword">const</span> & v);
- <a name="l00075"></a>00075
- <a name="l00076"></a>00076 fvec4SIMD& operator+=(<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
- <a name="l00077"></a>00077 fvec4SIMD& operator-=(<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
- <a name="l00078"></a>00078 fvec4SIMD& operator*=(<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
- <a name="l00079"></a>00079 fvec4SIMD& operator/=(<span class="keywordtype">float</span> <span class="keyword">const</span> & s);
- <a name="l00080"></a>00080
- <a name="l00081"></a>00081 fvec4SIMD& operator++();
- <a name="l00082"></a>00082 fvec4SIMD& operator--();
- <a name="l00083"></a>00083
- <a name="l00086"></a>00086
- <a name="l00087"></a>00087 <span class="comment">//fvec4SIMD& operator%= (float s);</span>
- <a name="l00088"></a>00088 <span class="comment">//fvec4SIMD& operator%= (fvec4SIMD const & v);</span>
- <a name="l00089"></a>00089 <span class="comment">//fvec4SIMD& operator&= (float s);</span>
- <a name="l00090"></a>00090 <span class="comment">//fvec4SIMD& operator&= (fvec4SIMD const & v);</span>
- <a name="l00091"></a>00091 <span class="comment">//fvec4SIMD& operator|= (float s);</span>
- <a name="l00092"></a>00092 <span class="comment">//fvec4SIMD& operator|= (fvec4SIMD const & v);</span>
- <a name="l00093"></a>00093 <span class="comment">//fvec4SIMD& operator^= (float s);</span>
- <a name="l00094"></a>00094 <span class="comment">//fvec4SIMD& operator^= (fvec4SIMD const & v);</span>
- <a name="l00095"></a>00095 <span class="comment">//fvec4SIMD& operator<<=(float s);</span>
- <a name="l00096"></a>00096 <span class="comment">//fvec4SIMD& operator<<=(fvec4SIMD const & v);</span>
- <a name="l00097"></a>00097 <span class="comment">//fvec4SIMD& operator>>=(float s);</span>
- <a name="l00098"></a>00098 <span class="comment">//fvec4SIMD& operator>>=(fvec4SIMD const & v);</span>
- <a name="l00099"></a>00099
- <a name="l00101"></a>00101 <span class="comment">// Swizzle operators</span>
- <a name="l00102"></a>00102
- <a name="l00103"></a>00103 <span class="comment">//float swizzle(comp X) const;</span>
- <a name="l00104"></a>00104 <span class="comment">//vec2 const swizzle(comp X, comp Y) const;</span>
- <a name="l00105"></a>00105 <span class="comment">//vec3 const swizzle(comp X, comp Y, comp Z) const;</span>
- <a name="l00106"></a>00106 <span class="comment">//fvec4SIMD const swizzle(comp X, comp Y, comp Z, comp W) const;</span>
- <a name="l00107"></a>00107 <span class="comment">//fvec4SIMD const swizzle(int X, int Y, int Z, int W) const;</span>
- <a name="l00108"></a>00108 <span class="comment">//ref4<float> swizzle(comp X, comp Y, comp Z, comp W);</span>
- <a name="l00109"></a>00109 };
- <a name="l00110"></a>00110
- <a name="l00111"></a>00111 }<span class="comment">//namespace detail</span>
- <a name="l00112"></a>00112
- <a name="l00113"></a>00113 <span class="keyword">namespace </span>gtx{
- <a name="l00115"></a><a class="code" href="a00203.html">00115</a> <span class="keyword">namespace </span>simd_vec4
- <a name="l00116"></a>00116 {
- <a name="l00117"></a>00117 <span class="keyword">typedef</span> detail::fvec4SIMD vec4SIMD;
- <a name="l00118"></a>00118
- <a name="l00119"></a>00119 }<span class="comment">//namespace simd_vec4</span>
- <a name="l00120"></a>00120 }<span class="comment">//namespace gtx</span>
- <a name="l00121"></a>00121 }<span class="comment">//namespace glm</span>
- <a name="l00122"></a>00122
- <a name="l00123"></a>00123 <span class="preprocessor">#define GLM_GTX_simd_vec4 namespace gtx::simd_vec4;</span>
- <a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
- <a name="l00125"></a>00125 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_simd_vec4;}
- <a name="l00126"></a>00126 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
- <a name="l00127"></a>00127 <span class="preprocessor"></span>
- <a name="l00128"></a>00128 <span class="preprocessor">#include "simd_vec4.inl"</span>
- <a name="l00129"></a>00129
- <a name="l00130"></a>00130 <span class="preprocessor">#endif//glm_gtx_simd_vec4</span>
- </pre></div></div>
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