func_vector_relational.cpp 10 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2008-08-31
  5. // Updated : 2008-08-31
  6. // Licence : This source is under MIT License
  7. // File : test/core/func_vector_relational.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #include "../precompiled.hpp"
  10. #include <glm/core/func_vector_relational.hpp>
  11. namespace glm{
  12. namespace test{
  13. bool test_lessthan_2()
  14. {
  15. bvec2 lessThan1 = lessThan(vec2(0.f, 1.f), vec2(1.f, 0.f));
  16. bvec2 lessThan2 = lessThan(ivec2(0, 1), ivec2(1, 0));
  17. if(!lessThan1.x || lessThan1.y)
  18. return false;
  19. if(!lessThan2.x || lessThan2.y)
  20. return false;
  21. return true;
  22. }
  23. bool test_lessthan_3()
  24. {
  25. bvec3 lessThan1 = lessThan(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f));
  26. bvec3 lessThan2 = lessThan(ivec3(0, 1, 1), ivec3(1, 0, 1));
  27. if(!lessThan1.x || lessThan1.y || lessThan1.z)
  28. return false;
  29. if(!lessThan2.x || lessThan2.y || lessThan2.z)
  30. return false;
  31. return true;
  32. }
  33. bool test_lessthan_4()
  34. {
  35. bvec4 lessThan1 = lessThan(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f));
  36. bvec4 lessThan2 = lessThan(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0));
  37. if(!lessThan1.x || lessThan1.y || lessThan1.z || lessThan1.w)
  38. return false;
  39. if(!lessThan2.x || lessThan2.y || lessThan2.z || lessThan2.w)
  40. return false;
  41. return true;
  42. }
  43. bool test_lessthanequal_2()
  44. {
  45. bvec2 result1 = lessThanEqual(vec2(0.f, 1.f), vec2(1.f, 0.f));
  46. bvec2 result2 = lessThanEqual(ivec2(0, 1), ivec2(1, 0));
  47. if(!result1.x || result1.y)
  48. return false;
  49. if(!result2.x || result2.y)
  50. return false;
  51. return true;
  52. }
  53. bool test_lessthanequal_3()
  54. {
  55. bvec3 result1 = lessThanEqual(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f));
  56. bvec3 result2 = lessThanEqual(ivec3(0, 1, 1), ivec3(1, 0, 1));
  57. if(!result1.x || result1.y || !result1.z)
  58. return false;
  59. if(!result2.x || result2.y || !result2.z)
  60. return false;
  61. return true;
  62. }
  63. bool test_lessthanequal_4()
  64. {
  65. bvec4 result1 = lessThanEqual(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f));
  66. bvec4 result2 = lessThanEqual(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0));
  67. if(!result1.x || result1.y || !result1.z || !result1.w)
  68. return false;
  69. if(!result2.x || result2.y || !result2.z || !result2.w)
  70. return false;
  71. return true;
  72. }
  73. bool test_all_2()
  74. {
  75. bool result1 = all(bvec2(true, true));
  76. bool result2 = all(bvec2(true, false));
  77. bool result3 = all(bvec2(false, false));
  78. if(!result1 || result2 || result3)
  79. return false;
  80. return true;
  81. }
  82. bool test_all_3()
  83. {
  84. bool result1 = all(bvec3(true, true, true));
  85. bool result2 = all(bvec3(true, false, true));
  86. bool result3 = all(bvec3(false, false, false));
  87. if(!result1 || result2 || result3)
  88. return false;
  89. return true;
  90. }
  91. bool test_all_4()
  92. {
  93. bool result1 = all(bvec4(true, true, true, true));
  94. bool result2 = all(bvec4(true, false, true, false));
  95. bool result3 = all(bvec4(false, false, false, false));
  96. if(!result1 || result2 || result3)
  97. return false;
  98. return true;
  99. }
  100. bool test_greaterthan_2()
  101. {
  102. bvec2 result1 = greaterThan(vec2(0.f, 1.f), vec2(1.f, 0.f));
  103. bvec2 result2 = greaterThan(ivec2(0, 1), ivec2(1, 0));
  104. if(result1.x || !result1.y)
  105. return false;
  106. if(result2.x || !result2.y)
  107. return false;
  108. return true;
  109. }
  110. bool test_greaterthan_3()
  111. {
  112. bvec3 result1 = greaterThan(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f));
  113. bvec3 result2 = greaterThan(ivec3(0, 1, 1), ivec3(1, 0, 1));
  114. if(result1.x || !result1.y || result1.z)
  115. return false;
  116. if(result2.x || !result2.y || result2.z)
  117. return false;
  118. return true;
  119. }
  120. bool test_greaterthan_4()
  121. {
  122. bvec4 result1 = greaterThan(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f));
  123. bvec4 result2 = greaterThan(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0));
  124. if(result1.x || !result1.y || result1.z || result1.w)
  125. return false;
  126. if(result2.x || !result2.y || result2.z || result2.w)
  127. return false;
  128. return true;
  129. }
  130. bool test_greaterthanequal_2()
  131. {
  132. bvec2 result1 = greaterThanEqual(vec2(0.f, 1.f), vec2(1.f, 0.f));
  133. bvec2 result2 = greaterThanEqual(ivec2(0, 1), ivec2(1, 0));
  134. if(result1.x || !result1.y)
  135. return false;
  136. if(result2.x || !result2.y)
  137. return false;
  138. return true;
  139. }
  140. bool test_greaterthanequal_3()
  141. {
  142. bvec3 result1 = greaterThanEqual(vec3(0.f, 1.f, 1.f), vec3(1.f, 0.f, 1.f));
  143. bvec3 result2 = greaterThanEqual(ivec3(0, 1, 1), ivec3(1, 0, 1));
  144. if(result1.x || !result1.y || !result1.z)
  145. return false;
  146. if(result2.x || !result2.y || !result2.z)
  147. return false;
  148. return true;
  149. }
  150. bool test_greaterthanequal_4()
  151. {
  152. bvec4 result1 = greaterThanEqual(vec4(0.f, 1.f, 1.f, 0.f), vec4(1.f, 0.f, 1.f, 0.f));
  153. bvec4 result2 = greaterThanEqual(ivec4(0, 1, 1, 0), ivec4(1, 0, 1, 0));
  154. if(result1.x || !result1.y || !result1.z || !result1.w)
  155. return false;
  156. if(result2.x || !result2.y || !result2.z || !result2.w)
  157. return false;
  158. return true;
  159. }
  160. bool test_equal_2()
  161. {
  162. bvec2 result1 = equal(vec2(76.f, 0.f), vec2(76.f, 76.f));
  163. bvec2 result2 = equal(ivec2(76, 0), ivec2(76, 76));
  164. bvec2 result3 = equal(bvec2(true, false), bvec2(true, true));
  165. if(!result1.x || result1.y)
  166. return false;
  167. if(!result2.x || result2.y)
  168. return false;
  169. if(!result3.x || result3.y)
  170. return false;
  171. return true;
  172. }
  173. bool test_equal_3()
  174. {
  175. bvec3 result1 = equal(vec3(76.f, 0.f, 76.f), vec3(76.f, 76.f, 76.f));
  176. bvec3 result2 = equal(ivec3(76, 0, 76), ivec3(76, 76, 76));
  177. bvec3 result3 = equal(bvec3(true, false, true), bvec3(true, true, true));
  178. if(!result1.x || result1.y || !result1.z)
  179. return false;
  180. if(!result2.x || result2.y || !result2.z)
  181. return false;
  182. if(!result3.x || result3.y || !result3.z)
  183. return false;
  184. return true;
  185. }
  186. bool test_equal_4()
  187. {
  188. bvec4 result1 = equal(vec4(76.f, 0.f, 76.f, 0.f), vec4(76.f, 76.f, 76.f, 76.f));
  189. bvec4 result2 = equal(ivec4(76, 0, 76, 0), ivec4(76, 76, 76, 76));
  190. bvec4 result3 = equal(bvec4(true, false, true, false), bvec4(true, true, true, true));
  191. if(!result1.x || result1.y || !result1.z || result1.w)
  192. return false;
  193. if(!result2.x || result2.y || !result2.z || result2.w)
  194. return false;
  195. if(!result3.x || result3.y || !result3.z || result3.w)
  196. return false;
  197. return true;
  198. }
  199. bool test_notequal_2()
  200. {
  201. bvec2 result1 = notEqual(vec2(76.f, 0.f), vec2(76.f, 76.f));
  202. bvec2 result2 = notEqual(ivec2(76, 0), ivec2(76, 76));
  203. bvec2 result3 = notEqual(bvec2(true, false), bvec2(true, true));
  204. if(result1.x || !result1.y)
  205. return false;
  206. if(result2.x || !result2.y)
  207. return false;
  208. if(result3.x || !result3.y)
  209. return false;
  210. return true;
  211. }
  212. bool test_notequal_3()
  213. {
  214. bvec3 result1 = notEqual(vec3(76.f, 0.f, 76.f), vec3(76.f, 76.f, 76.f));
  215. bvec3 result2 = notEqual(ivec3(76, 0, 76), ivec3(76, 76, 76));
  216. bvec3 result3 = notEqual(bvec3(true, false, true), bvec3(true, true, true));
  217. if(result1.x || !result1.y || result1.z)
  218. return false;
  219. if(result2.x || !result2.y || result2.z)
  220. return false;
  221. if(result3.x || !result3.y || result3.z)
  222. return false;
  223. return true;
  224. }
  225. bool test_notequal_4()
  226. {
  227. bvec4 result1 = notEqual(vec4(76.f, 0.f, 76.f, 0.f), vec4(76.f, 76.f, 76.f, 76.f));
  228. bvec4 result2 = notEqual(ivec4(76, 0, 76, 0), ivec4(76, 76, 76, 76));
  229. bvec4 result3 = notEqual(bvec4(true, false, true, false), bvec4(true, true, true, true));
  230. if(result1.x || !result1.y || result1.z || !result1.w)
  231. return false;
  232. if(result2.x || !result2.y || result2.z || !result2.w)
  233. return false;
  234. if(result3.x || !result3.y || result3.z || !result3.w)
  235. return false;
  236. return true;
  237. }
  238. bool test_any_2()
  239. {
  240. bool result1 = any(bvec2(true, true));
  241. bool result2 = any(bvec2(true, false));
  242. bool result3 = any(bvec2(false, false));
  243. if(!result1 || !result2 || result3)
  244. return false;
  245. return true;
  246. }
  247. bool test_any_3()
  248. {
  249. bool result1 = any(bvec3(true, true, true));
  250. bool result2 = any(bvec3(true, false, true));
  251. bool result3 = any(bvec3(false, false, false));
  252. if(!result1 || !result2 || result3)
  253. return false;
  254. return true;
  255. }
  256. bool test_any_4()
  257. {
  258. bool result1 = any(bvec4(true, true, true, true));
  259. bool result2 = any(bvec4(true, false, true, false));
  260. bool result3 = any(bvec4(false, false, false, false));
  261. if(!result1 || !result2 || result3)
  262. return false;
  263. return true;
  264. }
  265. bool test_not_2()
  266. {
  267. bvec2 result = not_(bvec2(true, false));
  268. if(result.x || !result.y)
  269. return false;
  270. return true;
  271. }
  272. bool test_not_3()
  273. {
  274. bvec3 result = not_(bvec3(true, false, true));
  275. if(result.x || !result.y || result.z)
  276. return false;
  277. return true;
  278. }
  279. bool test_not_4()
  280. {
  281. bvec4 result = not_(bvec4(true, false, true, false));
  282. if(result.x || !result.y || result.z || !result.w)
  283. return false;
  284. return true;
  285. }
  286. void main_core_func_vector_relational()
  287. {
  288. assert(test_lessthan_2());
  289. assert(test_lessthan_3());
  290. assert(test_lessthan_4());
  291. assert(test_lessthanequal_2());
  292. assert(test_lessthanequal_3());
  293. assert(test_lessthanequal_4());
  294. assert(test_greaterthan_2());
  295. assert(test_greaterthan_3());
  296. assert(test_greaterthan_4());
  297. assert(test_greaterthanequal_2());
  298. assert(test_greaterthanequal_3());
  299. assert(test_greaterthanequal_4());
  300. assert(test_greaterthanequal_2());
  301. assert(test_greaterthanequal_3());
  302. assert(test_greaterthanequal_4());
  303. assert(test_equal_2());
  304. assert(test_equal_3());
  305. assert(test_equal_4());
  306. assert(test_notequal_2());
  307. assert(test_notequal_3());
  308. assert(test_notequal_4());
  309. assert(test_any_2());
  310. assert(test_any_3());
  311. assert(test_any_4());
  312. assert(test_all_2());
  313. assert(test_all_3());
  314. assert(test_all_4());
  315. }
  316. }//namespace test
  317. }//namespace glm