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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2009-05-07
- // Updated : 2009-05-07
- // Licence : This source is under MIT License
- // File : glm/gtx/simd_vec4.hpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Dependency:
- // - GLM core
- // - intrinsic
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifndef glm_gtx_simd_vec4
- #define glm_gtx_simd_vec4
- // Dependency:
- #include "../glm.hpp"
- #if(GLM_ARCH & GLM_ARCH_SSE2)
- # include "../core/intrinsic_common.hpp"
- # include "../core/intrinsic_geometric.hpp"
- #else
- # error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
- #endif
- #if(defined(GLM_MESSAGES) && !defined(glm_ext))
- # pragma message("GLM: GLM_GTX_simd_vec4 extension included")
- #endif
- namespace glm{
- namespace detail
- {
- /// 4-dimensional vector implemented using SIMD SEE intrinsics.
- /// \ingroup gtx_simd_vec4
- GLM_ALIGNED_STRUCT(16) fvec4SIMD
- {
- enum ctor{null};
- typedef __m128 value_type;
- typedef std::size_t size_type;
- static size_type value_size();
- typedef fvec4SIMD type;
- typedef tvec4<bool> bool_type;
- __m128 Data;
- //////////////////////////////////////
- // Implicit basic constructors
- fvec4SIMD();
- fvec4SIMD(__m128 const & Data);
- fvec4SIMD(fvec4SIMD const & v);
- //////////////////////////////////////
- // Explicit basic constructors
- explicit fvec4SIMD(
- ctor);
- explicit fvec4SIMD(
- float const & s);
- explicit fvec4SIMD(
- float const & x,
- float const & y,
- float const & z,
- float const & w);
- explicit fvec4SIMD(
- tvec4<float> const & v);
- ////////////////////////////////////////
- //// Convertion vector constructors
- fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
- fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
- fvec4SIMD(float const & s1, float const & s2, vec2 const & v);
- fvec4SIMD(vec3 const & v, float const & s);
- fvec4SIMD(float const & s, vec3 const & v);
- fvec4SIMD(vec2 const & v1, vec2 const & v2);
- //fvec4SIMD(ivec4SIMD const & v);
- //////////////////////////////////////
- // Unary arithmetic operators
- fvec4SIMD& operator= (fvec4SIMD const & v);
- fvec4SIMD& operator+=(fvec4SIMD const & v);
- fvec4SIMD& operator-=(fvec4SIMD const & v);
- fvec4SIMD& operator*=(fvec4SIMD const & v);
- fvec4SIMD& operator/=(fvec4SIMD const & v);
- fvec4SIMD& operator+=(float const & s);
- fvec4SIMD& operator-=(float const & s);
- fvec4SIMD& operator*=(float const & s);
- fvec4SIMD& operator/=(float const & s);
- fvec4SIMD& operator++();
- fvec4SIMD& operator--();
- //////////////////////////////////////
- // Swizzle operators
- template <comp X, comp Y, comp Z, comp W>
- fvec4SIMD& swizzle();
- template <comp X, comp Y, comp Z, comp W>
- fvec4SIMD swizzle() const;
- template <comp X, comp Y, comp Z>
- fvec4SIMD swizzle() const;
- template <comp X, comp Y>
- fvec4SIMD swizzle() const;
- template <comp X>
- fvec4SIMD swizzle() const;
- };
- }//namespace detail
- namespace gtx{
- namespace simd_vec4 ///< GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type.
- {
- typedef glm::detail::fvec4SIMD simdVec4;
- /// \addtogroup gtx_simd_vec4
- ///@{
- //! Convert a simdVec4 to a vec4.
- //! (From GLM_GTX_simd_vec4 extension)
- detail::tvec4<float> vec4_cast(
- detail::fvec4SIMD const & x);
- //! Returns x if x >= 0; otherwise, it returns -x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
- //! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
- //! Returns a value equal to the nearest integer that is less then or equal to x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
- //! Returns a value equal to the nearest integer to x
- //! whose absolute value is not larger than the absolute value of x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
- //! Returns a value equal to the nearest integer to x.
- //! The fraction 0.5 will round in a direction chosen by the
- //! implementation, presumably the direction that is fastest.
- //! This includes the possibility that round(x) returns the
- //! same value as roundEven(x) for all values of x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD round(detail::fvec4SIMD const & x);
- //! Returns a value equal to the nearest integer to x.
- //! A fractional part of 0.5 will round toward the nearest even
- //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
- //! Returns a value equal to the nearest integer
- //! that is greater than or equal to x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
- //! Return x - floor(x).
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
- //! Modulus. Returns x - y * floor(x / y)
- //! for each component in x using the floating point value y.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD mod(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y);
- //! Modulus. Returns x - y * floor(x / y)
- //! for each component in x using the floating point value y.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD mod(
- detail::fvec4SIMD const & x,
- float const & y);
- //! Returns the fractional part of x and sets i to the integer
- //! part (as a whole number floating point value). Both the
- //! return value and the output parameter will have the same
- //! sign as x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //detail::fvec4SIMD modf(
- // detail::fvec4SIMD const & x,
- // detail::fvec4SIMD & i);
- //! Returns y if y < x; otherwise, it returns x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD min(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y);
- detail::fvec4SIMD min(
- detail::fvec4SIMD const & x,
- float const & y);
- //! Returns y if x < y; otherwise, it returns x.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD max(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y);
- detail::fvec4SIMD max(
- detail::fvec4SIMD const & x,
- float const & y);
- //! Returns min(max(x, minVal), maxVal) for each component in x
- //! using the floating-point values minVal and maxVal.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD clamp(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & minVal,
- detail::fvec4SIMD const & maxVal);
- detail::fvec4SIMD clamp(
- detail::fvec4SIMD const & x,
- float const & minVal,
- float const & maxVal);
- //! \return If genTypeU is a floating scalar or vector:
- //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
- //! x and y using the floating-point value a.
- //! The value for a is not restricted to the range [0, 1].
- //!
- //! \return If genTypeU is a boolean scalar or vector:
- //! Selects which vector each returned component comes
- //! from. For a component of a that is false, the
- //! corresponding component of x is returned. For a
- //! component of a that is true, the corresponding
- //! component of y is returned. Components of x and y that
- //! are not selected are allowed to be invalid floating point
- //! values and will have no effect on the results. Thus, this
- //! provides different functionality than
- //! genType mix(genType x, genType y, genType(a))
- //! where a is a Boolean vector.
- //!
- //! From GLSL 1.30.08 specification, section 8.3
- //!
- //! \param[in] x Floating point scalar or vector.
- //! \param[in] y Floating point scalar or vector.
- //! \param[in] a Floating point or boolean scalar or vector.
- //!
- // \todo Test when 'a' is a boolean.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD mix(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y,
- detail::fvec4SIMD const & a);
- //! Returns 0.0 if x < edge, otherwise it returns 1.0.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD step(
- detail::fvec4SIMD const & edge,
- detail::fvec4SIMD const & x);
- detail::fvec4SIMD step(
- float const & edge,
- detail::fvec4SIMD const & x);
- //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
- //! performs smooth Hermite interpolation between 0 and 1
- //! when edge0 < x < edge1. This is useful in cases where
- //! you would want a threshold function with a smooth
- //! transition. This is equivalent to:
- //! genType t;
- //! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
- //! return t * t * (3 – 2 * t);
- //! Results are undefined if edge0 >= edge1.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD smoothstep(
- detail::fvec4SIMD const & edge0,
- detail::fvec4SIMD const & edge1,
- detail::fvec4SIMD const & x);
- detail::fvec4SIMD smoothstep(
- float const & edge0,
- float const & edge1,
- detail::fvec4SIMD const & x);
- //! Returns true if x holds a NaN (not a number)
- //! representation in the underlying implementation's set of
- //! floating point representations. Returns false otherwise,
- //! including for implementations with no NaN
- //! representations.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //bvec4 isnan(detail::fvec4SIMD const & x);
- //! Returns true if x holds a positive infinity or negative
- //! infinity representation in the underlying implementation's
- //! set of floating point representations. Returns false
- //! otherwise, including for implementations with no infinity
- //! representations.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //bvec4 isinf(detail::fvec4SIMD const & x);
- //! Returns a signed or unsigned integer value representing
- //! the encoding of a floating-point value. The floatingpoint
- //! value's bit-level representation is preserved.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
- //! Returns a floating-point value corresponding to a signed
- //! or unsigned integer encoding of a floating-point value.
- //! If an inf or NaN is passed in, it will not signal, and the
- //! resulting floating point value is unspecified. Otherwise,
- //! the bit-level representation is preserved.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
- //! Computes and returns a * b + c.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- detail::fvec4SIMD fma(
- detail::fvec4SIMD const & a,
- detail::fvec4SIMD const & b,
- detail::fvec4SIMD const & c);
- //! Splits x into a floating-point significand in the range
- //! [0.5, 1.0) and an integral exponent of two, such that:
- //! x = significand * exp(2, exponent)
- //! The significand is returned by the function and the
- //! exponent is returned in the parameter exp. For a
- //! floating-point value of zero, the significant and exponent
- //! are both zero. For a floating-point value that is an
- //! infinity or is not a number, the results are undefined.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
- //! Builds a floating-point number from x and the
- //! corresponding integral exponent of two in exp, returning:
- //! significand * exp(2, exponent)
- //! If this product is too large to be represented in the
- //! floating-point type, the result is undefined.
- //! (From GLM_GTX_simd_vec4 extension, common function)
- //detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
- //! Returns the length of x, i.e., sqrt(x * x).
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- float length(
- detail::fvec4SIMD const & x);
- //! Returns the length of x, i.e., sqrt(x * x).
- //! Less accurate but much faster than simdLength.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- float fastLength(
- detail::fvec4SIMD const & x);
- //! Returns the length of x, i.e., sqrt(x * x).
- //! Slightly more accurate but much slower than simdLength.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- float niceLength(
- detail::fvec4SIMD const & x);
- //! Returns the length of x, i.e., sqrt(x * x).
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD length4(
- detail::fvec4SIMD const & x);
- //! Returns the length of x, i.e., sqrt(x * x).
- //! Less accurate but much faster than simdLength4.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD fastLength4(
- detail::fvec4SIMD const & x);
- //! Returns the length of x, i.e., sqrt(x * x).
- //! Slightly more accurate but much slower than simdLength4.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD niceLength4(
- detail::fvec4SIMD const & x);
- //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- float distance(
- detail::fvec4SIMD const & p0,
- detail::fvec4SIMD const & p1);
- //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD distance4(
- detail::fvec4SIMD const & p0,
- detail::fvec4SIMD const & p1);
- //! Returns the dot product of x and y, i.e., result = x * y.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- float simdDot(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y);
- //! Returns the dot product of x and y, i.e., result = x * y.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD dot4(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y);
- //! Returns the cross product of x and y.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD cross(
- detail::fvec4SIMD const & x,
- detail::fvec4SIMD const & y);
- //! Returns a vector in the same direction as x but with length of 1.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD normalize(
- detail::fvec4SIMD const & x);
- //! Returns a vector in the same direction as x but with length of 1.
- //! Less accurate but much faster than simdNormalize.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD fastNormalize(
- detail::fvec4SIMD const & x);
- //! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD simdFaceforward(
- detail::fvec4SIMD const & N,
- detail::fvec4SIMD const & I,
- detail::fvec4SIMD const & Nref);
- //! For the incident vector I and surface orientation N,
- //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD reflect(
- detail::fvec4SIMD const & I,
- detail::fvec4SIMD const & N);
- //! For the incident vector I and surface normal N,
- //! and the ratio of indices of refraction eta,
- //! return the refraction vector.
- //! (From GLM_GTX_simd_vec4 extension, geometry functions)
- detail::fvec4SIMD refract(
- detail::fvec4SIMD const & I,
- detail::fvec4SIMD const & N,
- float const & eta);
- //! Returns the positive square root of x.
- //! (From GLM_GTX_simd_vec4 extension, exponential function)
- detail::fvec4SIMD sqrt(
- detail::fvec4SIMD const & x);
- //! Returns the positive square root of x with the nicest quality but very slow.
- //! Slightly more accurate but much slower than simdSqrt.
- //! (From GLM_GTX_simd_vec4 extension, exponential function)
- detail::fvec4SIMD niceSqrt(
- detail::fvec4SIMD const & x);
- //! Returns the positive square root of x
- //! Less accurate but much faster than sqrt.
- //! (From GLM_GTX_simd_vec4 extension, exponential function)
- detail::fvec4SIMD fastSqrt(
- detail::fvec4SIMD const & x);
- //! Returns the reciprocal of the positive square root of x.
- //! (From GLM_GTX_simd_vec4 extension, exponential function)
- detail::fvec4SIMD inversesqrt(
- detail::fvec4SIMD const & x);
- //! Returns the reciprocal of the positive square root of x.
- //! Faster than inversesqrt but less accurate.
- //! (From GLM_GTX_simd_vec4 extension, exponential function)
- detail::fvec4SIMD fastInversesqrt(
- detail::fvec4SIMD const & x);
- /// @}
- }//namespace simd_vec4
- }//namespace gtx
- }//namespace glm
- #include "simd_vec4.inl"
- namespace glm{using namespace gtx::simd_vec4;}
- #endif//glm_gtx_simd_vec4
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