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- #include <glm/ext/matrix_common.hpp>
- #include <glm/ext/matrix_double4x4.hpp>
- #include <glm/ext/matrix_float4x4.hpp>
- #include <glm/ext/matrix_relational.hpp>
- #include <glm/ext/vector_bool4.hpp>
- #include <glm/ext/matrix_float4x3.hpp>
- static int test_mix()
- {
- int Error = 0;
- {
- glm::mat4 A(2);
- glm::mat4 B(4);
- glm::mat4 C = glm::mix(A, B, 0.5f);
- glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
- Error += glm::all(D) ? 0 : 1;
- }
- {
- glm::mat4 A(2);
- glm::mat4 B(4);
- glm::mat4 C = glm::mix(A, B, 0.5);
- glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
- Error += glm::all(D) ? 0 : 1;
- }
- {
- glm::dmat4 A(2);
- glm::dmat4 B(4);
- glm::dmat4 C = glm::mix(A, B, 0.5);
- glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
- Error += glm::all(D) ? 0 : 1;
- }
- {
- glm::dmat4 A(2);
- glm::dmat4 B(4);
- glm::dmat4 C = glm::mix(A, B, 0.5f);
- glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
- Error += glm::all(D) ? 0 : 1;
- }
- return Error;
- }
- static int test_abs()
- {
- int Error = 0;
- // -------------------- //
- // glm::mat4 variants : //
- // -------------------- //
- {
- glm::mat4 A(
- 3.0f, 1.0f, 5.2f, 4.9f,
- 1.4f, 0.5f, 9.3f, 3.7f,
- 6.8f, 8.4f, 4.3f, 3.9f,
- 5.6f, 7.2f, 1.1f, 4.4f
- );
- glm::mat4 B(
- 1.0,-1.0, 1.0, 1.0,
- -1.0, 1.0, 1.0,-1.0,
- 1.0,-1.0,-1.0,-1.0,
- -1.0,-1.0, 1.0, 1.0
- );
- glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat4 D = glm::abs(C);
- glm::bvec4 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec4 const col2 = glm::equal(D[1], A[1], 0.001f);
- glm::bvec4 const col3 = glm::equal(D[2], A[2], 0.001f);
- glm::bvec4 const col4 = glm::equal(D[3], A[3], 0.001f);
- Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1;
- }
- {
- glm::mat4x3 A(
- 3.0f, 1.0f, 5.2f,
- 4.9f, 1.4f, 0.5f,
- 9.3f, 3.7f, 6.8f,
- 8.4f, 4.3f, 3.9f
- );
- glm::mat4x3 B(
- 1.0,-1.0, 1.0,
- 1.0,-1.0, 1.0,
- 1.0,-1.0, 1.0,
- -1.0,-1.0,-1.0
- );
- glm::mat4x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat4x3 D = glm::abs(C);
- glm::bvec3 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec3 const col2 = glm::equal(D[1], A[1], 0.001f);
- glm::bvec3 const col3 = glm::equal(D[2], A[2], 0.001f);
- glm::bvec3 const col4 = glm::equal(D[3], A[3], 0.001f);
- Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1;
- }
- {
- glm::mat4x2 A(
- 3.0f, 1.0f,
- 1.4f, 0.5f,
- 6.8f, 8.4f,
- 5.6f, 7.2f
- );
- glm::mat4x2 B(
- 1.0,-1.0,
- -1.0, 1.0,
- 1.0,-1.0,
- -1.0,-1.0
- );
- glm::mat4x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat4x2 D = glm::abs(C);
- glm::bvec2 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec2 const col2 = glm::equal(D[1], A[1], 0.001f);
- glm::bvec2 const col3 = glm::equal(D[2], A[2], 0.001f);
- glm::bvec2 const col4 = glm::equal(D[3], A[3], 0.001f);
- Error += glm::all(glm::bvec4(glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4))) ? 0 : 1;
- }
- // -------------------- //
- // glm::mat3 variants : //
- // -------------------- //
- {
- glm::mat3x4 A(
- 3.0f, 1.0f, 5.2f, 4.9f,
- 1.4f, 0.5f, 9.3f, 3.7f,
- 6.8f, 8.4f, 4.3f, 3.9f
- );
- glm::mat3x4 B(
- 1.0,-1.0, 1.0, 1.0,
- -1.0, 1.0, 1.0,-1.0,
- 1.0,-1.0,-1.0,-1.0
- );
- glm::mat3x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat3x4 D = glm::abs(C);
- glm::bvec4 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec4 const col2 = glm::equal(D[1], A[1], 0.001f);
- glm::bvec4 const col3 = glm::equal(D[2], A[2], 0.001f);
- Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1;
- }
- {
- glm::mat3 A(
- 3.0f, 1.0f, 5.2f,
- 1.4f, 0.5f, 9.3f,
- 6.8f, 8.4f, 4.3f
- );
- glm::mat3 B(
- 1.0,-1.0, 1.0,
- -1.0, 1.0, 1.0,
- 1.0,-1.0,-1.0
- );
- glm::mat3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat3 D = glm::abs(C);
- glm::bvec3 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec3 const col2 = glm::equal(D[1], A[1], 0.001f);
- glm::bvec3 const col3 = glm::equal(D[2], A[2], 0.001f);
- Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1;
- }
- {
- glm::mat3x2 A(
- 5.2f, 4.9f,
- 9.3f, 3.7f,
- 4.3f, 3.9f
- );
- glm::mat3x2 B(
- 1.0, 1.0,
- 1.0,-1.0,
- -1.0,-1.0
- );
- glm::mat3x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat3x2 D = glm::abs(C);
- glm::bvec2 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec2 const col2 = glm::equal(D[1], A[1], 0.001f);
- glm::bvec2 const col3 = glm::equal(D[2], A[2], 0.001f);
- Error += glm::all(glm::bvec3(glm::all(col1), glm::all(col2), glm::all(col3))) ? 0 : 1;
- }
- // -------------------- //
- // glm::mat2 variants : //
- // -------------------- //
- {
- glm::mat2x4 A(
- 3.0f, 1.0f, 5.2f, 4.9f,
- 5.6f, 7.2f, 1.1f, 4.4f
- );
- glm::mat2x4 B(
- 1.0,-1.0, 1.0, 1.0,
- -1.0,-1.0, 1.0, 1.0
- );
- glm::mat2x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat2x4 D = glm::abs(C);
- glm::bvec4 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec4 const col2 = glm::equal(D[1], A[1], 0.001f);
- Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1;
- }
- {
- glm::mat2x3 A(
- 3.0f, 1.0f, 5.2f,
- 8.4f, 4.3f, 3.9f
- );
- glm::mat2x3 B(
- 1.0,-1.0, 1.0,
- -1.0,-1.0,-1.0
- );
- glm::mat2x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat2x3 D = glm::abs(C);
- glm::bvec3 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec3 const col2 = glm::equal(D[1], A[1], 0.001f);
- Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1;
- }
- {
- glm::mat2 A(
- 3.0f, 1.0f,
- 5.6f, 7.2f
- );
- glm::mat2 B(
- 1.0,-1.0,
- -1.0,-1.0
- );
- glm::mat2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
- glm::mat2 D = glm::abs(C);
- glm::bvec2 const col1 = glm::equal(D[0], A[0], 0.001f);
- glm::bvec2 const col2 = glm::equal(D[1], A[1], 0.001f);
- Error += glm::all(glm::bvec2(glm::all(col1), glm::all(col2))) ? 0 : 1;
- }
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_mix();
- Error += test_abs();
- return Error;
- }
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