ext_vector_ulp.cpp 2.2 KB

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  1. #include <glm/ext/vector_ulp.hpp>
  2. #include <glm/ext/vector_relational.hpp>
  3. #include <glm/ext/vector_float4.hpp>
  4. #include <glm/ext/vector_double4.hpp>
  5. #include <glm/ext/vector_int4.hpp>
  6. static int test_ulp_float_dist()
  7. {
  8. int Error = 0;
  9. glm::vec4 const A(1.0f);
  10. glm::vec4 const B = glm::nextFloat(A);
  11. Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
  12. glm::vec4 const C = glm::prevFloat(B);
  13. Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
  14. glm::ivec4 const D = glm::floatDistance(A, B);
  15. Error += D == glm::ivec4(1) ? 0 : 1;
  16. glm::ivec4 const E = glm::floatDistance(A, C);
  17. Error += E == glm::ivec4(0) ? 0 : 1;
  18. return Error;
  19. }
  20. static int test_ulp_float_step()
  21. {
  22. int Error = 0;
  23. glm::vec4 const A(1.0f);
  24. for(int i = 10; i < 1000; i *= 10)
  25. {
  26. glm::vec4 const B = glm::nextFloat(A, i);
  27. Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
  28. glm::vec4 const C = glm::prevFloat(B, i);
  29. Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
  30. glm::ivec4 const D = glm::floatDistance(A, B);
  31. Error += D == glm::ivec4(i) ? 0 : 1;
  32. glm::ivec4 const E = glm::floatDistance(A, C);
  33. Error += E == glm::ivec4(0) ? 0 : 1;
  34. }
  35. return Error;
  36. }
  37. static int test_ulp_double_dist()
  38. {
  39. int Error = 0;
  40. glm::dvec4 const A(1.0);
  41. glm::dvec4 const B = glm::nextFloat(A);
  42. Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
  43. glm::dvec4 const C = glm::prevFloat(B);
  44. Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
  45. glm::ivec4 const D(glm::floatDistance(A, B));
  46. Error += D == glm::ivec4(1) ? 0 : 1;
  47. glm::ivec4 const E = glm::floatDistance(A, C);
  48. Error += E == glm::ivec4(0) ? 0 : 1;
  49. return Error;
  50. }
  51. static int test_ulp_double_step()
  52. {
  53. int Error = 0;
  54. glm::dvec4 const A(1.0);
  55. for(int i = 10; i < 1000; i *= 10)
  56. {
  57. glm::dvec4 const B = glm::nextFloat(A, i);
  58. Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
  59. glm::dvec4 const C = glm::prevFloat(B, i);
  60. Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
  61. glm::ivec4 const D(glm::floatDistance(A, B));
  62. Error += D == glm::ivec4(i) ? 0 : 1;
  63. glm::ivec4 const E(glm::floatDistance(A, C));
  64. Error += E == glm::ivec4(0) ? 0 : 1;
  65. }
  66. return Error;
  67. }
  68. int main()
  69. {
  70. int Error = 0;
  71. Error += test_ulp_float_dist();
  72. Error += test_ulp_float_step();
  73. Error += test_ulp_double_dist();
  74. Error += test_ulp_double_step();
  75. return Error;
  76. }