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- /// @ref core
- /// @file glm/detail/type_vec3.hpp
- #pragma once
- #include "type_vec.hpp"
- #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- # if GLM_HAS_UNRESTRICTED_UNIONS
- # include "_swizzle.hpp"
- # else
- # include "_swizzle_func.hpp"
- # endif
- #endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- #include <cstddef>
- namespace glm
- {
- template<typename T, qualifier P>
- struct vec<3, T, P>
- {
- // -- Implementation detail --
- typedef T value_type;
- typedef vec type;
- typedef vec<3, bool, P> bool_type;
- // -- Data --
- # if GLM_HAS_ONLY_XYZW
- T x, y, z;
- # elif GLM_HAS_ALIGNED_TYPE
- # if GLM_COMPILER & GLM_COMPILER_GCC
- # pragma GCC diagnostic push
- # pragma GCC diagnostic ignored "-Wpedantic"
- # endif
- # if GLM_COMPILER & GLM_COMPILER_CLANG
- # pragma clang diagnostic push
- # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
- # pragma clang diagnostic ignored "-Wnested-anon-types"
- # endif
- union
- {
- struct{ T x, y, z; };
- struct{ T r, g, b; };
- struct{ T s, t, p; };
- # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE3_2_MEMBERS(T, P, x, y, z)
- GLM_SWIZZLE3_2_MEMBERS(T, P, r, g, b)
- GLM_SWIZZLE3_2_MEMBERS(T, P, s, t, p)
- GLM_SWIZZLE3_3_MEMBERS(T, P, x, y, z)
- GLM_SWIZZLE3_3_MEMBERS(T, P, r, g, b)
- GLM_SWIZZLE3_3_MEMBERS(T, P, s, t, p)
- GLM_SWIZZLE3_4_MEMBERS(T, P, x, y, z)
- GLM_SWIZZLE3_4_MEMBERS(T, P, r, g, b)
- GLM_SWIZZLE3_4_MEMBERS(T, P, s, t, p)
- # endif//GLM_SWIZZLE
- };
-
- # if GLM_COMPILER & GLM_COMPILER_CLANG
- # pragma clang diagnostic pop
- # endif
- # if GLM_COMPILER & GLM_COMPILER_GCC
- # pragma GCC diagnostic pop
- # endif
- # else
- union { T x, r, s; };
- union { T y, g, t; };
- union { T z, b, p; };
- # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
- GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P)
- # endif//GLM_SWIZZLE
- # endif//GLM_LANG
- // -- Component accesses --
- /// Return the count of components of the vector
- typedef length_t length_type;
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
- GLM_FUNC_DECL T & operator[](length_type i);
- GLM_FUNC_DECL T const & operator[](length_type i) const;
- // -- Implicit basic constructors --
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT;
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const & v) GLM_DEFAULT;
- template<qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, Q> const & v);
- // -- Explicit basic constructors --
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c);
- // -- Conversion scalar constructors --
- /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
- template<typename X, typename Y, typename Z>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, P> const& _x, vec<1, Y, P> const& _y, vec<1, Z, P> const& _z);
- // -- Conversion vector constructors --
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, B _z);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, Q> const& _xy, vec<1, B, Q> const& _z);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, Q> const& _yz);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename A, typename B, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& _x, vec<2, B, Q> const& _yz);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, Q> const& v);
- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
- template<typename U, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, Q> const& v);
- // -- Swizzle constructors --
- # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
- template<int E0, int E1, int E2>
- GLM_FUNC_DECL vec(detail::_swizzle<3, T, P, E0, E1, E2, -1> const & that)
- {
- *this = that();
- }
- template<int E0, int E1>
- GLM_FUNC_DECL vec(detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v, T const & scalar)
- {
- *this = vec(v(), scalar);
- }
- template<int E0, int E1>
- GLM_FUNC_DECL vec(T const & scalar, detail::_swizzle<2, T, P, E0, E1, -1, -2> const & v)
- {
- *this = vec(scalar, v());
- }
- # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
- // -- Unary arithmetic operators --
- GLM_FUNC_DECL vec & operator=(vec const & v) GLM_DEFAULT;
- template<typename U>
- GLM_FUNC_DECL vec & operator=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator+=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator-=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator*=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator/=(vec<3, U, P> const & v);
- // -- Increment and decrement operators --
- GLM_FUNC_DECL vec & operator++();
- GLM_FUNC_DECL vec & operator--();
- GLM_FUNC_DECL vec operator++(int);
- GLM_FUNC_DECL vec operator--(int);
- // -- Unary bit operators --
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator%=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator&=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator|=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator^=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator<<=(vec<3, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(U scalar);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<1, U, P> const & v);
- template<typename U>
- GLM_FUNC_DECL vec & operator>>=(vec<3, U, P> const & v);
- };
- // -- Unary operators --
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v);
- // -- Binary operators --
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v, vec<1, T, P> const & scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator+(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator+(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator+(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator-(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator-(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator-(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator*(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator*(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator*(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator/(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator/(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator/(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator%(T const & scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator%(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator%(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator&(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator&(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator&(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator|(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator|(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator|(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator^(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator^(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator^(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator<<(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator<<(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator<<(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v, T scalar);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<1, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator>>(T scalar, vec<3, T, P> const & v);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator>>(vec<1, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator>>(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL vec<3, T, P> operator~(vec<3, T, P> const & v);
- // -- Boolean operators --
- template<typename T, qualifier P>
- GLM_FUNC_DECL bool operator==(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<typename T, qualifier P>
- GLM_FUNC_DECL bool operator!=(vec<3, T, P> const & v1, vec<3, T, P> const & v2);
- template<qualifier P>
- GLM_FUNC_DECL vec<3, bool, P> operator&&(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2);
- template<qualifier P>
- GLM_FUNC_DECL vec<3, bool, P> operator||(vec<3, bool, P> const & v1, vec<3, bool, P> const & v2);
- }//namespace glm
- #ifndef GLM_EXTERNAL_TEMPLATE
- #include "type_vec3.inl"
- #endif//GLM_EXTERNAL_TEMPLATE
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