core_func_exponential.cpp 2.7 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2011-01-15
  5. // Updated : 2011-09-13
  6. // Licence : This source is under MIT licence
  7. // File : test/core/func_exponential.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #include <glm/common.hpp>
  10. #include <glm/exponential.hpp>
  11. #include <glm/gtc/ulp.hpp>
  12. #include <glm/gtx/vec1.hpp>
  13. int test_pow()
  14. {
  15. int Error(0);
  16. float A = glm::pow(10.f, 10.f);
  17. glm::vec1 B = glm::pow(glm::vec1(10.f), glm::vec1(10.f));
  18. glm::vec2 C = glm::pow(glm::vec2(10.f), glm::vec2(10.f));
  19. glm::vec3 D = glm::pow(glm::vec3(10.f), glm::vec3(10.f));
  20. glm::vec4 E = glm::pow(glm::vec4(10.f), glm::vec4(10.f));
  21. return Error;
  22. }
  23. int test_exp()
  24. {
  25. int Error(0);
  26. float A = glm::exp(10.f);
  27. glm::vec1 B = glm::exp(glm::vec1(10.f));
  28. glm::vec2 C = glm::exp(glm::vec2(10.f));
  29. glm::vec3 D = glm::exp(glm::vec3(10.f));
  30. glm::vec4 E = glm::exp(glm::vec4(10.f));
  31. return Error;
  32. }
  33. int test_log()
  34. {
  35. int Error(0);
  36. float A = glm::log(10.f);
  37. glm::vec1 B = glm::log(glm::vec1(10.f));
  38. glm::vec2 C = glm::log(glm::vec2(10.f));
  39. glm::vec3 D = glm::log(glm::vec3(10.f));
  40. glm::vec4 E = glm::log(glm::vec4(10.f));
  41. return Error;
  42. }
  43. int test_exp2()
  44. {
  45. int Error(0);
  46. float A = glm::exp2(10.f);
  47. glm::vec1 B = glm::exp2(glm::vec1(10.f));
  48. glm::vec2 C = glm::exp2(glm::vec2(10.f));
  49. glm::vec3 D = glm::exp2(glm::vec3(10.f));
  50. glm::vec4 E = glm::exp2(glm::vec4(10.f));
  51. return Error;
  52. }
  53. int test_log2()
  54. {
  55. int Error(0);
  56. float A = glm::log2(10.f);
  57. glm::vec1 B = glm::log2(glm::vec1(10.f));
  58. glm::vec2 C = glm::log2(glm::vec2(10.f));
  59. glm::vec3 D = glm::log2(glm::vec3(10.f));
  60. glm::vec4 E = glm::log2(glm::vec4(10.f));
  61. return Error;
  62. }
  63. int test_sqrt()
  64. {
  65. int Error(0);
  66. float A = glm::sqrt(10.f);
  67. glm::vec1 B = glm::sqrt(glm::vec1(10.f));
  68. glm::vec2 C = glm::sqrt(glm::vec2(10.f));
  69. glm::vec3 D = glm::sqrt(glm::vec3(10.f));
  70. glm::vec4 E = glm::sqrt(glm::vec4(10.f));
  71. return Error;
  72. }
  73. int test_inversesqrt()
  74. {
  75. int Error(0);
  76. glm::uint ulp(0);
  77. float diff(0.0f);
  78. for(float f = 0.001f; f < 10.f; f *= 1.001f)
  79. {
  80. glm::lowp_fvec1 lowp_v = glm::inversesqrt(glm::lowp_fvec1(f));
  81. float defaultp_v = glm::inversesqrt(f);
  82. ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp);
  83. diff = glm::abs(lowp_v.x - defaultp_v);
  84. }
  85. return Error;
  86. }
  87. int main()
  88. {
  89. int Error(0);
  90. Error += test_pow();
  91. Error += test_exp();
  92. Error += test_log();
  93. Error += test_exp2();
  94. Error += test_log2();
  95. Error += test_sqrt();
  96. Error += test_inversesqrt();
  97. return Error;
  98. }