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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2005-01-14
- // Updated : 2011-01-19
- // Licence : This source is under MIT License
- // File : glm/glm.hpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "core/_fixes.hpp"
- #ifndef glm_glm
- #define glm_glm
- //! TODO: to delete
- #define GLMvalType typename genType::value_type
- //#define GLMcolType typename genType::col_type
- //#define GLMrowType typename genType::row_type
- #include <cmath>
- #include <climits>
- #include <cfloat>
- #include <limits>
- #include "setup.hpp"
- #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
- # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
- # pragma message("GLM: Core library included")
- #endif//GLM_MESSAGE
- //! GLM namespace, it contains all GLSL based features.
- namespace glm
- {
- namespace test
- {
- bool main_bug();
- bool main_core();
- }//namespace test
- //! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
- namespace core
- {
- //! Scalar, vectors and matrices
- //! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
- //! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
- //! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
- namespace type{}
- //! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
- //! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
- namespace function{}
- }
- //namespace core
- //! G-Truc Creation stable extensions.
- namespace gtc{}
- //! G-Truc Creation experimental extensions.
- //! The interface could change between releases.
- namespace gtx{}
- //! VIRTREV extensions.
- namespace img{}
- } //namespace glm
- #include "./core/_detail.hpp"
- #include "./core/type.hpp"
- #include "./core/func_trigonometric.hpp"
- #include "./core/func_exponential.hpp"
- #include "./core/func_common.hpp"
- #include "./core/func_packing.hpp"
- #include "./core/func_geometric.hpp"
- #include "./core/func_matrix.hpp"
- #include "./core/func_vector_relational.hpp"
- #include "./core/func_integer.hpp"
- #include "./core/func_noise.hpp"
- #include "./core/_swizzle.hpp"
- namespace glm
- {
- using namespace core::type;
- using namespace core::type::precision;
- using namespace core::function;
- } //namespace glm
- ////////////////////
- // check type sizes
- #ifndef GLM_STATIC_ASSERT_NULL
- GLM_STATIC_ASSERT(sizeof(glm::detail::int8) == 1, "int8 size isn't 1 byte on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::int16) == 2, "int16 size isn't 2 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::int32) == 4, "int32 size isn't 4 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::int64) == 8, "int64 size isn't 8 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::uint8) == 1, "uint8 size isn't 1 byte on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::float16) == 2, "float16 size isn't 2 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::float32) == 4, "float32 size isn't 4 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::detail::float64) == 8, "float64 size isn't 8 bytes on this platform");
- #endif//GLM_STATIC_ASSERT_NULL
- #endif //glm_glm
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