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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2013-11-22
- // Updated : 2013-11-22
- // Licence : This source is under MIT licence
- // File : test/gtx/io.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #define GLM_FORCE_RADIANS
- #include <glm/gtc/type_precision.hpp>
- #include <glm/gtx/io.hpp>
- #include <iostream>
- #include <sstream>
- #include <typeinfo>
- namespace {
-
- template <typename CTy, typename CTr>
- std::basic_ostream<CTy,CTr>&
- operator<<(std::basic_ostream<CTy,CTr>& os, glm::precision const& a)
- {
- typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
- if (cerberus) {
- switch (a) {
- case glm::highp: os << "hi"; break;
- case glm::mediump: os << "md"; break;
- case glm::lowp: os << "lo"; break;
- }
- }
- return os;
- }
- template <typename U, glm::precision P, typename T, typename CTy, typename CTr>
- std::basic_string<CTy>
- type_name(std::basic_ostream<CTy,CTr>& os, T const&)
- {
- std::basic_ostringstream<CTy,CTr> ostr;
-
- if (typeid(T) == typeid(glm::detail::tquat<U,P>)) { ostr << "quat"; }
- else if (typeid(T) == typeid(glm::detail::tvec2<U,P>)) { ostr << "vec2"; }
- else if (typeid(T) == typeid(glm::detail::tvec3<U,P>)) { ostr << "vec3"; }
- else if (typeid(T) == typeid(glm::detail::tvec4<U,P>)) { ostr << "vec4"; }
- else if (typeid(T) == typeid(glm::detail::tmat2x2<U,P>)) { ostr << "mat2x2"; }
- else if (typeid(T) == typeid(glm::detail::tmat2x3<U,P>)) { ostr << "mat2x3"; }
- else if (typeid(T) == typeid(glm::detail::tmat2x4<U,P>)) { ostr << "mat2x4"; }
- else if (typeid(T) == typeid(glm::detail::tmat3x2<U,P>)) { ostr << "mat3x2"; }
- else if (typeid(T) == typeid(glm::detail::tmat3x3<U,P>)) { ostr << "mat3x3"; }
- else if (typeid(T) == typeid(glm::detail::tmat3x4<U,P>)) { ostr << "mat3x4"; }
- else if (typeid(T) == typeid(glm::detail::tmat4x2<U,P>)) { ostr << "mat4x2"; }
- else if (typeid(T) == typeid(glm::detail::tmat4x3<U,P>)) { ostr << "mat4x3"; }
- else if (typeid(T) == typeid(glm::detail::tmat4x4<U,P>)) { ostr << "mat4x4"; }
- else { ostr << "unknown"; }
- ostr << '<' << typeid(U).name() << ',' << P << '>';
- return ostr.str();
- }
-
- } // namespace {
- template <typename T, glm::precision P, typename OS>
- int test_io_quat(OS& os)
- {
- os << '\n'
- << typeid(OS).name()
- << '\n';
-
- glm::detail::tquat<T,P> const q(1, 0, 0, 0);
- {
- glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
-
- os << glm::io::precision(2) << glm::io::width(1 + 2 + 1 + 2)
- << type_name<T,P>(os, q) << ": " << q << '\n';
- }
-
- {
- glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
-
- os << glm::io::unformatted
- << type_name<T,P>(os, q) << ": " << q << '\n';
- }
- return 0;
- }
- template <typename T, glm::precision P, typename OS>
- int test_io_vec(OS& os)
- {
- os << '\n'
- << typeid(OS).name()
- << '\n';
-
- glm::detail::tvec2<T,P> const v2(0, 1);
- glm::detail::tvec3<T,P> const v3(2, 3, 4);
- glm::detail::tvec4<T,P> const v4(5, 6, 7, 8);
- os << type_name<T,P>(os, v2) << ": " << v2 << '\n'
- << type_name<T,P>(os, v3) << ": " << v3 << '\n'
- << type_name<T,P>(os, v4) << ": " << v4 << '\n';
- glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
-
- os << glm::io::precision(2) << glm::io::width(1 + 2 + 1 + 2)
- << type_name<T,P>(os, v2) << ": " << v2 << '\n'
- << type_name<T,P>(os, v3) << ": " << v3 << '\n'
- << type_name<T,P>(os, v4) << ": " << v4 << '\n';
- return 0;
- }
- template <typename T, glm::precision P, typename OS>
- int test_io_mat(OS& os)
- {
- os << '\n'
- << typeid(OS).name()
- << '\n';
- glm::detail::tvec2<T,P> const v2_1( 0, 1);
- glm::detail::tvec2<T,P> const v2_2( 2, 3);
- glm::detail::tvec2<T,P> const v2_3( 4, 5);
- glm::detail::tvec2<T,P> const v2_4( 6, 7);
- glm::detail::tvec3<T,P> const v3_1( 8, 9, 10);
- glm::detail::tvec3<T,P> const v3_2(11, 12, 13);
- glm::detail::tvec3<T,P> const v3_3(14, 15, 16);
- glm::detail::tvec3<T,P> const v3_4(17, 18, 19);
- glm::detail::tvec4<T,P> const v4_1(20, 21, 22, 23);
- glm::detail::tvec4<T,P> const v4_2(24, 25, 26, 27);
- glm::detail::tvec4<T,P> const v4_3(28, 29, 30, 31);
- glm::detail::tvec4<T,P> const v4_4(32, 33, 34, 35);
- #if 0
- os << "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x2<T,P>(v2_1, v2_2) << '\n'
- << "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x3<T,P>(v3_1, v3_2) << '\n'
- << "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x4<T,P>(v4_1, v4_2) << '\n'
- << "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
- << "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
- << "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
- << "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
- << "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
- << "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
- #endif
-
- glm::io::basic_format_saver<typename OS::char_type> const iofs(os);
-
- os << glm::io::precision(2) << glm::io::width(1 + 2 + 1 + 2)
- << "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x2<T,P>(v2_1, v2_2) << '\n'
- << "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x3<T,P>(v3_1, v3_2) << '\n'
- << "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x4<T,P>(v4_1, v4_2) << '\n'
- << "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
- << "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
- << "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
- << "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
- << "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
- << "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
-
- os << glm::io::unformatted
- << glm::io::order(glm::io::column_major)
- << "mat2x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x2<T,P>(v2_1, v2_2) << '\n'
- << "mat2x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x3<T,P>(v3_1, v3_2) << '\n'
- << "mat2x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat2x4<T,P>(v4_1, v4_2) << '\n'
- << "mat3x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x2<T,P>(v2_1, v2_2, v2_3) << '\n'
- << "mat3x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x3<T,P>(v3_1, v3_2, v3_3) << '\n'
- << "mat3x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat3x4<T,P>(v4_1, v4_2, v4_3) << '\n'
- << "mat4x2<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x2<T,P>(v2_1, v2_2, v2_3, v2_4) << '\n'
- << "mat4x3<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x3<T,P>(v3_1, v3_2, v3_3, v3_4) << '\n'
- << "mat4x4<" << typeid(T).name() << ',' << P << ">: " << glm::detail::tmat4x4<T,P>(v4_1, v4_2, v4_3, v4_4) << '\n';
-
- return 0;
- }
- int main()
- {
- int Error(0);
- Error += test_io_quat<float, glm::highp>(std::cout);
- Error += test_io_quat<float, glm::highp>(std::wcout);
- Error += test_io_quat<int, glm::mediump>(std::cout);
- Error += test_io_quat<int, glm::mediump>(std::wcout);
- Error += test_io_quat<glm::uint, glm::lowp>(std::cout);
- Error += test_io_quat<glm::uint, glm::lowp>(std::wcout);
- Error += test_io_vec<float, glm::highp>(std::cout);
- Error += test_io_vec<float, glm::highp>(std::wcout);
- Error += test_io_vec<int, glm::mediump>(std::cout);
- Error += test_io_vec<int, glm::mediump>(std::wcout);
- Error += test_io_vec<glm::uint, glm::lowp>(std::cout);
- Error += test_io_vec<glm::uint, glm::lowp>(std::wcout);
- Error += test_io_mat<float, glm::highp>(std::cout);
- Error += test_io_mat<float, glm::lowp>(std::wcout);
- return Error;
- }
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