gtc_matrix_access.cpp 9.3 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2010-09-16
  5. // Updated : 2013-05-10
  6. // Licence : This source is under MIT licence
  7. // File : test/gtc/matrix_access.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #define GLM_FORCE_RADIANS
  10. #include <glm/gtc/matrix_access.hpp>
  11. #include <glm/mat2x2.hpp>
  12. #include <glm/mat2x3.hpp>
  13. #include <glm/mat2x4.hpp>
  14. #include <glm/mat3x2.hpp>
  15. #include <glm/mat3x3.hpp>
  16. #include <glm/mat3x4.hpp>
  17. #include <glm/mat4x2.hpp>
  18. #include <glm/mat4x3.hpp>
  19. #include <glm/mat4x4.hpp>
  20. int test_mat2x2_row_set()
  21. {
  22. int Error = 0;
  23. glm::mat2x2 m(1);
  24. m = glm::row(m, 0, glm::vec2( 0, 1));
  25. m = glm::row(m, 1, glm::vec2( 4, 5));
  26. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  27. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  28. return Error;
  29. }
  30. int test_mat2x2_col_set()
  31. {
  32. int Error = 0;
  33. glm::mat2x2 m(1);
  34. m = glm::column(m, 0, glm::vec2( 0, 1));
  35. m = glm::column(m, 1, glm::vec2( 4, 5));
  36. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  37. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  38. return Error;
  39. }
  40. int test_mat2x3_row_set()
  41. {
  42. int Error = 0;
  43. glm::mat2x3 m(1);
  44. m = glm::row(m, 0, glm::vec2( 0, 1));
  45. m = glm::row(m, 1, glm::vec2( 4, 5));
  46. m = glm::row(m, 2, glm::vec2( 8, 9));
  47. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  48. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  49. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  50. return Error;
  51. }
  52. int test_mat2x3_col_set()
  53. {
  54. int Error = 0;
  55. glm::mat2x3 m(1);
  56. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  57. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  58. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  59. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  60. return Error;
  61. }
  62. int test_mat2x4_row_set()
  63. {
  64. int Error = 0;
  65. glm::mat2x4 m(1);
  66. m = glm::row(m, 0, glm::vec2( 0, 1));
  67. m = glm::row(m, 1, glm::vec2( 4, 5));
  68. m = glm::row(m, 2, glm::vec2( 8, 9));
  69. m = glm::row(m, 3, glm::vec2(12, 13));
  70. Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  71. Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  72. Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  73. Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  74. return Error;
  75. }
  76. int test_mat2x4_col_set()
  77. {
  78. int Error = 0;
  79. glm::mat2x4 m(1);
  80. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  81. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  82. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  83. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  84. return Error;
  85. }
  86. int test_mat3x2_row_set()
  87. {
  88. int Error = 0;
  89. glm::mat3x2 m(1);
  90. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  91. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  92. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  93. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  94. return Error;
  95. }
  96. int test_mat3x2_col_set()
  97. {
  98. int Error = 0;
  99. glm::mat3x2 m(1);
  100. m = glm::column(m, 0, glm::vec2( 0, 1));
  101. m = glm::column(m, 1, glm::vec2( 4, 5));
  102. m = glm::column(m, 2, glm::vec2( 8, 9));
  103. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  104. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  105. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  106. return Error;
  107. }
  108. int test_mat3x3_row_set()
  109. {
  110. int Error = 0;
  111. glm::mat3x3 m(1);
  112. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  113. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  114. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  115. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  116. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  117. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  118. return Error;
  119. }
  120. int test_mat3x3_col_set()
  121. {
  122. int Error = 0;
  123. glm::mat3x3 m(1);
  124. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  125. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  126. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  127. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  128. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  129. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  130. return Error;
  131. }
  132. int test_mat3x4_row_set()
  133. {
  134. int Error = 0;
  135. glm::mat3x4 m(1);
  136. m = glm::row(m, 0, glm::vec3( 0, 1, 2));
  137. m = glm::row(m, 1, glm::vec3( 4, 5, 6));
  138. m = glm::row(m, 2, glm::vec3( 8, 9, 10));
  139. m = glm::row(m, 3, glm::vec3(12, 13, 14));
  140. Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  141. Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  142. Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  143. Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  144. return Error;
  145. }
  146. int test_mat3x4_col_set()
  147. {
  148. int Error = 0;
  149. glm::mat3x4 m(1);
  150. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  151. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  152. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  153. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  154. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  155. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  156. return Error;
  157. }
  158. int test_mat4x2_row_set()
  159. {
  160. int Error = 0;
  161. glm::mat4x2 m(1);
  162. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  163. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  164. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  165. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  166. return Error;
  167. }
  168. int test_mat4x2_col_set()
  169. {
  170. int Error = 0;
  171. glm::mat4x2 m(1);
  172. m = glm::column(m, 0, glm::vec2( 0, 1));
  173. m = glm::column(m, 1, glm::vec2( 4, 5));
  174. m = glm::column(m, 2, glm::vec2( 8, 9));
  175. m = glm::column(m, 3, glm::vec2(12, 13));
  176. Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
  177. Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
  178. Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
  179. Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
  180. return Error;
  181. }
  182. int test_mat4x3_row_set()
  183. {
  184. int Error = 0;
  185. glm::mat4x3 m(1);
  186. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  187. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  188. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  189. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  190. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  191. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  192. return Error;
  193. }
  194. int test_mat4x3_col_set()
  195. {
  196. int Error = 0;
  197. glm::mat4x3 m(1);
  198. m = glm::column(m, 0, glm::vec3( 0, 1, 2));
  199. m = glm::column(m, 1, glm::vec3( 4, 5, 6));
  200. m = glm::column(m, 2, glm::vec3( 8, 9, 10));
  201. m = glm::column(m, 3, glm::vec3(12, 13, 14));
  202. Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
  203. Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
  204. Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
  205. Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
  206. return Error;
  207. }
  208. int test_mat4x4_row_set()
  209. {
  210. int Error = 0;
  211. glm::mat4 m(1);
  212. m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
  213. m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
  214. m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
  215. m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
  216. Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  217. Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  218. Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  219. Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  220. return Error;
  221. }
  222. int test_mat4x4_col_set()
  223. {
  224. int Error = 0;
  225. glm::mat4 m(1);
  226. m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
  227. m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
  228. m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
  229. m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
  230. Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
  231. Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
  232. Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
  233. Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
  234. return Error;
  235. }
  236. int test_mat4x4_row_get()
  237. {
  238. int Error = 0;
  239. glm::mat4 m(1);
  240. glm::vec4 A = glm::row(m, 0);
  241. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  242. glm::vec4 B = glm::row(m, 1);
  243. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  244. glm::vec4 C = glm::row(m, 2);
  245. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  246. glm::vec4 D = glm::row(m, 3);
  247. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  248. return Error;
  249. }
  250. int test_mat4x4_col_get()
  251. {
  252. int Error = 0;
  253. glm::mat4 m(1);
  254. glm::vec4 A = glm::column(m, 0);
  255. Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
  256. glm::vec4 B = glm::column(m, 1);
  257. Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
  258. glm::vec4 C = glm::column(m, 2);
  259. Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
  260. glm::vec4 D = glm::column(m, 3);
  261. Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
  262. return Error;
  263. }
  264. int main()
  265. {
  266. int Error = 0;
  267. Error += test_mat2x2_row_set();
  268. Error += test_mat2x2_col_set();
  269. Error += test_mat2x3_row_set();
  270. Error += test_mat2x3_col_set();
  271. Error += test_mat2x4_row_set();
  272. Error += test_mat2x4_col_set();
  273. Error += test_mat3x2_row_set();
  274. Error += test_mat3x2_col_set();
  275. Error += test_mat3x3_row_set();
  276. Error += test_mat3x3_col_set();
  277. Error += test_mat3x4_row_set();
  278. Error += test_mat3x4_col_set();
  279. Error += test_mat4x2_row_set();
  280. Error += test_mat4x2_col_set();
  281. Error += test_mat4x3_row_set();
  282. Error += test_mat4x3_col_set();
  283. Error += test_mat4x4_row_set();
  284. Error += test_mat4x4_col_set();
  285. Error += test_mat4x4_row_get();
  286. Error += test_mat4x4_col_get();
  287. return Error;
  288. }