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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-11-23
- // Updated : 2011-11-23
- // Licence : This source is under MIT licence
- // File : test/gtx/vector_query.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #define GLM_FORCE_RADIANS
- #include <glm/glm.hpp>
- #include <glm/gtx/vector_query.hpp>
- int test_areCollinear()
- {
- int Error(0);
- {
- bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f);
- Error += TestA ? 0 : 1;
- }
- {
- bool TestA = glm::areCollinear(glm::vec3(-1), glm::vec3(1), 0.00001f);
- Error += TestA ? 0 : 1;
- }
- {
- bool TestA = glm::areCollinear(glm::vec4(-1), glm::vec4(1), 0.00001f);
- Error += TestA ? 0 : 1;
- }
- return Error;
- }
- int test_areOrthogonal()
- {
- int Error(0);
-
- bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
- Error += TestA ? 0 : 1;
- return Error;
- }
- int test_isNormalized()
- {
- int Error(0);
-
- bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
- Error += TestA ? 0 : 1;
- return Error;
- }
- int test_isNull()
- {
- int Error(0);
-
- bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
- Error += TestA ? 0 : 1;
- return Error;
- }
- int test_areOrthonormal()
- {
- int Error(0);
- bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
- Error += TestA ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error(0);
- Error += test_areCollinear();
- Error += test_areOrthogonal();
- Error += test_isNormalized();
- Error += test_isNull();
- Error += test_areOrthonormal();
- return Error;
- }
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