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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2008-08-03
- // Updated : 2010-02-04
- // Licence : This source is under MIT License
- // File : glm/core/func_geometric.hpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifndef glm_core_func_geometric
- #define glm_core_func_geometric
- namespace glm
- {
- namespace test{
- void main_core_func_geometric();
- }//namespace test
- namespace core{
- namespace function{
- //! Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
- namespace geometric{
- /// \addtogroup core_funcs
- ///@{
- //! Returns the length of x, i.e., sqrt(x * x).
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- typename genType::value_type length(
- genType const & x);
- //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- typename genType::value_type distance(
- genType const & p0,
- genType const & p1);
- //! Returns the dot product of x and y, i.e., result = x * y.
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- typename genType::value_type dot(
- genType const & x,
- genType const & y);
- //! Returns the cross product of x and y.
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename T>
- detail::tvec3<T> cross(
- detail::tvec3<T> const & x,
- detail::tvec3<T> const & y);
- //! Returns a vector in the same direction as x but with length of 1.
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- genType normalize(
- genType const & x);
- //! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- genType faceforward(
- genType const & N,
- genType const & I,
- genType const & Nref);
-
- //! For the incident vector I and surface orientation N,
- //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- genType reflect(
- genType const & I,
- genType const & N);
-
- //! For the incident vector I and surface normal N,
- //! and the ratio of indices of refraction eta,
- //! return the refraction vector.
- //!
- //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
- //! \li GLSL 1.30.08 specification, section 8.4
- template <typename genType>
- genType refract(
- genType const & I,
- genType const & N,
- typename genType::value_type const & eta);
- ///@}
- }//namespace geometric
- }//namespace function
- }//namespace core
- using namespace core::function::geometric;
- }//namespace glm
- #include "func_geometric.inl"
- #endif//glm_core_func_geometric
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