gtx_vector_angle.cpp 2.0 KB

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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
  3. ///////////////////////////////////////////////////////////////////////////////////////////////////
  4. // Created : 2011-05-15
  5. // Updated : 2011-05-15
  6. // Licence : This source is under MIT licence
  7. // File : test/gtx/vector_angle.cpp
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////
  9. #include <glm/glm.hpp>
  10. #include <glm/gtx/vector_angle.hpp>
  11. #include <iostream>
  12. #include <limits>
  13. int test_vector_angle_calls()
  14. {
  15. int Error = 0;
  16. float AngleA = glm::angle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  17. float AngleB = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
  18. float AngleC = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
  19. float AngleD = glm::orientedAngleFromRef(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
  20. return Error;
  21. }
  22. int test_vector_angle_orientedAngle()
  23. {
  24. int Error = 0;
  25. float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
  26. Error += AngleA == 45.f ? 0 : 1;
  27. float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
  28. Error += AngleB == -45.f ? 0 : 1;
  29. float AngleC = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
  30. Error += AngleC == 45.f ? 0 : 1;
  31. float AngleD = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)));
  32. Error += AngleD == -45.f ? 0 : 1;
  33. float AngleE = glm::orientedAngle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
  34. Error += AngleE == 45.f ? 0 : 1;
  35. float AngleF = glm::orientedAngle(glm::vec4(0, 1, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
  36. Error += AngleF == -45.f ? 0 : 1;
  37. return Error;
  38. }
  39. int main()
  40. {
  41. int Error = 0;
  42. Error += test_vector_angle_orientedAngle();
  43. Error += test_vector_angle_calls();
  44. return Error;
  45. }