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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref core
- /// @file glm/core/func_vector_relational.hpp
- /// @date 2008-08-03 / 2011-06-15
- /// @author Christophe Riccio
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- ///
- /// @defgroup core_func_vector_relational Vector Relational Functions
- /// @ingroup core
- ///
- /// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
- /// operate on scalars and produce scalar Boolean results. For vector results,
- /// use the following built-in functions.
- ///
- /// In all cases, the sizes of all the input and return vectors for any particular
- /// call must match.
- ///////////////////////////////////////////////////////////////////////////////////
- #ifndef GLM_CORE_func_vector_relational
- #define GLM_CORE_func_vector_relational GLM_VERSION
- #include "_detail.hpp"
- namespace glm
- {
- /// @addtogroup core_func_vector_relational
- /// @{
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename vecType>
- typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename vecType>
- typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename vecType>
- typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename vecType>
- typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename vecType>
- typename vecType::bool_type equal(vecType const & x, vecType const & y);
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename vecType>
- typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
- /// Returns true if any component of x is true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <template <typename> class vecType>
- bool any(vecType<bool> const & v);
- /// Returns true if all components of x are true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <template <typename> class vecType>
- bool all(vecType<bool> const & v);
- /// Returns the component-wise logical complement of x.
- /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <template <typename> class vecType>
- vecType<bool> not_(vecType<bool> const & v);
- /// @}
- }//namespace glm
- #include "func_vector_relational.inl"
- #endif//GLM_CORE_func_vector_relational
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