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- #include <glm/ext/vector_common.hpp>
- #include <glm/ext/vector_float1.hpp>
- #include <glm/ext/vector_float1_precision.hpp>
- #include <glm/ext/vector_float2.hpp>
- #include <glm/ext/vector_float2_precision.hpp>
- #include <glm/ext/vector_float3.hpp>
- #include <glm/ext/vector_float3_precision.hpp>
- #include <glm/ext/vector_float4.hpp>
- #include <glm/ext/vector_float4_precision.hpp>
- #include <glm/ext/vector_double1.hpp>
- #include <glm/ext/vector_double1_precision.hpp>
- #include <glm/ext/vector_double2.hpp>
- #include <glm/ext/vector_double2_precision.hpp>
- #include <glm/ext/vector_double3.hpp>
- #include <glm/ext/vector_double3_precision.hpp>
- #include <glm/ext/vector_double4.hpp>
- #include <glm/ext/vector_double4_precision.hpp>
- int main()
- {
- int Error = 0;
- return Error;
- }
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