ext_quaternion_geometric.cpp 1.9 KB

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  1. #include <glm/gtc/constants.hpp>
  2. #include <glm/ext/quaternion_geometric.hpp>
  3. #include <glm/ext/quaternion_float.hpp>
  4. #include <glm/ext/quaternion_float_precision.hpp>
  5. #include <glm/ext/quaternion_double.hpp>
  6. #include <glm/ext/quaternion_double_precision.hpp>
  7. #include <glm/ext/vector_float3.hpp>
  8. #include <glm/ext/vector_float3_precision.hpp>
  9. #include <glm/ext/vector_double3.hpp>
  10. #include <glm/ext/vector_double3_precision.hpp>
  11. #include <glm/ext/scalar_relational.hpp>
  12. #include <glm/gtc/quaternion.hpp>
  13. static int test_angle()
  14. {
  15. int Error = 0;
  16. {
  17. glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  18. float const A = glm::degrees(glm::angle(Q));
  19. Error += glm::equal(A, 90.0f, glm::epsilon<float>()) ? 0 : 1;
  20. }
  21. {
  22. glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
  23. float const A = glm::degrees(glm::angle(Q));
  24. Error += glm::equal(A, 90.0f, glm::epsilon<float>()) ? 0 : 1;
  25. }
  26. return Error;
  27. }
  28. static int test_length()
  29. {
  30. int Error = 0;
  31. {
  32. float const A = glm::length(glm::quat(1, 0, 0, 0));
  33. Error += glm::equal(A, 1.0f, glm::epsilon<float>()) ? 0 : 1;
  34. }
  35. {
  36. float const A = glm::length(glm::quat(1, glm::vec3(0)));
  37. Error += glm::equal(A, 1.0f, glm::epsilon<float>()) ? 0 : 1;
  38. }
  39. {
  40. float const A = glm::length(glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)));
  41. Error += glm::equal(A, 1.0f, glm::epsilon<float>()) ? 0 : 1;
  42. }
  43. return Error;
  44. }
  45. static int test_normalize()
  46. {
  47. int Error = 0;
  48. {
  49. glm::quat const A = glm::quat(1, 0, 0, 0);
  50. glm::quat const N = glm::normalize(A);
  51. Error += glm::all(glm::equal(A, N, glm::epsilon<float>())) ? 0 : 1;
  52. }
  53. {
  54. glm::quat const A = glm::quat(1, glm::vec3(0));
  55. glm::quat const N = glm::normalize(A);
  56. Error += glm::all(glm::equal(A, N, glm::epsilon<float>())) ? 0 : 1;
  57. }
  58. return Error;
  59. }
  60. int main()
  61. {
  62. int Error = 0;
  63. Error += test_angle();
  64. Error += test_length();
  65. Error += test_normalize();
  66. return Error;
  67. }