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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref core
- /// @file glm/core/type_float.hpp
- /// @date 2008-08-22 / 2011-06-15
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #include "setup.hpp"
- namespace glm{
- namespace detail
- {
- typedef float float32;
- typedef double float64;
- }//namespace detail
-
- typedef float lowp_float_t;
- typedef float mediump_float_t;
- typedef double highp_float_t;
- /// @addtogroup core_precision
- /// @{
- /// Low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef lowp_float_t lowp_float;
- /// Medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mediump_float_t mediump_float;
- /// High precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef highp_float_t highp_float;
- #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef mediump_float float_t;
- #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef highp_float float_t;
- #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
- typedef mediump_float float_t;
- #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_float float_t;
- #else
- # error "GLM error: multiple default precision requested for floating-point types"
- #endif
- typedef float float32;
- typedef double float64;
- ////////////////////
- // check type sizes
- #ifndef GLM_STATIC_ASSERT_NULL
- GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
- GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
- #endif//GLM_STATIC_ASSERT_NULL
- /// @}
- }//namespace glm
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