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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref core
- /// @file glm/glm.hpp
- /// @date 2005-01-14 / 2011-10-24
- /// @author Christophe Riccio
- ///
- /// @defgroup core GLM Core
- ///
- /// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
- ///
- /// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
- /// C++ functions that mirror the GLSL functions. It also includes
- /// @ref core_precision "a set of precision-based types" that can be used in the appropriate
- /// functions. The C++ types are all based on a basic set of @ref core_template "template types".
- ///
- /// The best documentation for GLM Core is the current GLSL specification,
- /// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
- /// (pdf file)</a>.
- /// There are a few @ref pg_differences "differences" between GLM core and GLSL.
- ///
- /// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
- ///
- /// @defgroup core_types Types
- ///
- /// @brief The standard types defined by the specification.
- ///
- /// These types are all typedefs of more generalized, template types. To see the definiton
- /// of these template types, go to @ref core_template.
- ///
- /// @ingroup core
- ///
- /// @defgroup core_precision Precision types
- ///
- /// @brief Non-GLSL types that are used to define precision-based types.
- ///
- /// The GLSL language allows the user to define the precision of a particular variable.
- /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
- /// with OpenGL ES's precision qualifiers, where they @em do have an effect.
- ///
- /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
- /// a number of typedefs of the @ref core_template that use a particular precision.
- ///
- /// None of these types make any guarantees about the actual precision used.
- ///
- /// @ingroup core
- ///
- /// @defgroup core_template Template types
- ///
- /// @brief The generic template types used as the basis for the core types.
- ///
- /// These types are all templates used to define the actual @ref core_types.
- /// These templetes are implementation details of GLM types and should not be used explicitly.
- ///
- /// @ingroup core
- ///////////////////////////////////////////////////////////////////////////////////
- #include "detail/_fixes.hpp"
- #pragma once
- #include <cmath>
- #include <climits>
- #include <cfloat>
- #include <limits>
- #include <cassert>
- #include "fwd.hpp"
- #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
- # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
- # pragma message("GLM: Core library included")
- #endif//GLM_MESSAGE
- #include "vec2.hpp"
- #include "vec3.hpp"
- #include "vec4.hpp"
- #include "mat2x2.hpp"
- #include "mat2x3.hpp"
- #include "mat2x4.hpp"
- #include "mat3x2.hpp"
- #include "mat3x3.hpp"
- #include "mat3x4.hpp"
- #include "mat4x2.hpp"
- #include "mat4x3.hpp"
- #include "mat4x4.hpp"
- #include "trigonometric.hpp"
- #include "exponential.hpp"
- #include "common.hpp"
- #include "packing.hpp"
- #include "geometric.hpp"
- #include "matrix.hpp"
- #include "vector_relational.hpp"
- #include "integer.hpp"
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