rotate_vector.hpp 3.4 KB

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  1. /// @ref gtx_rotate_vector
  2. /// @file glm/gtx/rotate_vector.hpp
  3. ///
  4. /// @see core (dependence)
  5. /// @see gtx_transform (dependence)
  6. ///
  7. /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
  8. /// @ingroup gtx
  9. ///
  10. /// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
  11. ///
  12. /// Function to directly rotate a vector
  13. #pragma once
  14. // Dependency:
  15. #include "../glm.hpp"
  16. #include "../gtx/transform.hpp"
  17. #ifndef GLM_ENABLE_EXPERIMENTAL
  18. # error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
  19. #endif
  20. #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
  21. # pragma message("GLM: GLM_GTX_rotate_vector extension included")
  22. #endif
  23. namespace glm
  24. {
  25. /// @addtogroup gtx_rotate_vector
  26. /// @{
  27. /// Returns Spherical interpolation between two vectors
  28. ///
  29. /// @param x A first vector
  30. /// @param y A second vector
  31. /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
  32. ///
  33. /// @see gtx_rotate_vector
  34. template<typename T, qualifier Q>
  35. GLM_FUNC_DECL vec<3, T, Q> slerp(
  36. vec<3, T, Q> const& x,
  37. vec<3, T, Q> const& y,
  38. T const& a);
  39. //! Rotate a two dimensional vector.
  40. //! From GLM_GTX_rotate_vector extension.
  41. template<typename T, qualifier Q>
  42. GLM_FUNC_DECL vec<2, T, Q> rotate(
  43. vec<2, T, Q> const& v,
  44. T const& angle);
  45. //! Rotate a three dimensional vector around an axis.
  46. //! From GLM_GTX_rotate_vector extension.
  47. template<typename T, qualifier Q>
  48. GLM_FUNC_DECL vec<3, T, Q> rotate(
  49. vec<3, T, Q> const& v,
  50. T const& angle,
  51. vec<3, T, Q> const& normal);
  52. //! Rotate a four dimensional vector around an axis.
  53. //! From GLM_GTX_rotate_vector extension.
  54. template<typename T, qualifier Q>
  55. GLM_FUNC_DECL vec<4, T, Q> rotate(
  56. vec<4, T, Q> const& v,
  57. T const& angle,
  58. vec<3, T, Q> const& normal);
  59. //! Rotate a three dimensional vector around the X axis.
  60. //! From GLM_GTX_rotate_vector extension.
  61. template<typename T, qualifier Q>
  62. GLM_FUNC_DECL vec<3, T, Q> rotateX(
  63. vec<3, T, Q> const& v,
  64. T const& angle);
  65. //! Rotate a three dimensional vector around the Y axis.
  66. //! From GLM_GTX_rotate_vector extension.
  67. template<typename T, qualifier Q>
  68. GLM_FUNC_DECL vec<3, T, Q> rotateY(
  69. vec<3, T, Q> const& v,
  70. T const& angle);
  71. //! Rotate a three dimensional vector around the Z axis.
  72. //! From GLM_GTX_rotate_vector extension.
  73. template<typename T, qualifier Q>
  74. GLM_FUNC_DECL vec<3, T, Q> rotateZ(
  75. vec<3, T, Q> const& v,
  76. T const& angle);
  77. //! Rotate a four dimensional vector around the X axis.
  78. //! From GLM_GTX_rotate_vector extension.
  79. template<typename T, qualifier Q>
  80. GLM_FUNC_DECL vec<4, T, Q> rotateX(
  81. vec<4, T, Q> const& v,
  82. T const& angle);
  83. //! Rotate a four dimensional vector around the Y axis.
  84. //! From GLM_GTX_rotate_vector extension.
  85. template<typename T, qualifier Q>
  86. GLM_FUNC_DECL vec<4, T, Q> rotateY(
  87. vec<4, T, Q> const& v,
  88. T const& angle);
  89. //! Rotate a four dimensional vector around the Z axis.
  90. //! From GLM_GTX_rotate_vector extension.
  91. template<typename T, qualifier Q>
  92. GLM_FUNC_DECL vec<4, T, Q> rotateZ(
  93. vec<4, T, Q> const& v,
  94. T const& angle);
  95. //! Build a rotation matrix from a normal and a up vector.
  96. //! From GLM_GTX_rotate_vector extension.
  97. template<typename T, qualifier Q>
  98. GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
  99. vec<3, T, Q> const& Normal,
  100. vec<3, T, Q> const& Up);
  101. /// @}
  102. }//namespace glm
  103. #include "rotate_vector.inl"