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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref core
- /// @file glm/core/func_integer.hpp
- /// @date 2010-03-17 / 2011-06-18
- /// @author Christophe Riccio
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- ///
- /// @defgroup core_func_integer Integer functions
- /// @ingroup core
- ///
- /// These all operate component-wise. The description is per component.
- /// The notation [a, b] means the set of bits from bit-number a through bit-number
- /// b, inclusive. The lowest-order bit is bit 0.
- ///////////////////////////////////////////////////////////////////////////////////
- #ifndef glm_core_func_integer
- #define glm_core_func_integer GLM_VERSION
- #include "setup.hpp"
- namespace glm
- {
- /// @addtogroup core_func_integer
- /// @{
- /// Adds 32-bit unsigned integer x and y, returning the sum
- /// modulo pow(2, 32). The value carry is set to 0 if the sum was
- /// less than pow(2, 32), or to 1 otherwise.
- ///
- /// @tparam genUType Unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genUType>
- GLM_FUNC_DECL genUType uaddCarry(
- genUType const & x,
- genUType const & y,
- genUType & carry);
- /// Subtracts the 32-bit unsigned integer y from x, returning
- /// the difference if non-negative, or pow(2, 32) plus the difference
- /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
- ///
- /// @tparam genUType Unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genUType>
- GLM_FUNC_DECL genUType usubBorrow(
- genUType const & x,
- genUType const & y,
- genUType & borrow);
-
- /// Multiplies 32-bit integers x and y, producing a 64-bit
- /// result. The 32 least-significant bits are returned in lsb.
- /// The 32 most-significant bits are returned in msb.
- ///
- /// @tparam genUType Unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genUType>
- GLM_FUNC_DECL void umulExtended(
- genUType const & x,
- genUType const & y,
- genUType & msb,
- genUType & lsb);
-
- /// Multiplies 32-bit integers x and y, producing a 64-bit
- /// result. The 32 least-significant bits are returned in lsb.
- /// The 32 most-significant bits are returned in msb.
- ///
- /// @tparam genIType Signed integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genIType>
- GLM_FUNC_DECL void imulExtended(
- genIType const & x,
- genIType const & y,
- genIType & msb,
- genIType & lsb);
- /// Extracts bits [offset, offset + bits - 1] from value,
- /// returning them in the least significant bits of the result.
- /// For unsigned data types, the most significant bits of the
- /// result will be set to zero. For signed data types, the
- /// most significant bits will be set to the value of bit offset + base - 1.
- ///
- /// If bits is zero, the result will be zero. The result will be
- /// undefined if offset or bits is negative, or if the sum of
- /// offset and bits is greater than the number of bits used
- /// to store the operand.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldExtract(
- genIUType const & Value,
- int const & Offset,
- int const & Bits);
- /// Returns the insertion the bits least-significant bits of insert into base.
- ///
- /// The result will have bits [offset, offset + bits - 1] taken
- /// from bits [0, bits - 1] of insert, and all other bits taken
- /// directly from the corresponding bits of base. If bits is
- /// zero, the result will simply be base. The result will be
- /// undefined if offset or bits is negative, or if the sum of
- /// offset and bits is greater than the number of bits used to
- /// store the operand.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldInsert(
- genIUType const & Base,
- genIUType const & Insert,
- int const & Offset,
- int const & Bits);
- /// Returns the reversal of the bits of value.
- /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
- /// where bits is the total number of bits used to represent value.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- template <typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
-
- /// Returns the number of bits set to 1 in the binary representation of value.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- ///
- /// @todo Clarify the declaration to specify that scalars are suported.
- template <typename T, template <typename> class genIUType>
- GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
- /// Returns the bit number of the least significant bit set to
- /// 1 in the binary representation of value.
- /// If value is zero, -1 will be returned.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- ///
- /// @todo Clarify the declaration to specify that scalars are suported.
- template <typename T, template <typename> class genIUType>
- GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
- /// Returns the bit number of the most significant bit in the binary representation of value.
- /// For positive integers, the result will be the bit number of the most significant bit set to 1.
- /// For negative integers, the result will be the bit number of the most significant
- /// bit set to 0. For a value of zero or negative one, -1 will be returned.
- ///
- /// @tparam genIUType Signed or unsigned integer scalar or vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
- ///
- /// @todo Clarify the declaration to specify that scalars are suported.
- template <typename T, template <typename> class genIUType>
- GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
- /// @}
- }//namespace glm
- #include "func_integer.inl"
- #endif//glm_core_func_integer
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