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- /// @ref core
- /// @file glm/ivec2.hpp
- #pragma once
- #include "detail/type_vec2.hpp"
- namespace glm
- {
- /// @addtogroup core
- /// @{
- # if(defined(GLM_PRECISION_LOWP_INT))
- typedef vec<2, int, lowp> ivec2;
- # elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef vec<2, int, mediump> ivec2;
- # else //defined(GLM_PRECISION_HIGHP_INT)
- /// 2 components vector of signed integer numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- typedef vec<2, int, highp> ivec2;
- # endif//GLM_PRECISION
- /// @}
- }//namespace glm
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