ivec2_precision.hpp 1.3 KB

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  1. /// @ref core
  2. /// @file glm/ivec2_precision.hpp
  3. #pragma once
  4. #include "detail/setup.hpp"
  5. #include "detail/type_vec2.hpp"
  6. namespace glm
  7. {
  8. /// @addtogroup core_precision
  9. /// @{
  10. /// 2 components vector of high qualifier signed integer numbers.
  11. ///
  12. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  13. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  14. typedef vec<2, int, highp> highp_ivec2;
  15. /// 2 components vector of medium qualifier signed integer numbers.
  16. ///
  17. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  18. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  19. typedef vec<2, int, mediump> mediump_ivec2;
  20. /// 2 components vector of low qualifier signed integer numbers.
  21. ///
  22. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  23. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  24. typedef vec<2, int, lowp> lowp_ivec2;
  25. /// @}
  26. }//namespace glm