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- #include <glm/ext/matrix_relational.hpp>
- #include <glm/mat4x3.hpp>
- #include <glm/fvec4.hpp>
- int test_equal()
- {
- int Error = 0;
- Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
- Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
- return Error;
- }
- int test_notEqual()
- {
- int Error = 0;
- Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
- Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_equal();
- Error += test_notEqual();
- return Error;
- }
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