gtx_matrix_interpolation.cpp 4.3 KB

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  1. #define GLM_ENABLE_EXPERIMENTAL
  2. #include <glm/gtc/quaternion.hpp>
  3. #include <glm/gtx/component_wise.hpp>
  4. #include <glm/gtx/matrix_interpolation.hpp>
  5. #include <iostream>
  6. #include <limits>
  7. static int test_axisAngle()
  8. {
  9. int Error = 0;
  10. glm::mat4 m1(-0.9946f, 0.0f, -0.104531f, 0.0f,
  11. 0.0f, 1.0f, 0.0f, 0.0f,
  12. 0.104531f, 0.0f, -0.9946f, 0.0f,
  13. 0.0f, 0.0f, 0.0f, 1.0f);
  14. glm::mat4 m2(-0.992624f, 0.0f, -0.121874f, 0.0f,
  15. 0.0f, 1.0f, 0.0f, 0.0f,
  16. 0.121874f, 0.0f, -0.992624f, 0.0f,
  17. 0.0f, 0.0f, 0.0f, 1.0f);
  18. glm::mat4 const m1rot = glm::extractMatrixRotation(m1);
  19. glm::mat4 const dltRotation = m2 * glm::transpose(m1rot);
  20. glm::vec3 dltAxis(0.0f);
  21. float dltAngle = 0.0f;
  22. glm::axisAngle(dltRotation, dltAxis, dltAngle);
  23. std::cout << "dltAxis: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl;
  24. glm::quat q = glm::quat_cast(dltRotation);
  25. std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl;
  26. float yaw = glm::yaw(q);
  27. std::cout << "Yaw: " << yaw << std::endl;
  28. return Error;
  29. }
  30. template <class T>
  31. int testForAxisAngle(glm::vec<3, T, glm::defaultp> const axisTrue, T const angleTrue)
  32. {
  33. T const eps = sqrt(std::numeric_limits<T>::epsilon());
  34. glm::mat<4, 4, T, glm::defaultp> const matTrue = glm::axisAngleMatrix(axisTrue, angleTrue);
  35. glm::vec<3, T, glm::defaultp> axis;
  36. T angle;
  37. glm::axisAngle(matTrue, axis, angle);
  38. glm::mat<4, 4, T, glm::defaultp> const matRebuilt = glm::axisAngleMatrix(axis, angle);
  39. glm::mat<4, 4, T, glm::defaultp> const errMat = matTrue - matRebuilt;
  40. T const maxErr = glm::compMax(glm::vec<4, T, glm::defaultp>(
  41. glm::compMax(glm::abs(errMat[0])),
  42. glm::compMax(glm::abs(errMat[1])),
  43. glm::compMax(glm::abs(errMat[2])),
  44. glm::compMax(glm::abs(errMat[3]))
  45. ));
  46. return maxErr < eps ? 0 : 1;
  47. }
  48. static int test_axisAngle2()
  49. {
  50. int Error = 0;
  51. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.0f);
  52. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.00001f);
  53. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), 0.0001f);
  54. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f);
  55. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f);
  56. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.005f);
  57. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.005f);
  58. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.03f);
  59. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.0003f);
  60. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.01f);
  61. Error += testForAxisAngle(glm::dvec3(0.0f, 1.0f, 0.0f), 0.00005);
  62. Error += testForAxisAngle(glm::dvec3(-1.0f, 0.0f, 0.0f), 0.000001);
  63. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.7071f, 0.0f), 0.5);
  64. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0002);
  65. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.00002);
  66. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.000002);
  67. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0000002);
  68. Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 1.3f);
  69. Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 6.3f);
  70. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), -0.23456f);
  71. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>());
  72. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi<float>());
  73. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi<float>());
  74. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>() + 2e-6f);
  75. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>() + 1e-4f);
  76. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi<float>() + 1e-3f);
  77. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi<float>() + 5e-3f);
  78. return Error;
  79. }
  80. static int test_rotate()
  81. {
  82. glm::mat4 m2(1.0);
  83. float myAngle = 1.0f;
  84. m2 = glm::rotate(m2, myAngle, glm::vec3(1.0f, 0.0f, 0.0f));
  85. glm::vec3 m2Axis;
  86. float m2Angle;
  87. glm::axisAngle(m2, m2Axis, m2Angle);
  88. return 0;
  89. }
  90. int main()
  91. {
  92. int Error = 0;
  93. Error += test_axisAngle();
  94. Error += test_axisAngle2();
  95. Error += test_rotate();
  96. return Error;
  97. }