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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/glm.hpp>
- #include <glm/gtc/epsilon.hpp>
- #if GLM_HAS_RANGE_FOR
- #include <glm/gtx/range.hpp>
- int test_vec()
- {
- int Error = 0;
- {
- glm::ivec3 const v(1, 2, 3);
- int count = 0;
- glm::ivec3 Result(0);
- for(int x : v)
- {
- Result[count] = x;
- count++;
- }
- Error += count == 3 ? 0 : 1;
- Error += v == Result ? 0 : 1;
- }
- {
- glm::ivec3 v(1, 2, 3);
- for(int& x : v)
- x = 0;
- Error += glm::all(glm::equal(v, glm::ivec3(0))) ? 0 : 1;
- }
- return Error;
- }
- int test_mat()
- {
- int Error = 0;
- {
- glm::mat4x3 m(1.0f);
- int count = 0;
- float Sum = 0.0f;
- for(float x : m)
- {
- count++;
- Sum += x;
- }
- Error += count == 12 ? 0 : 1;
- Error += glm::epsilonEqual(Sum, 3.0f, 0.001f) ? 0 : 1;
- }
- {
- glm::mat4x3 m(1.0f);
- for (float& x : m) { x = 0; }
- glm::vec4 v(1, 1, 1, 1);
- Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
- }
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_vec();
- Error += test_mat();
- return Error;
- }
- #else
- int main()
- {
- return 0;
- }
- #endif//GLM_HAS_RANGE_FOR
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