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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @ref gtx_matrix_interpolation
- /// @file glm/gtx/matrix_interpolation.hpp
- /// @date 2011-03-05 / 2011-06-07
- /// @author Ghenadii Ursachi ([email protected])
- ///
- /// @see core (dependence)
- ///
- /// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
- /// @ingroup gtx
- ///
- /// @brief Allows to directly interpolate two exiciting matrices.
- ///
- /// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
- ///////////////////////////////////////////////////////////////////////////////////
- #ifndef GLM_GTX_matrix_interpolation
- #define GLM_GTX_matrix_interpolation
- // Dependency:
- #include "../glm.hpp"
- #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
- # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtx_matrix_interpolation
- /// @{
- /// Get the axis and angle of the rotation from a matrix.
- /// From GLM_GTX_matrix_interpolation extension.
- template <typename T, precision P>
- GLM_FUNC_DECL void axisAngle(
- detail::tmat4x4<T, P> const & mat,
- detail::tvec3<T, P> & axis,
- T & angle);
- /// Build a matrix from axis and angle.
- /// From GLM_GTX_matrix_interpolation extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tmat4x4<T, P> axisAngleMatrix(
- detail::tvec3<T, P> const & axis,
- T const angle);
- /// Extracts the rotation part of a matrix.
- /// From GLM_GTX_matrix_interpolation extension.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tmat4x4<T, P> extractMatrixRotation(
- detail::tmat4x4<T, P> const & mat);
- /// Build a interpolation of 4 * 4 matrixes.
- /// From GLM_GTX_matrix_interpolation extension.
- /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
- template <typename T, precision P>
- GLM_FUNC_DECL detail::tmat4x4<T, P> interpolate(
- detail::tmat4x4<T, P> const & m1,
- detail::tmat4x4<T, P> const & m2,
- T const delta);
- /// @}
- }//namespace glm
- #include "matrix_interpolation.inl"
- #endif//GLM_GTX_matrix_interpolation
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