| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <meta http-equiv="X-UA-Compatible" content="IE=9"/>
- <title>OpenGL Mathematics</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <link href="doxygen.css" rel="stylesheet" type="text/css" />
- </head>
- <body>
- <div id="top"><!-- do not remove this div! -->
- <div id="titlearea">
- <table cellspacing="0" cellpadding="0">
- <tbody>
- <tr style="height: 56px;">
-
- <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
-
-
-
-
-
-
- </tr>
- </tbody>
- </table>
- </div>
- <!-- Generated by Doxygen 1.7.6.1 -->
- <div id="navrow1" class="tabs">
- <ul class="tablist">
- <li class="current"><a href="index.html"><span>Main Page</span></a></li>
- <li><a href="pages.html"><span>Related Pages</span></a></li>
- <li><a href="modules.html"><span>Modules</span></a></li>
- <li><a href="annotated.html"><span>Classes</span></a></li>
- <li><a href="files.html"><span>Files</span></a></li>
- </ul>
- </div>
- </div>
- <div class="header">
- <div class="headertitle">
- <div class="title">OpenGL Mathematics </div> </div>
- </div><!--header-->
- <div class="contents">
- <div class="textblock"><p>OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.</p>
- <p>GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.</p>
- <p>This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, procedural noise functions, etc...</p>
- <p>This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.</p>
- <p>GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers:</p>
- <ul>
- <li>Clang 2.6 and higher</li>
- <li>CUDA 3.0 and higher</li>
- <li>GCC 3.4 and higher</li>
- <li>LLVM 2.3 through GCC 4.2 front-end and higher</li>
- <li>Visual Studio 2005 and higher</li>
- <li>Any conform C++98 or C++11 compiler</li>
- </ul>
- <dl class="note"><dt><b>Note:</b></dt><dd>The Doxygen-generated documentation will often state that a type or function is defined in a namespace that is a child of the <a class="el" href="">glm </a> namespace. Please ignore this; All publicly available types and functions can be accessed as a direct children of the glm namespace.</dd></dl>
- <p>The source code is licenced under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.</p>
- <p>These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.</p>
- <p>Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>. (SF.net account required). Any feedback is welcome at <a href="mailto:[email protected]">[email protected]</a>. </p>
- </div></div><!-- contents -->
- <hr class="footer"/><address class="footer"><small>
- Generated by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
- </a> 1.7.6.1
- </small></address>
- </body>
- </html>
|