common.hpp 2.0 KB

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  1. /// @ref gtx_common
  2. /// @file glm/gtx/common.hpp
  3. ///
  4. /// @see core (dependence)
  5. ///
  6. /// @defgroup gtx_common GLM_GTX_common
  7. /// @ingroup gtx
  8. ///
  9. /// @brief Provide functions to increase the compatibility with Cg and HLSL languages
  10. ///
  11. /// <glm/gtx/common.hpp> need to be included to use these functionalities.
  12. #pragma once
  13. // Dependencies:
  14. #include "../vec2.hpp"
  15. #include "../vec3.hpp"
  16. #include "../vec4.hpp"
  17. #include "../gtc/vec1.hpp"
  18. #ifndef GLM_ENABLE_EXPERIMENTAL
  19. # error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
  20. #endif
  21. #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
  22. # pragma message("GLM: GLM_GTX_common extension included")
  23. #endif
  24. namespace glm
  25. {
  26. /// @addtogroup gtx_common
  27. /// @{
  28. /// Returns true if x is a denormalized number
  29. /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
  30. /// This format is less precise but can represent values closer to zero.
  31. ///
  32. /// @tparam genType Floating-point scalar or vector types.
  33. ///
  34. /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
  35. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
  36. template<typename genType>
  37. GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
  38. /// Similar to 'mod' but with a different rounding and integer support.
  39. /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
  40. ///
  41. /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
  42. /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
  43. template<length_t L, typename T, qualifier Q>
  44. GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
  45. /// @}
  46. }//namespace glm
  47. #include "common.inl"