type_vec4.hpp 21 KB

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  1. /// @ref core
  2. /// @file glm/detail/type_vec4.hpp
  3. #pragma once
  4. #include "type_vec.hpp"
  5. #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  6. # include "_swizzle.hpp"
  7. #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  8. # include "_swizzle_func.hpp"
  9. #endif
  10. #include <cstddef>
  11. namespace glm
  12. {
  13. template<typename T, qualifier Q>
  14. struct vec<4, T, Q>
  15. {
  16. // -- Implementation detail --
  17. typedef T value_type;
  18. typedef vec<4, T, Q> type;
  19. typedef vec<4, bool, Q> bool_type;
  20. // -- Data --
  21. # if GLM_CONFIG_XYZW_ONLY
  22. T x, y, z, w;
  23. # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
  24. union
  25. {
  26. struct { T x, y, z, w; };
  27. struct { T r, g, b, a; };
  28. struct { T s, t, p, q; };
  29. typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
  30. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  31. GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
  32. GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
  33. GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
  34. GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
  35. GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
  36. GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
  37. GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
  38. GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
  39. GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
  40. # endif
  41. };
  42. # else
  43. union { T x, r, s; };
  44. union { T y, g, t; };
  45. union { T z, b, p; };
  46. union { T w, a, q; };
  47. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  48. GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
  49. # endif
  50. # endif
  51. // -- Component accesses --
  52. /// Return the count of components of the vector
  53. typedef length_t length_type;
  54. GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
  55. GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
  56. GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
  57. // -- Implicit basic constructors --
  58. GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
  59. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT;
  60. template<qualifier P>
  61. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);
  62. // -- Explicit basic constructors --
  63. GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
  64. GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);
  65. // -- Conversion scalar constructors --
  66. template<typename U, qualifier P>
  67. GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
  68. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  69. template<typename X, typename Y, typename Z, typename W>
  70. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
  71. template<typename X, typename Y, typename Z, typename W>
  72. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w);
  73. template<typename X, typename Y, typename Z, typename W>
  74. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w);
  75. template<typename X, typename Y, typename Z, typename W>
  76. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w);
  77. template<typename X, typename Y, typename Z, typename W>
  78. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w);
  79. template<typename X, typename Y, typename Z, typename W>
  80. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w);
  81. template<typename X, typename Y, typename Z, typename W>
  82. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
  83. template<typename X, typename Y, typename Z, typename W>
  84. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
  85. template<typename X, typename Y, typename Z, typename W>
  86. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w);
  87. template<typename X, typename Y, typename Z, typename W>
  88. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
  89. template<typename X, typename Y, typename Z, typename W>
  90. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
  91. template<typename X, typename Y, typename Z, typename W>
  92. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  93. template<typename X, typename Y, typename Z, typename W>
  94. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  95. template<typename X, typename Y, typename Z, typename W>
  96. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  97. template<typename X, typename Y, typename Z, typename W>
  98. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
  99. // -- Conversion vector constructors --
  100. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  101. template<typename A, typename B, typename C, qualifier P>
  102. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
  103. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  104. template<typename A, typename B, typename C, qualifier P>
  105. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w);
  106. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  107. template<typename A, typename B, typename C, qualifier P>
  108. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w);
  109. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  110. template<typename A, typename B, typename C, qualifier P>
  111. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
  112. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  113. template<typename A, typename B, typename C, qualifier P>
  114. GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
  115. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  116. template<typename A, typename B, typename C, qualifier P>
  117. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w);
  118. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  119. template<typename A, typename B, typename C, qualifier P>
  120. GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
  121. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  122. template<typename A, typename B, typename C, qualifier P>
  123. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
  124. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  125. template<typename A, typename B, typename C, qualifier P>
  126. GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
  127. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  128. template<typename A, typename B, typename C, qualifier P>
  129. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw);
  130. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  131. template<typename A, typename B, typename C, qualifier P>
  132. GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
  133. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  134. template<typename A, typename B, typename C, qualifier P>
  135. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
  136. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  137. template<typename A, typename B, qualifier P>
  138. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
  139. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  140. template<typename A, typename B, qualifier P>
  141. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
  142. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  143. template<typename A, typename B, qualifier P>
  144. GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
  145. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  146. template<typename A, typename B, qualifier P>
  147. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
  148. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  149. template<typename A, typename B, qualifier P>
  150. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
  151. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  152. template<typename U, qualifier P>
  153. GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
  154. // -- Swizzle constructors --
  155. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  156. template<int E0, int E1, int E2, int E3>
  157. GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
  158. {
  159. *this = that();
  160. }
  161. template<int E0, int E1, int F0, int F1>
  162. GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
  163. {
  164. *this = vec<4, T, Q>(v(), u());
  165. }
  166. template<int E0, int E1>
  167. GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
  168. {
  169. *this = vec<4, T, Q>(x, y, v());
  170. }
  171. template<int E0, int E1>
  172. GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
  173. {
  174. *this = vec<4, T, Q>(x, v(), w);
  175. }
  176. template<int E0, int E1>
  177. GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
  178. {
  179. *this = vec<4, T, Q>(v(), z, w);
  180. }
  181. template<int E0, int E1, int E2>
  182. GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
  183. {
  184. *this = vec<4, T, Q>(v(), w);
  185. }
  186. template<int E0, int E1, int E2>
  187. GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
  188. {
  189. *this = vec<4, T, Q>(x, v());
  190. }
  191. # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  192. // -- Unary arithmetic operators --
  193. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
  194. template<typename U>
  195. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
  196. template<typename U>
  197. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
  198. template<typename U>
  199. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
  200. template<typename U>
  201. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
  202. template<typename U>
  203. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
  204. template<typename U>
  205. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
  206. template<typename U>
  207. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
  208. template<typename U>
  209. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
  210. template<typename U>
  211. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
  212. template<typename U>
  213. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
  214. template<typename U>
  215. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
  216. template<typename U>
  217. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
  218. template<typename U>
  219. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
  220. // -- Increment and decrement operators --
  221. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();
  222. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
  223. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
  224. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);
  225. // -- Unary bit operators --
  226. template<typename U>
  227. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
  228. template<typename U>
  229. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
  230. template<typename U>
  231. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
  232. template<typename U>
  233. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
  234. template<typename U>
  235. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
  236. template<typename U>
  237. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
  238. template<typename U>
  239. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
  240. template<typename U>
  241. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
  242. template<typename U>
  243. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
  244. template<typename U>
  245. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
  246. template<typename U>
  247. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
  248. template<typename U>
  249. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
  250. template<typename U>
  251. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
  252. template<typename U>
  253. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
  254. template<typename U>
  255. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
  256. template<typename U>
  257. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
  258. template<typename U>
  259. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
  260. template<typename U>
  261. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
  262. };
  263. // -- Unary operators --
  264. template<typename T, qualifier Q>
  265. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);
  266. template<typename T, qualifier Q>
  267. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);
  268. // -- Binary operators --
  269. template<typename T, qualifier Q>
  270. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
  271. template<typename T, qualifier Q>
  272. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  273. template<typename T, qualifier Q>
  274. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
  275. template<typename T, qualifier Q>
  276. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  277. template<typename T, qualifier Q>
  278. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  279. template<typename T, qualifier Q>
  280. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
  281. template<typename T, qualifier Q>
  282. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  283. template<typename T, qualifier Q>
  284. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
  285. template<typename T, qualifier Q>
  286. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  287. template<typename T, qualifier Q>
  288. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  289. template<typename T, qualifier Q>
  290. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
  291. template<typename T, qualifier Q>
  292. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  293. template<typename T, qualifier Q>
  294. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
  295. template<typename T, qualifier Q>
  296. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  297. template<typename T, qualifier Q>
  298. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  299. template<typename T, qualifier Q>
  300. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
  301. template<typename T, qualifier Q>
  302. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
  303. template<typename T, qualifier Q>
  304. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
  305. template<typename T, qualifier Q>
  306. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
  307. template<typename T, qualifier Q>
  308. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  309. template<typename T, qualifier Q>
  310. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
  311. template<typename T, qualifier Q>
  312. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  313. template<typename T, qualifier Q>
  314. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
  315. template<typename T, qualifier Q>
  316. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  317. template<typename T, qualifier Q>
  318. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  319. template<typename T, qualifier Q>
  320. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
  321. template<typename T, qualifier Q>
  322. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  323. template<typename T, qualifier Q>
  324. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
  325. template<typename T, qualifier Q>
  326. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  327. template<typename T, qualifier Q>
  328. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  329. template<typename T, qualifier Q>
  330. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
  331. template<typename T, qualifier Q>
  332. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  333. template<typename T, qualifier Q>
  334. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
  335. template<typename T, qualifier Q>
  336. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  337. template<typename T, qualifier Q>
  338. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  339. template<typename T, qualifier Q>
  340. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
  341. template<typename T, qualifier Q>
  342. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  343. template<typename T, qualifier Q>
  344. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
  345. template<typename T, qualifier Q>
  346. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  347. template<typename T, qualifier Q>
  348. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  349. template<typename T, qualifier Q>
  350. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
  351. template<typename T, qualifier Q>
  352. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  353. template<typename T, qualifier Q>
  354. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
  355. template<typename T, qualifier Q>
  356. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  357. template<typename T, qualifier Q>
  358. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  359. template<typename T, qualifier Q>
  360. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
  361. template<typename T, qualifier Q>
  362. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
  363. template<typename T, qualifier Q>
  364. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
  365. template<typename T, qualifier Q>
  366. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
  367. template<typename T, qualifier Q>
  368. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  369. template<typename T, qualifier Q>
  370. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);
  371. // -- Boolean operators --
  372. template<typename T, qualifier Q>
  373. GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  374. template<typename T, qualifier Q>
  375. GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
  376. template<qualifier Q>
  377. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
  378. template<qualifier Q>
  379. GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
  380. }//namespace glm
  381. #ifndef GLM_EXTERNAL_TEMPLATE
  382. #include "type_vec4.inl"
  383. #endif//GLM_EXTERNAL_TEMPLATE