core_force_pure.cpp 10 KB

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  1. #ifndef GLM_FORCE_PURE
  2. # define GLM_FORCE_PURE
  3. #endif//GLM_FORCE_PURE
  4. #define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
  5. #define GLM_FORCE_SWIZZLE
  6. #include <glm/ext/vector_relational.hpp>
  7. #include <glm/vector_relational.hpp>
  8. #include <glm/vec2.hpp>
  9. #include <glm/vec3.hpp>
  10. #include <glm/vec4.hpp>
  11. #include <ctime>
  12. #include <vector>
  13. static int test_vec4_ctor()
  14. {
  15. int Error = 0;
  16. {
  17. glm::ivec4 A(1, 2, 3, 4);
  18. glm::ivec4 B(A);
  19. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  20. }
  21. # if GLM_HAS_TRIVIAL_QUERIES
  22. // Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
  23. // Error += std::is_trivially_copy_assignable<glm::vec4>::value ? 0 : 1;
  24. Error += std::is_trivially_copyable<glm::vec4>::value ? 0 : 1;
  25. Error += std::is_trivially_copyable<glm::dvec4>::value ? 0 : 1;
  26. Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
  27. Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
  28. Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
  29. # endif
  30. #if GLM_HAS_INITIALIZER_LISTS
  31. {
  32. glm::vec4 a{ 0, 1, 2, 3 };
  33. std::vector<glm::vec4> v = {
  34. {0, 1, 2, 3},
  35. {4, 5, 6, 7},
  36. {8, 9, 0, 1}};
  37. }
  38. {
  39. glm::dvec4 a{ 0, 1, 2, 3 };
  40. std::vector<glm::dvec4> v = {
  41. {0, 1, 2, 3},
  42. {4, 5, 6, 7},
  43. {8, 9, 0, 1}};
  44. }
  45. #endif
  46. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  47. {
  48. glm::ivec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
  49. glm::ivec4 B = A.xyzw;
  50. glm::ivec4 C(A.xyzw);
  51. glm::ivec4 D(A.xyzw());
  52. glm::ivec4 E(A.x, A.yzw);
  53. glm::ivec4 F(A.x, A.yzw());
  54. glm::ivec4 G(A.xyz, A.w);
  55. glm::ivec4 H(A.xyz(), A.w);
  56. glm::ivec4 I(A.xy, A.zw);
  57. glm::ivec4 J(A.xy(), A.zw());
  58. glm::ivec4 K(A.x, A.y, A.zw);
  59. glm::ivec4 L(A.x, A.yz, A.w);
  60. glm::ivec4 M(A.xy, A.z, A.w);
  61. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  62. Error += glm::all(glm::equal(A, C)) ? 0 : 1;
  63. Error += glm::all(glm::equal(A, D)) ? 0 : 1;
  64. Error += glm::all(glm::equal(A, E)) ? 0 : 1;
  65. Error += glm::all(glm::equal(A, F)) ? 0 : 1;
  66. Error += glm::all(glm::equal(A, G)) ? 0 : 1;
  67. Error += glm::all(glm::equal(A, H)) ? 0 : 1;
  68. Error += glm::all(glm::equal(A, I)) ? 0 : 1;
  69. Error += glm::all(glm::equal(A, J)) ? 0 : 1;
  70. Error += glm::all(glm::equal(A, K)) ? 0 : 1;
  71. Error += glm::all(glm::equal(A, L)) ? 0 : 1;
  72. Error += glm::all(glm::equal(A, M)) ? 0 : 1;
  73. }
  74. # endif
  75. # if GLM_CONFIG_SWIZZLE
  76. {
  77. glm::ivec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
  78. glm::ivec4 B = A.xyzw();
  79. glm::ivec4 C(A.xyzw());
  80. glm::ivec4 D(A.xyzw());
  81. glm::ivec4 E(A.x, A.yzw());
  82. glm::ivec4 F(A.x, A.yzw());
  83. glm::ivec4 G(A.xyz(), A.w);
  84. glm::ivec4 H(A.xyz(), A.w);
  85. glm::ivec4 I(A.xy(), A.zw());
  86. glm::ivec4 J(A.xy(), A.zw());
  87. glm::ivec4 K(A.x, A.y, A.zw());
  88. glm::ivec4 L(A.x, A.yz(), A.w);
  89. glm::ivec4 M(A.xy(), A.z, A.w);
  90. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  91. Error += glm::all(glm::equal(A, C)) ? 0 : 1;
  92. Error += glm::all(glm::equal(A, D)) ? 0 : 1;
  93. Error += glm::all(glm::equal(A, E)) ? 0 : 1;
  94. Error += glm::all(glm::equal(A, F)) ? 0 : 1;
  95. Error += glm::all(glm::equal(A, G)) ? 0 : 1;
  96. Error += glm::all(glm::equal(A, H)) ? 0 : 1;
  97. Error += glm::all(glm::equal(A, I)) ? 0 : 1;
  98. Error += glm::all(glm::equal(A, J)) ? 0 : 1;
  99. Error += glm::all(glm::equal(A, K)) ? 0 : 1;
  100. Error += glm::all(glm::equal(A, L)) ? 0 : 1;
  101. Error += glm::all(glm::equal(A, M)) ? 0 : 1;
  102. }
  103. # endif//GLM_CONFIG_SWIZZLE
  104. {
  105. glm::ivec4 A(1);
  106. glm::ivec4 B(1, 1, 1, 1);
  107. Error += A == B ? 0 : 1;
  108. }
  109. {
  110. std::vector<glm::ivec4> Tests;
  111. Tests.push_back(glm::ivec4(glm::ivec2(1, 2), 3, 4));
  112. Tests.push_back(glm::ivec4(1, glm::ivec2(2, 3), 4));
  113. Tests.push_back(glm::ivec4(1, 2, glm::ivec2(3, 4)));
  114. Tests.push_back(glm::ivec4(glm::ivec3(1, 2, 3), 4));
  115. Tests.push_back(glm::ivec4(1, glm::ivec3(2, 3, 4)));
  116. Tests.push_back(glm::ivec4(glm::ivec2(1, 2), glm::ivec2(3, 4)));
  117. Tests.push_back(glm::ivec4(1, 2, 3, 4));
  118. Tests.push_back(glm::ivec4(glm::ivec4(1, 2, 3, 4)));
  119. for(std::size_t i = 0; i < Tests.size(); ++i)
  120. Error += Tests[i] == glm::ivec4(1, 2, 3, 4) ? 0 : 1;
  121. }
  122. return Error;
  123. }
  124. static int test_bvec4_ctor()
  125. {
  126. int Error = 0;
  127. glm::bvec4 const A(true);
  128. glm::bvec4 const B(true);
  129. glm::bvec4 const C(false);
  130. glm::bvec4 const D = A && B;
  131. glm::bvec4 const E = A && C;
  132. glm::bvec4 const F = A || C;
  133. Error += D == glm::bvec4(true) ? 0 : 1;
  134. Error += E == glm::bvec4(false) ? 0 : 1;
  135. Error += F == glm::bvec4(true) ? 0 : 1;
  136. bool const G = A == C;
  137. bool const H = A != C;
  138. Error += !G ? 0 : 1;
  139. Error += H ? 0 : 1;
  140. return Error;
  141. }
  142. static int test_vec4_operators()
  143. {
  144. int Error = 0;
  145. {
  146. glm::ivec4 A(1);
  147. glm::ivec4 B(1);
  148. bool R = A != B;
  149. bool S = A == B;
  150. Error += (S && !R) ? 0 : 1;
  151. }
  152. {
  153. glm::vec4 const A(1.0f, 2.0f, 3.0f, 4.0f);
  154. glm::vec4 const B(4.0f, 5.0f, 6.0f, 7.0f);
  155. glm::vec4 const C = A + B;
  156. Error += glm::all(glm::equal(C, glm::vec4(5, 7, 9, 11), 0.001f)) ? 0 : 1;
  157. glm::vec4 D = B - A;
  158. Error += glm::all(glm::equal(D, glm::vec4(3, 3, 3, 3), 0.001f)) ? 0 : 1;
  159. glm::vec4 E = A * B;
  160. Error += glm::all(glm::equal(E, glm::vec4(4, 10, 18, 28), 0.001f)) ? 0 : 1;
  161. glm::vec4 F = B / A;
  162. Error += glm::all(glm::equal(F, glm::vec4(4, 2.5, 2, 7.0f / 4.0f), 0.001f)) ? 0 : 1;
  163. glm::vec4 G = A + 1.0f;
  164. Error += glm::all(glm::equal(G, glm::vec4(2, 3, 4, 5), 0.001f)) ? 0 : 1;
  165. glm::vec4 H = B - 1.0f;
  166. Error += glm::all(glm::equal(H, glm::vec4(3, 4, 5, 6), 0.001f)) ? 0 : 1;
  167. glm::vec4 I = A * 2.0f;
  168. Error += glm::all(glm::equal(I, glm::vec4(2, 4, 6, 8), 0.001f)) ? 0 : 1;
  169. glm::vec4 J = B / 2.0f;
  170. Error += glm::all(glm::equal(J, glm::vec4(2, 2.5, 3, 3.5), 0.001f)) ? 0 : 1;
  171. glm::vec4 K = 1.0f + A;
  172. Error += glm::all(glm::equal(K, glm::vec4(2, 3, 4, 5), 0.001f)) ? 0 : 1;
  173. glm::vec4 L = 1.0f - B;
  174. Error += glm::all(glm::equal(L, glm::vec4(-3, -4, -5, -6), 0.001f)) ? 0 : 1;
  175. glm::vec4 M = 2.0f * A;
  176. Error += glm::all(glm::equal(M, glm::vec4(2, 4, 6, 8), 0.001f)) ? 0 : 1;
  177. glm::vec4 const N = 2.0f / B;
  178. Error += glm::all(glm::equal(N, glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0), 0.0001f)) ? 0 : 1;
  179. }
  180. {
  181. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  182. glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  183. A += B;
  184. Error += A == glm::ivec4(5, 7, 9, 11) ? 0 : 1;
  185. A += 1;
  186. Error += A == glm::ivec4(6, 8, 10, 12) ? 0 : 1;
  187. }
  188. {
  189. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  190. glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  191. B -= A;
  192. Error += B == glm::ivec4(3, 3, 3, 3) ? 0 : 1;
  193. B -= 1;
  194. Error += B == glm::ivec4(2, 2, 2, 2) ? 0 : 1;
  195. }
  196. {
  197. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  198. glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  199. A *= B;
  200. Error += A == glm::ivec4(4, 10, 18, 28) ? 0 : 1;
  201. A *= 2;
  202. Error += A == glm::ivec4(8, 20, 36, 56) ? 0 : 1;
  203. }
  204. {
  205. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  206. glm::ivec4 B(4.0f, 4.0f, 6.0f, 8.0f);
  207. B /= A;
  208. Error += B == glm::ivec4(4, 2, 2, 2) ? 0 : 1;
  209. B /= 2;
  210. Error += B == glm::ivec4(2, 1, 1, 1) ? 0 : 1;
  211. }
  212. {
  213. glm::ivec4 B(2);
  214. B /= B.y;
  215. Error += B == glm::ivec4(1) ? 0 : 1;
  216. }
  217. {
  218. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  219. glm::ivec4 B = -A;
  220. Error += B == glm::ivec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
  221. }
  222. {
  223. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  224. glm::ivec4 B = --A;
  225. Error += B == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
  226. }
  227. {
  228. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  229. glm::ivec4 B = A--;
  230. Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
  231. Error += A == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
  232. }
  233. {
  234. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  235. glm::ivec4 B = ++A;
  236. Error += B == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
  237. }
  238. {
  239. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  240. glm::ivec4 B = A++;
  241. Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
  242. Error += A == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
  243. }
  244. return Error;
  245. }
  246. static int test_vec4_equal()
  247. {
  248. int Error = 0;
  249. {
  250. glm::uvec4 const A(1, 2, 3, 4);
  251. glm::uvec4 const B(1, 2, 3, 4);
  252. Error += A == B ? 0 : 1;
  253. Error += A != B ? 1 : 0;
  254. }
  255. {
  256. glm::ivec4 const A(1, 2, 3, 4);
  257. glm::ivec4 const B(1, 2, 3, 4);
  258. Error += A == B ? 0 : 1;
  259. Error += A != B ? 1 : 0;
  260. }
  261. return Error;
  262. }
  263. static int test_vec4_size()
  264. {
  265. int Error = 0;
  266. Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1;
  267. Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1;
  268. Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
  269. Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1;
  270. Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1;
  271. Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1;
  272. Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
  273. Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1;
  274. Error += glm::vec4().length() == 4 ? 0 : 1;
  275. Error += glm::dvec4().length() == 4 ? 0 : 1;
  276. return Error;
  277. }
  278. static int test_vec4_swizzle_partial()
  279. {
  280. int Error = 0;
  281. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  282. glm::ivec4 A(1, 2, 3, 4);
  283. {
  284. glm::ivec4 B(A.xy, A.zw);
  285. Error += A == B ? 0 : 1;
  286. }
  287. {
  288. glm::ivec4 B(A.xy, 3, 4);
  289. Error += A == B ? 0 : 1;
  290. }
  291. {
  292. glm::ivec4 B(1, A.yz, 4);
  293. Error += A == B ? 0 : 1;
  294. }
  295. {
  296. glm::ivec4 B(1, 2, A.zw);
  297. Error += A == B ? 0 : 1;
  298. }
  299. {
  300. glm::ivec4 B(A.xyz, 4);
  301. Error += A == B ? 0 : 1;
  302. }
  303. {
  304. glm::ivec4 B(1, A.yzw);
  305. Error += A == B ? 0 : 1;
  306. }
  307. # endif
  308. return Error;
  309. }
  310. static int test_operator_increment()
  311. {
  312. int Error(0);
  313. glm::ivec4 v0(1);
  314. glm::ivec4 v1(v0);
  315. glm::ivec4 v2(v0);
  316. glm::ivec4 v3 = ++v1;
  317. glm::ivec4 v4 = v2++;
  318. Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
  319. Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
  320. Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
  321. int i0(1);
  322. int i1(i0);
  323. int i2(i0);
  324. int i3 = ++i1;
  325. int i4 = i2++;
  326. Error += i0 == i4 ? 0 : 1;
  327. Error += i1 == i2 ? 0 : 1;
  328. Error += i1 == i3 ? 0 : 1;
  329. return Error;
  330. }
  331. namespace heap
  332. {
  333. struct A
  334. {
  335. float f;
  336. };
  337. struct B : public A
  338. {
  339. float g;
  340. glm::vec4 v;
  341. };
  342. int test()
  343. {
  344. int Error = 0;
  345. A* p = new B;
  346. p->f = 0.f;
  347. delete p;
  348. std::size_t const Count1 = sizeof(B);
  349. std::size_t const Count2 = 32;
  350. Error += Count1 == Count2 ? 0 : 1;
  351. return Error;
  352. }
  353. }//namespace heap
  354. static int test_vec4_simd()
  355. {
  356. int Error = 0;
  357. glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock());
  358. glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock());
  359. glm::vec4 const c(b * a);
  360. glm::vec4 const d(a + c);
  361. Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1;
  362. return Error;
  363. }
  364. int main()
  365. {
  366. int Error = 0;
  367. Error += test_vec4_ctor();
  368. Error += test_bvec4_ctor();
  369. Error += test_vec4_size();
  370. Error += test_vec4_operators();
  371. Error += test_vec4_equal();
  372. Error += test_vec4_swizzle_partial();
  373. Error += test_vec4_simd();
  374. Error += test_operator_increment();
  375. Error += heap::test();
  376. return Error;
  377. }