a00900.html 51 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746
  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
  5. <meta http-equiv="X-UA-Compatible" content="IE=9"/>
  6. <meta name="generator" content="Doxygen 1.8.18"/>
  7. <meta name="viewport" content="width=device-width, initial-scale=1"/>
  8. <title>1.0.2 API documentation: Vector types with precision qualifiers</title>
  9. <link href="tabs.css" rel="stylesheet" type="text/css"/>
  10. <script type="text/javascript" src="jquery.js"></script>
  11. <script type="text/javascript" src="dynsections.js"></script>
  12. <link href="search/search.css" rel="stylesheet" type="text/css"/>
  13. <script type="text/javascript" src="search/searchdata.js"></script>
  14. <script type="text/javascript" src="search/search.js"></script>
  15. <link href="doxygen.css" rel="stylesheet" type="text/css" />
  16. </head>
  17. <body>
  18. <div id="top"><!-- do not remove this div, it is closed by doxygen! -->
  19. <div id="titlearea">
  20. <table cellspacing="0" cellpadding="0">
  21. <tbody>
  22. <tr style="height: 56px;">
  23. <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td>
  24. <td id="projectalign" style="padding-left: 0.5em;">
  25. <div id="projectname">1.0.2 API documentation
  26. </div>
  27. </td>
  28. </tr>
  29. </tbody>
  30. </table>
  31. </div>
  32. <!-- end header part -->
  33. <!-- Generated by Doxygen 1.8.18 -->
  34. <script type="text/javascript">
  35. /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  36. var searchBox = new SearchBox("searchBox", "search",false,'Search');
  37. /* @license-end */
  38. </script>
  39. <script type="text/javascript" src="menudata.js"></script>
  40. <script type="text/javascript" src="menu.js"></script>
  41. <script type="text/javascript">
  42. /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  43. $(function() {
  44. initMenu('',true,false,'search.php','Search');
  45. $(document).ready(function() { init_search(); });
  46. });
  47. /* @license-end */</script>
  48. <div id="main-nav"></div>
  49. </div><!-- top -->
  50. <!-- window showing the filter options -->
  51. <div id="MSearchSelectWindow"
  52. onmouseover="return searchBox.OnSearchSelectShow()"
  53. onmouseout="return searchBox.OnSearchSelectHide()"
  54. onkeydown="return searchBox.OnSearchSelectKey(event)">
  55. </div>
  56. <!-- iframe showing the search results (closed by default) -->
  57. <div id="MSearchResultsWindow">
  58. <iframe src="javascript:void(0)" frameborder="0"
  59. name="MSearchResults" id="MSearchResults">
  60. </iframe>
  61. </div>
  62. <div class="header">
  63. <div class="summary">
  64. <a href="#typedef-members">Typedefs</a> </div>
  65. <div class="headertitle">
  66. <div class="title">Vector types with precision qualifiers<div class="ingroups"><a class="el" href="a00898.html">Core features</a></div></div> </div>
  67. </div><!--header-->
  68. <div class="contents">
  69. <p>Vector types with precision qualifiers which may result in various precision in term of ULPs.
  70. <a href="#details">More...</a></p>
  71. <table class="memberdecls">
  72. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
  73. Typedefs</h2></td></tr>
  74. <tr class="memitem:gac6c781a85f012d77a75310a3058702c2"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gac6c781a85f012d77a75310a3058702c2">highp_bvec2</a></td></tr>
  75. <tr class="memdesc:gac6c781a85f012d77a75310a3058702c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high qualifier bool numbers. <a href="a00900.html#gac6c781a85f012d77a75310a3058702c2">More...</a><br /></td></tr>
  76. <tr class="separator:gac6c781a85f012d77a75310a3058702c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  77. <tr class="memitem:gaedb70027d89a0a405046aefda4eabaa6"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gaedb70027d89a0a405046aefda4eabaa6">highp_bvec3</a></td></tr>
  78. <tr class="memdesc:gaedb70027d89a0a405046aefda4eabaa6"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high qualifier bool numbers. <a href="a00900.html#gaedb70027d89a0a405046aefda4eabaa6">More...</a><br /></td></tr>
  79. <tr class="separator:gaedb70027d89a0a405046aefda4eabaa6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  80. <tr class="memitem:gaee663ff64429443ab07a5327074192f6"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gaee663ff64429443ab07a5327074192f6">highp_bvec4</a></td></tr>
  81. <tr class="memdesc:gaee663ff64429443ab07a5327074192f6"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high qualifier bool numbers. <a href="a00900.html#gaee663ff64429443ab07a5327074192f6">More...</a><br /></td></tr>
  82. <tr class="separator:gaee663ff64429443ab07a5327074192f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  83. <tr class="memitem:gab98d77cca255914f5e29697fcbc2d975"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gab98d77cca255914f5e29697fcbc2d975">highp_dvec2</a></td></tr>
  84. <tr class="memdesc:gab98d77cca255914f5e29697fcbc2d975"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high double-qualifier floating-point numbers. <a href="a00900.html#gab98d77cca255914f5e29697fcbc2d975">More...</a><br /></td></tr>
  85. <tr class="separator:gab98d77cca255914f5e29697fcbc2d975"><td class="memSeparator" colspan="2">&#160;</td></tr>
  86. <tr class="memitem:gab24dc20dcdc5b71282634bdbf6b70105"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gab24dc20dcdc5b71282634bdbf6b70105">highp_dvec3</a></td></tr>
  87. <tr class="memdesc:gab24dc20dcdc5b71282634bdbf6b70105"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high double-qualifier floating-point numbers. <a href="a00900.html#gab24dc20dcdc5b71282634bdbf6b70105">More...</a><br /></td></tr>
  88. <tr class="separator:gab24dc20dcdc5b71282634bdbf6b70105"><td class="memSeparator" colspan="2">&#160;</td></tr>
  89. <tr class="memitem:gab654f4ed4a99d64a6cfc65320c2a7590"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gab654f4ed4a99d64a6cfc65320c2a7590">highp_dvec4</a></td></tr>
  90. <tr class="memdesc:gab654f4ed4a99d64a6cfc65320c2a7590"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high double-qualifier floating-point numbers. <a href="a00900.html#gab654f4ed4a99d64a6cfc65320c2a7590">More...</a><br /></td></tr>
  91. <tr class="separator:gab654f4ed4a99d64a6cfc65320c2a7590"><td class="memSeparator" colspan="2">&#160;</td></tr>
  92. <tr class="memitem:gaa92c1954d71b1e7914874bd787b43d1c"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td></tr>
  93. <tr class="memdesc:gaa92c1954d71b1e7914874bd787b43d1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of high single-qualifier floating-point numbers. <a href="a00900.html#gaa92c1954d71b1e7914874bd787b43d1c">More...</a><br /></td></tr>
  94. <tr class="separator:gaa92c1954d71b1e7914874bd787b43d1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  95. <tr class="memitem:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td></tr>
  96. <tr class="memdesc:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of high single-qualifier floating-point numbers. <a href="a00900.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">More...</a><br /></td></tr>
  97. <tr class="separator:gaca61dfaccbf2f58f2d8063a4e76b44a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  98. <tr class="memitem:gad281decae52948b82feb3a9db8f63a7b"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td></tr>
  99. <tr class="memdesc:gad281decae52948b82feb3a9db8f63a7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of high single-qualifier floating-point numbers. <a href="a00900.html#gad281decae52948b82feb3a9db8f63a7b">More...</a><br /></td></tr>
  100. <tr class="separator:gad281decae52948b82feb3a9db8f63a7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  101. <tr class="memitem:ga5a5452140650988b94d5716e4d872465"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga5a5452140650988b94d5716e4d872465">lowp_bvec2</a></td></tr>
  102. <tr class="memdesc:ga5a5452140650988b94d5716e4d872465"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low qualifier bool numbers. <a href="a00900.html#ga5a5452140650988b94d5716e4d872465">More...</a><br /></td></tr>
  103. <tr class="separator:ga5a5452140650988b94d5716e4d872465"><td class="memSeparator" colspan="2">&#160;</td></tr>
  104. <tr class="memitem:ga79e0922a977662a8fd39d7829be3908b"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga79e0922a977662a8fd39d7829be3908b">lowp_bvec3</a></td></tr>
  105. <tr class="memdesc:ga79e0922a977662a8fd39d7829be3908b"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low qualifier bool numbers. <a href="a00900.html#ga79e0922a977662a8fd39d7829be3908b">More...</a><br /></td></tr>
  106. <tr class="separator:ga79e0922a977662a8fd39d7829be3908b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  107. <tr class="memitem:ga15ac87724048ab7169bb5d3572939dd3"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga15ac87724048ab7169bb5d3572939dd3">lowp_bvec4</a></td></tr>
  108. <tr class="memdesc:ga15ac87724048ab7169bb5d3572939dd3"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low qualifier bool numbers. <a href="a00900.html#ga15ac87724048ab7169bb5d3572939dd3">More...</a><br /></td></tr>
  109. <tr class="separator:ga15ac87724048ab7169bb5d3572939dd3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  110. <tr class="memitem:ga108086730d086b7f6f7a033955dfb9c3"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga108086730d086b7f6f7a033955dfb9c3">lowp_dvec2</a></td></tr>
  111. <tr class="memdesc:ga108086730d086b7f6f7a033955dfb9c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low double-qualifier floating-point numbers. <a href="a00900.html#ga108086730d086b7f6f7a033955dfb9c3">More...</a><br /></td></tr>
  112. <tr class="separator:ga108086730d086b7f6f7a033955dfb9c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  113. <tr class="memitem:ga42c518b2917e19ce6946a84c64a3a4b2"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga42c518b2917e19ce6946a84c64a3a4b2">lowp_dvec3</a></td></tr>
  114. <tr class="memdesc:ga42c518b2917e19ce6946a84c64a3a4b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low double-qualifier floating-point numbers. <a href="a00900.html#ga42c518b2917e19ce6946a84c64a3a4b2">More...</a><br /></td></tr>
  115. <tr class="separator:ga42c518b2917e19ce6946a84c64a3a4b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
  116. <tr class="memitem:ga0b4432cb8d910e406576d10d802e190d"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga0b4432cb8d910e406576d10d802e190d">lowp_dvec4</a></td></tr>
  117. <tr class="memdesc:ga0b4432cb8d910e406576d10d802e190d"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low double-qualifier floating-point numbers. <a href="a00900.html#ga0b4432cb8d910e406576d10d802e190d">More...</a><br /></td></tr>
  118. <tr class="separator:ga0b4432cb8d910e406576d10d802e190d"><td class="memSeparator" colspan="2">&#160;</td></tr>
  119. <tr class="memitem:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td></tr>
  120. <tr class="memdesc:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of low single-qualifier floating-point numbers. <a href="a00900.html#ga30e8baef5d56d5c166872a2bc00f36e9">More...</a><br /></td></tr>
  121. <tr class="separator:ga30e8baef5d56d5c166872a2bc00f36e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  122. <tr class="memitem:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td></tr>
  123. <tr class="memdesc:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of low single-qualifier floating-point numbers. <a href="a00900.html#ga868e8e4470a3ef97c7ee3032bf90dc79">More...</a><br /></td></tr>
  124. <tr class="separator:ga868e8e4470a3ef97c7ee3032bf90dc79"><td class="memSeparator" colspan="2">&#160;</td></tr>
  125. <tr class="memitem:gace3acb313c800552a9411953eb8b2ed7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td></tr>
  126. <tr class="memdesc:gace3acb313c800552a9411953eb8b2ed7"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of low single-qualifier floating-point numbers. <a href="a00900.html#gace3acb313c800552a9411953eb8b2ed7">More...</a><br /></td></tr>
  127. <tr class="separator:gace3acb313c800552a9411953eb8b2ed7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  128. <tr class="memitem:ga1e743764869efa9223c2bcefccedaddc"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga1e743764869efa9223c2bcefccedaddc">mediump_bvec2</a></td></tr>
  129. <tr class="memdesc:ga1e743764869efa9223c2bcefccedaddc"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium qualifier bool numbers. <a href="a00900.html#ga1e743764869efa9223c2bcefccedaddc">More...</a><br /></td></tr>
  130. <tr class="separator:ga1e743764869efa9223c2bcefccedaddc"><td class="memSeparator" colspan="2">&#160;</td></tr>
  131. <tr class="memitem:ga50c783c25082882ef00fe2e5cddba4aa"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga50c783c25082882ef00fe2e5cddba4aa">mediump_bvec3</a></td></tr>
  132. <tr class="memdesc:ga50c783c25082882ef00fe2e5cddba4aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium qualifier bool numbers. <a href="a00900.html#ga50c783c25082882ef00fe2e5cddba4aa">More...</a><br /></td></tr>
  133. <tr class="separator:ga50c783c25082882ef00fe2e5cddba4aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
  134. <tr class="memitem:ga0be2c682258604a35004f088782a9645"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga0be2c682258604a35004f088782a9645">mediump_bvec4</a></td></tr>
  135. <tr class="memdesc:ga0be2c682258604a35004f088782a9645"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium qualifier bool numbers. <a href="a00900.html#ga0be2c682258604a35004f088782a9645">More...</a><br /></td></tr>
  136. <tr class="separator:ga0be2c682258604a35004f088782a9645"><td class="memSeparator" colspan="2">&#160;</td></tr>
  137. <tr class="memitem:ga2f4f6e9a69a0281d06940fd0990cafc3"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga2f4f6e9a69a0281d06940fd0990cafc3">mediump_dvec2</a></td></tr>
  138. <tr class="memdesc:ga2f4f6e9a69a0281d06940fd0990cafc3"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium double-qualifier floating-point numbers. <a href="a00900.html#ga2f4f6e9a69a0281d06940fd0990cafc3">More...</a><br /></td></tr>
  139. <tr class="separator:ga2f4f6e9a69a0281d06940fd0990cafc3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  140. <tr class="memitem:ga61c3b1dff4ec7c878af80503141b9f37"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga61c3b1dff4ec7c878af80503141b9f37">mediump_dvec3</a></td></tr>
  141. <tr class="memdesc:ga61c3b1dff4ec7c878af80503141b9f37"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium double-qualifier floating-point numbers. <a href="a00900.html#ga61c3b1dff4ec7c878af80503141b9f37">More...</a><br /></td></tr>
  142. <tr class="separator:ga61c3b1dff4ec7c878af80503141b9f37"><td class="memSeparator" colspan="2">&#160;</td></tr>
  143. <tr class="memitem:ga23a8bca00914a51542bfea13a4778186"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga23a8bca00914a51542bfea13a4778186">mediump_dvec4</a></td></tr>
  144. <tr class="memdesc:ga23a8bca00914a51542bfea13a4778186"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium double-qualifier floating-point numbers. <a href="a00900.html#ga23a8bca00914a51542bfea13a4778186">More...</a><br /></td></tr>
  145. <tr class="separator:ga23a8bca00914a51542bfea13a4778186"><td class="memSeparator" colspan="2">&#160;</td></tr>
  146. <tr class="memitem:gabc61976261c406520c7a8e4d946dc3f0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td></tr>
  147. <tr class="memdesc:gabc61976261c406520c7a8e4d946dc3f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of medium single-qualifier floating-point numbers. <a href="a00900.html#gabc61976261c406520c7a8e4d946dc3f0">More...</a><br /></td></tr>
  148. <tr class="separator:gabc61976261c406520c7a8e4d946dc3f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  149. <tr class="memitem:ga2384e263df19f1404b733016eff78fca"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td></tr>
  150. <tr class="memdesc:ga2384e263df19f1404b733016eff78fca"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of medium single-qualifier floating-point numbers. <a href="a00900.html#ga2384e263df19f1404b733016eff78fca">More...</a><br /></td></tr>
  151. <tr class="separator:ga2384e263df19f1404b733016eff78fca"><td class="memSeparator" colspan="2">&#160;</td></tr>
  152. <tr class="memitem:ga5c6978d3ffba06738416a33083853fc0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00900.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td></tr>
  153. <tr class="memdesc:ga5c6978d3ffba06738416a33083853fc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of medium single-qualifier floating-point numbers. <a href="a00900.html#ga5c6978d3ffba06738416a33083853fc0">More...</a><br /></td></tr>
  154. <tr class="separator:ga5c6978d3ffba06738416a33083853fc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  155. </table>
  156. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  157. <p>Vector types with precision qualifiers which may result in various precision in term of ULPs. </p>
  158. <p>GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.</p>
  159. <p>C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.</p>
  160. <p>None of these types make any guarantees about the actual qualifier used. </p>
  161. <h2 class="groupheader">Typedef Documentation</h2>
  162. <a id="gac6c781a85f012d77a75310a3058702c2"></a>
  163. <h2 class="memtitle"><span class="permalink"><a href="#gac6c781a85f012d77a75310a3058702c2">&#9670;&nbsp;</a></span>highp_bvec2</h2>
  164. <div class="memitem">
  165. <div class="memproto">
  166. <table class="memname">
  167. <tr>
  168. <td class="memname">typedef vec&lt; 2, bool, highp &gt; <a class="el" href="a00900.html#gac6c781a85f012d77a75310a3058702c2">highp_bvec2</a></td>
  169. </tr>
  170. </table>
  171. </div><div class="memdoc">
  172. <p>2 components vector of high qualifier bool numbers. </p>
  173. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  174. <dd>
  175. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  176. <p class="definition">Definition at line <a class="el" href="a00392_source.html#l00016">16</a> of file <a class="el" href="a00392_source.html">vector_bool2_precision.hpp</a>.</p>
  177. </div>
  178. </div>
  179. <a id="gaedb70027d89a0a405046aefda4eabaa6"></a>
  180. <h2 class="memtitle"><span class="permalink"><a href="#gaedb70027d89a0a405046aefda4eabaa6">&#9670;&nbsp;</a></span>highp_bvec3</h2>
  181. <div class="memitem">
  182. <div class="memproto">
  183. <table class="memname">
  184. <tr>
  185. <td class="memname">typedef vec&lt; 3, bool, highp &gt; <a class="el" href="a00900.html#gaedb70027d89a0a405046aefda4eabaa6">highp_bvec3</a></td>
  186. </tr>
  187. </table>
  188. </div><div class="memdoc">
  189. <p>3 components vector of high qualifier bool numbers. </p>
  190. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  191. <dd>
  192. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  193. <p class="definition">Definition at line <a class="el" href="a00398_source.html#l00016">16</a> of file <a class="el" href="a00398_source.html">vector_bool3_precision.hpp</a>.</p>
  194. </div>
  195. </div>
  196. <a id="gaee663ff64429443ab07a5327074192f6"></a>
  197. <h2 class="memtitle"><span class="permalink"><a href="#gaee663ff64429443ab07a5327074192f6">&#9670;&nbsp;</a></span>highp_bvec4</h2>
  198. <div class="memitem">
  199. <div class="memproto">
  200. <table class="memname">
  201. <tr>
  202. <td class="memname">typedef vec&lt; 4, bool, highp &gt; <a class="el" href="a00900.html#gaee663ff64429443ab07a5327074192f6">highp_bvec4</a></td>
  203. </tr>
  204. </table>
  205. </div><div class="memdoc">
  206. <p>4 components vector of high qualifier bool numbers. </p>
  207. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  208. <dd>
  209. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  210. <p class="definition">Definition at line <a class="el" href="a00404_source.html#l00016">16</a> of file <a class="el" href="a00404_source.html">vector_bool4_precision.hpp</a>.</p>
  211. </div>
  212. </div>
  213. <a id="gab98d77cca255914f5e29697fcbc2d975"></a>
  214. <h2 class="memtitle"><span class="permalink"><a href="#gab98d77cca255914f5e29697fcbc2d975">&#9670;&nbsp;</a></span>highp_dvec2</h2>
  215. <div class="memitem">
  216. <div class="memproto">
  217. <table class="memname">
  218. <tr>
  219. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00900.html#gab98d77cca255914f5e29697fcbc2d975">highp_dvec2</a></td>
  220. </tr>
  221. </table>
  222. </div><div class="memdoc">
  223. <p>2 components vector of high double-qualifier floating-point numbers. </p>
  224. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  225. <dd>
  226. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  227. <p class="definition">Definition at line <a class="el" href="a00419_source.html#l00016">16</a> of file <a class="el" href="a00419_source.html">vector_double2_precision.hpp</a>.</p>
  228. </div>
  229. </div>
  230. <a id="gab24dc20dcdc5b71282634bdbf6b70105"></a>
  231. <h2 class="memtitle"><span class="permalink"><a href="#gab24dc20dcdc5b71282634bdbf6b70105">&#9670;&nbsp;</a></span>highp_dvec3</h2>
  232. <div class="memitem">
  233. <div class="memproto">
  234. <table class="memname">
  235. <tr>
  236. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00900.html#gab24dc20dcdc5b71282634bdbf6b70105">highp_dvec3</a></td>
  237. </tr>
  238. </table>
  239. </div><div class="memdoc">
  240. <p>3 components vector of high double-qualifier floating-point numbers. </p>
  241. <p>There is no guarantee on the actual qualifier.</p>
  242. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  243. <dd>
  244. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  245. <p class="definition">Definition at line <a class="el" href="a00425_source.html#l00017">17</a> of file <a class="el" href="a00425_source.html">vector_double3_precision.hpp</a>.</p>
  246. </div>
  247. </div>
  248. <a id="gab654f4ed4a99d64a6cfc65320c2a7590"></a>
  249. <h2 class="memtitle"><span class="permalink"><a href="#gab654f4ed4a99d64a6cfc65320c2a7590">&#9670;&nbsp;</a></span>highp_dvec4</h2>
  250. <div class="memitem">
  251. <div class="memproto">
  252. <table class="memname">
  253. <tr>
  254. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00900.html#gab654f4ed4a99d64a6cfc65320c2a7590">highp_dvec4</a></td>
  255. </tr>
  256. </table>
  257. </div><div class="memdoc">
  258. <p>4 components vector of high double-qualifier floating-point numbers. </p>
  259. <p>There is no guarantee on the actual qualifier.</p>
  260. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  261. <dd>
  262. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  263. <p class="definition">Definition at line <a class="el" href="a00431_source.html#l00018">18</a> of file <a class="el" href="a00431_source.html">vector_double4_precision.hpp</a>.</p>
  264. </div>
  265. </div>
  266. <a id="gaa92c1954d71b1e7914874bd787b43d1c"></a>
  267. <h2 class="memtitle"><span class="permalink"><a href="#gaa92c1954d71b1e7914874bd787b43d1c">&#9670;&nbsp;</a></span>highp_vec2</h2>
  268. <div class="memitem">
  269. <div class="memproto">
  270. <table class="memname">
  271. <tr>
  272. <td class="memname">typedef vec&lt; 2, float, highp &gt; <a class="el" href="a00900.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td>
  273. </tr>
  274. </table>
  275. </div><div class="memdoc">
  276. <p>2 components vector of high single-qualifier floating-point numbers. </p>
  277. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  278. <dd>
  279. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  280. <p class="definition">Definition at line <a class="el" href="a00443_source.html#l00016">16</a> of file <a class="el" href="a00443_source.html">vector_float2_precision.hpp</a>.</p>
  281. </div>
  282. </div>
  283. <a id="gaca61dfaccbf2f58f2d8063a4e76b44a9"></a>
  284. <h2 class="memtitle"><span class="permalink"><a href="#gaca61dfaccbf2f58f2d8063a4e76b44a9">&#9670;&nbsp;</a></span>highp_vec3</h2>
  285. <div class="memitem">
  286. <div class="memproto">
  287. <table class="memname">
  288. <tr>
  289. <td class="memname">typedef vec&lt; 3, float, highp &gt; <a class="el" href="a00900.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td>
  290. </tr>
  291. </table>
  292. </div><div class="memdoc">
  293. <p>3 components vector of high single-qualifier floating-point numbers. </p>
  294. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  295. <dd>
  296. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  297. <p class="definition">Definition at line <a class="el" href="a00449_source.html#l00016">16</a> of file <a class="el" href="a00449_source.html">vector_float3_precision.hpp</a>.</p>
  298. </div>
  299. </div>
  300. <a id="gad281decae52948b82feb3a9db8f63a7b"></a>
  301. <h2 class="memtitle"><span class="permalink"><a href="#gad281decae52948b82feb3a9db8f63a7b">&#9670;&nbsp;</a></span>highp_vec4</h2>
  302. <div class="memitem">
  303. <div class="memproto">
  304. <table class="memname">
  305. <tr>
  306. <td class="memname">typedef vec&lt; 4, float, highp &gt; <a class="el" href="a00900.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td>
  307. </tr>
  308. </table>
  309. </div><div class="memdoc">
  310. <p>4 components vector of high single-qualifier floating-point numbers. </p>
  311. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  312. <dd>
  313. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  314. <p class="definition">Definition at line <a class="el" href="a00455_source.html#l00016">16</a> of file <a class="el" href="a00455_source.html">vector_float4_precision.hpp</a>.</p>
  315. </div>
  316. </div>
  317. <a id="ga5a5452140650988b94d5716e4d872465"></a>
  318. <h2 class="memtitle"><span class="permalink"><a href="#ga5a5452140650988b94d5716e4d872465">&#9670;&nbsp;</a></span>lowp_bvec2</h2>
  319. <div class="memitem">
  320. <div class="memproto">
  321. <table class="memname">
  322. <tr>
  323. <td class="memname">typedef vec&lt; 2, bool, lowp &gt; <a class="el" href="a00900.html#ga5a5452140650988b94d5716e4d872465">lowp_bvec2</a></td>
  324. </tr>
  325. </table>
  326. </div><div class="memdoc">
  327. <p>2 components vector of low qualifier bool numbers. </p>
  328. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  329. <dd>
  330. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  331. <p class="definition">Definition at line <a class="el" href="a00392_source.html#l00028">28</a> of file <a class="el" href="a00392_source.html">vector_bool2_precision.hpp</a>.</p>
  332. </div>
  333. </div>
  334. <a id="ga79e0922a977662a8fd39d7829be3908b"></a>
  335. <h2 class="memtitle"><span class="permalink"><a href="#ga79e0922a977662a8fd39d7829be3908b">&#9670;&nbsp;</a></span>lowp_bvec3</h2>
  336. <div class="memitem">
  337. <div class="memproto">
  338. <table class="memname">
  339. <tr>
  340. <td class="memname">typedef vec&lt; 3, bool, lowp &gt; <a class="el" href="a00900.html#ga79e0922a977662a8fd39d7829be3908b">lowp_bvec3</a></td>
  341. </tr>
  342. </table>
  343. </div><div class="memdoc">
  344. <p>3 components vector of low qualifier bool numbers. </p>
  345. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  346. <dd>
  347. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  348. <p class="definition">Definition at line <a class="el" href="a00398_source.html#l00028">28</a> of file <a class="el" href="a00398_source.html">vector_bool3_precision.hpp</a>.</p>
  349. </div>
  350. </div>
  351. <a id="ga15ac87724048ab7169bb5d3572939dd3"></a>
  352. <h2 class="memtitle"><span class="permalink"><a href="#ga15ac87724048ab7169bb5d3572939dd3">&#9670;&nbsp;</a></span>lowp_bvec4</h2>
  353. <div class="memitem">
  354. <div class="memproto">
  355. <table class="memname">
  356. <tr>
  357. <td class="memname">typedef vec&lt; 4, bool, lowp &gt; <a class="el" href="a00900.html#ga15ac87724048ab7169bb5d3572939dd3">lowp_bvec4</a></td>
  358. </tr>
  359. </table>
  360. </div><div class="memdoc">
  361. <p>4 components vector of low qualifier bool numbers. </p>
  362. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  363. <dd>
  364. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  365. <p class="definition">Definition at line <a class="el" href="a00404_source.html#l00028">28</a> of file <a class="el" href="a00404_source.html">vector_bool4_precision.hpp</a>.</p>
  366. </div>
  367. </div>
  368. <a id="ga108086730d086b7f6f7a033955dfb9c3"></a>
  369. <h2 class="memtitle"><span class="permalink"><a href="#ga108086730d086b7f6f7a033955dfb9c3">&#9670;&nbsp;</a></span>lowp_dvec2</h2>
  370. <div class="memitem">
  371. <div class="memproto">
  372. <table class="memname">
  373. <tr>
  374. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00900.html#ga108086730d086b7f6f7a033955dfb9c3">lowp_dvec2</a></td>
  375. </tr>
  376. </table>
  377. </div><div class="memdoc">
  378. <p>2 components vector of low double-qualifier floating-point numbers. </p>
  379. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  380. <dd>
  381. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  382. <p class="definition">Definition at line <a class="el" href="a00419_source.html#l00028">28</a> of file <a class="el" href="a00419_source.html">vector_double2_precision.hpp</a>.</p>
  383. </div>
  384. </div>
  385. <a id="ga42c518b2917e19ce6946a84c64a3a4b2"></a>
  386. <h2 class="memtitle"><span class="permalink"><a href="#ga42c518b2917e19ce6946a84c64a3a4b2">&#9670;&nbsp;</a></span>lowp_dvec3</h2>
  387. <div class="memitem">
  388. <div class="memproto">
  389. <table class="memname">
  390. <tr>
  391. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00900.html#ga42c518b2917e19ce6946a84c64a3a4b2">lowp_dvec3</a></td>
  392. </tr>
  393. </table>
  394. </div><div class="memdoc">
  395. <p>3 components vector of low double-qualifier floating-point numbers. </p>
  396. <p>There is no guarantee on the actual qualifier.</p>
  397. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  398. <dd>
  399. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  400. <p class="definition">Definition at line <a class="el" href="a00425_source.html#l00031">31</a> of file <a class="el" href="a00425_source.html">vector_double3_precision.hpp</a>.</p>
  401. </div>
  402. </div>
  403. <a id="ga0b4432cb8d910e406576d10d802e190d"></a>
  404. <h2 class="memtitle"><span class="permalink"><a href="#ga0b4432cb8d910e406576d10d802e190d">&#9670;&nbsp;</a></span>lowp_dvec4</h2>
  405. <div class="memitem">
  406. <div class="memproto">
  407. <table class="memname">
  408. <tr>
  409. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00900.html#ga0b4432cb8d910e406576d10d802e190d">lowp_dvec4</a></td>
  410. </tr>
  411. </table>
  412. </div><div class="memdoc">
  413. <p>4 components vector of low double-qualifier floating-point numbers. </p>
  414. <p>There is no guarantee on the actual qualifier.</p>
  415. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  416. <dd>
  417. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  418. <p class="definition">Definition at line <a class="el" href="a00431_source.html#l00032">32</a> of file <a class="el" href="a00431_source.html">vector_double4_precision.hpp</a>.</p>
  419. </div>
  420. </div>
  421. <a id="ga30e8baef5d56d5c166872a2bc00f36e9"></a>
  422. <h2 class="memtitle"><span class="permalink"><a href="#ga30e8baef5d56d5c166872a2bc00f36e9">&#9670;&nbsp;</a></span>lowp_vec2</h2>
  423. <div class="memitem">
  424. <div class="memproto">
  425. <table class="memname">
  426. <tr>
  427. <td class="memname">typedef vec&lt; 2, float, lowp &gt; <a class="el" href="a00900.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td>
  428. </tr>
  429. </table>
  430. </div><div class="memdoc">
  431. <p>2 components vector of low single-qualifier floating-point numbers. </p>
  432. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  433. <dd>
  434. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  435. <p class="definition">Definition at line <a class="el" href="a00443_source.html#l00028">28</a> of file <a class="el" href="a00443_source.html">vector_float2_precision.hpp</a>.</p>
  436. </div>
  437. </div>
  438. <a id="ga868e8e4470a3ef97c7ee3032bf90dc79"></a>
  439. <h2 class="memtitle"><span class="permalink"><a href="#ga868e8e4470a3ef97c7ee3032bf90dc79">&#9670;&nbsp;</a></span>lowp_vec3</h2>
  440. <div class="memitem">
  441. <div class="memproto">
  442. <table class="memname">
  443. <tr>
  444. <td class="memname">typedef vec&lt; 3, float, lowp &gt; <a class="el" href="a00900.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td>
  445. </tr>
  446. </table>
  447. </div><div class="memdoc">
  448. <p>3 components vector of low single-qualifier floating-point numbers. </p>
  449. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  450. <dd>
  451. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  452. <p class="definition">Definition at line <a class="el" href="a00449_source.html#l00028">28</a> of file <a class="el" href="a00449_source.html">vector_float3_precision.hpp</a>.</p>
  453. </div>
  454. </div>
  455. <a id="gace3acb313c800552a9411953eb8b2ed7"></a>
  456. <h2 class="memtitle"><span class="permalink"><a href="#gace3acb313c800552a9411953eb8b2ed7">&#9670;&nbsp;</a></span>lowp_vec4</h2>
  457. <div class="memitem">
  458. <div class="memproto">
  459. <table class="memname">
  460. <tr>
  461. <td class="memname">typedef vec&lt; 4, float, lowp &gt; <a class="el" href="a00900.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td>
  462. </tr>
  463. </table>
  464. </div><div class="memdoc">
  465. <p>4 components vector of low single-qualifier floating-point numbers. </p>
  466. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  467. <dd>
  468. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  469. <p class="definition">Definition at line <a class="el" href="a00455_source.html#l00028">28</a> of file <a class="el" href="a00455_source.html">vector_float4_precision.hpp</a>.</p>
  470. </div>
  471. </div>
  472. <a id="ga1e743764869efa9223c2bcefccedaddc"></a>
  473. <h2 class="memtitle"><span class="permalink"><a href="#ga1e743764869efa9223c2bcefccedaddc">&#9670;&nbsp;</a></span>mediump_bvec2</h2>
  474. <div class="memitem">
  475. <div class="memproto">
  476. <table class="memname">
  477. <tr>
  478. <td class="memname">typedef vec&lt; 2, bool, mediump &gt; <a class="el" href="a00900.html#ga1e743764869efa9223c2bcefccedaddc">mediump_bvec2</a></td>
  479. </tr>
  480. </table>
  481. </div><div class="memdoc">
  482. <p>2 components vector of medium qualifier bool numbers. </p>
  483. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  484. <dd>
  485. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  486. <p class="definition">Definition at line <a class="el" href="a00392_source.html#l00022">22</a> of file <a class="el" href="a00392_source.html">vector_bool2_precision.hpp</a>.</p>
  487. </div>
  488. </div>
  489. <a id="ga50c783c25082882ef00fe2e5cddba4aa"></a>
  490. <h2 class="memtitle"><span class="permalink"><a href="#ga50c783c25082882ef00fe2e5cddba4aa">&#9670;&nbsp;</a></span>mediump_bvec3</h2>
  491. <div class="memitem">
  492. <div class="memproto">
  493. <table class="memname">
  494. <tr>
  495. <td class="memname">typedef vec&lt; 3, bool, mediump &gt; <a class="el" href="a00900.html#ga50c783c25082882ef00fe2e5cddba4aa">mediump_bvec3</a></td>
  496. </tr>
  497. </table>
  498. </div><div class="memdoc">
  499. <p>3 components vector of medium qualifier bool numbers. </p>
  500. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  501. <dd>
  502. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  503. <p class="definition">Definition at line <a class="el" href="a00398_source.html#l00022">22</a> of file <a class="el" href="a00398_source.html">vector_bool3_precision.hpp</a>.</p>
  504. </div>
  505. </div>
  506. <a id="ga0be2c682258604a35004f088782a9645"></a>
  507. <h2 class="memtitle"><span class="permalink"><a href="#ga0be2c682258604a35004f088782a9645">&#9670;&nbsp;</a></span>mediump_bvec4</h2>
  508. <div class="memitem">
  509. <div class="memproto">
  510. <table class="memname">
  511. <tr>
  512. <td class="memname">typedef vec&lt; 4, bool, mediump &gt; <a class="el" href="a00900.html#ga0be2c682258604a35004f088782a9645">mediump_bvec4</a></td>
  513. </tr>
  514. </table>
  515. </div><div class="memdoc">
  516. <p>4 components vector of medium qualifier bool numbers. </p>
  517. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  518. <dd>
  519. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  520. <p class="definition">Definition at line <a class="el" href="a00404_source.html#l00022">22</a> of file <a class="el" href="a00404_source.html">vector_bool4_precision.hpp</a>.</p>
  521. </div>
  522. </div>
  523. <a id="ga2f4f6e9a69a0281d06940fd0990cafc3"></a>
  524. <h2 class="memtitle"><span class="permalink"><a href="#ga2f4f6e9a69a0281d06940fd0990cafc3">&#9670;&nbsp;</a></span>mediump_dvec2</h2>
  525. <div class="memitem">
  526. <div class="memproto">
  527. <table class="memname">
  528. <tr>
  529. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00900.html#ga2f4f6e9a69a0281d06940fd0990cafc3">mediump_dvec2</a></td>
  530. </tr>
  531. </table>
  532. </div><div class="memdoc">
  533. <p>2 components vector of medium double-qualifier floating-point numbers. </p>
  534. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  535. <dd>
  536. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  537. <p class="definition">Definition at line <a class="el" href="a00419_source.html#l00022">22</a> of file <a class="el" href="a00419_source.html">vector_double2_precision.hpp</a>.</p>
  538. </div>
  539. </div>
  540. <a id="ga61c3b1dff4ec7c878af80503141b9f37"></a>
  541. <h2 class="memtitle"><span class="permalink"><a href="#ga61c3b1dff4ec7c878af80503141b9f37">&#9670;&nbsp;</a></span>mediump_dvec3</h2>
  542. <div class="memitem">
  543. <div class="memproto">
  544. <table class="memname">
  545. <tr>
  546. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00900.html#ga61c3b1dff4ec7c878af80503141b9f37">mediump_dvec3</a></td>
  547. </tr>
  548. </table>
  549. </div><div class="memdoc">
  550. <p>3 components vector of medium double-qualifier floating-point numbers. </p>
  551. <p>There is no guarantee on the actual qualifier.</p>
  552. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  553. <dd>
  554. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  555. <p class="definition">Definition at line <a class="el" href="a00425_source.html#l00024">24</a> of file <a class="el" href="a00425_source.html">vector_double3_precision.hpp</a>.</p>
  556. </div>
  557. </div>
  558. <a id="ga23a8bca00914a51542bfea13a4778186"></a>
  559. <h2 class="memtitle"><span class="permalink"><a href="#ga23a8bca00914a51542bfea13a4778186">&#9670;&nbsp;</a></span>mediump_dvec4</h2>
  560. <div class="memitem">
  561. <div class="memproto">
  562. <table class="memname">
  563. <tr>
  564. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00922.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00900.html#ga23a8bca00914a51542bfea13a4778186">mediump_dvec4</a></td>
  565. </tr>
  566. </table>
  567. </div><div class="memdoc">
  568. <p>4 components vector of medium double-qualifier floating-point numbers. </p>
  569. <p>There is no guarantee on the actual qualifier.</p>
  570. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  571. <dd>
  572. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  573. <p class="definition">Definition at line <a class="el" href="a00431_source.html#l00025">25</a> of file <a class="el" href="a00431_source.html">vector_double4_precision.hpp</a>.</p>
  574. </div>
  575. </div>
  576. <a id="gabc61976261c406520c7a8e4d946dc3f0"></a>
  577. <h2 class="memtitle"><span class="permalink"><a href="#gabc61976261c406520c7a8e4d946dc3f0">&#9670;&nbsp;</a></span>mediump_vec2</h2>
  578. <div class="memitem">
  579. <div class="memproto">
  580. <table class="memname">
  581. <tr>
  582. <td class="memname">typedef vec&lt; 2, float, mediump &gt; <a class="el" href="a00900.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td>
  583. </tr>
  584. </table>
  585. </div><div class="memdoc">
  586. <p>2 components vector of medium single-qualifier floating-point numbers. </p>
  587. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  588. <dd>
  589. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  590. <p class="definition">Definition at line <a class="el" href="a00443_source.html#l00022">22</a> of file <a class="el" href="a00443_source.html">vector_float2_precision.hpp</a>.</p>
  591. </div>
  592. </div>
  593. <a id="ga2384e263df19f1404b733016eff78fca"></a>
  594. <h2 class="memtitle"><span class="permalink"><a href="#ga2384e263df19f1404b733016eff78fca">&#9670;&nbsp;</a></span>mediump_vec3</h2>
  595. <div class="memitem">
  596. <div class="memproto">
  597. <table class="memname">
  598. <tr>
  599. <td class="memname">typedef vec&lt; 3, float, mediump &gt; <a class="el" href="a00900.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td>
  600. </tr>
  601. </table>
  602. </div><div class="memdoc">
  603. <p>3 components vector of medium single-qualifier floating-point numbers. </p>
  604. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  605. <dd>
  606. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  607. <p class="definition">Definition at line <a class="el" href="a00449_source.html#l00022">22</a> of file <a class="el" href="a00449_source.html">vector_float3_precision.hpp</a>.</p>
  608. </div>
  609. </div>
  610. <a id="ga5c6978d3ffba06738416a33083853fc0"></a>
  611. <h2 class="memtitle"><span class="permalink"><a href="#ga5c6978d3ffba06738416a33083853fc0">&#9670;&nbsp;</a></span>mediump_vec4</h2>
  612. <div class="memitem">
  613. <div class="memproto">
  614. <table class="memname">
  615. <tr>
  616. <td class="memname">typedef vec&lt; 4, float, mediump &gt; <a class="el" href="a00900.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td>
  617. </tr>
  618. </table>
  619. </div><div class="memdoc">
  620. <p>4 components vector of medium single-qualifier floating-point numbers. </p>
  621. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
  622. <dd>
  623. <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
  624. <p class="definition">Definition at line <a class="el" href="a00455_source.html#l00022">22</a> of file <a class="el" href="a00455_source.html">vector_float4_precision.hpp</a>.</p>
  625. </div>
  626. </div>
  627. </div><!-- contents -->
  628. <!-- start footer part -->
  629. <hr class="footer"/><address class="footer"><small>
  630. Generated by &#160;<a href="http://www.doxygen.org/index.html">
  631. <img class="footer" src="doxygen.png" alt="doxygen"/>
  632. </a> 1.8.18
  633. </small></address>
  634. </body>
  635. </html>