core_force_intrinsics.cpp 11 KB

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  1. #ifndef GLM_FORCE_INTRINSICS
  2. # define GLM_FORCE_INTRINSICS
  3. #endif//GLM_FORCE_INTRINSICS
  4. #define GLM_FORCE_SWIZZLE
  5. #include <glm/ext/scalar_constants.hpp>
  6. #include <glm/ext/vector_relational.hpp>
  7. #include <glm/vector_relational.hpp>
  8. #include <glm/vec2.hpp>
  9. #include <glm/vec3.hpp>
  10. #include <glm/vec4.hpp>
  11. #include <ctime>
  12. #include <vector>
  13. static int test_vec4_ctor()
  14. {
  15. int Error = 0;
  16. {
  17. glm::ivec4 A(1, 2, 3, 4);
  18. glm::ivec4 B(A);
  19. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  20. }
  21. {
  22. // Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
  23. // Error += std::is_trivially_copy_assignable<glm::vec4>::value ? 0 : 1;
  24. Error += std::is_trivially_copyable<glm::vec4>::value ? 0 : 1;
  25. Error += std::is_trivially_copyable<glm::dvec4>::value ? 0 : 1;
  26. Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
  27. Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
  28. Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
  29. }
  30. {
  31. glm::vec4 a{ 0, 1, 2, 3 };
  32. Error += glm::all(glm::equal(a, glm::vec4(0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
  33. std::vector<glm::vec4> v = {
  34. {0, 1, 2, 3},
  35. {4, 5, 6, 7},
  36. {8, 9, 0, 1}};
  37. Error += glm::all(glm::equal(v[0], glm::vec4(0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
  38. Error += glm::all(glm::equal(v[1], glm::vec4(4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
  39. Error += glm::all(glm::equal(v[2], glm::vec4(8, 9, 0, 1), glm::epsilon<float>())) ? 0 : 1;
  40. }
  41. {
  42. glm::dvec4 a{ 0, 1, 2, 3 };
  43. Error += glm::all(glm::equal(a, glm::dvec4(0, 1, 2, 3), glm::epsilon<double>())) ? 0 : 1;
  44. std::vector<glm::dvec4> v = {
  45. {0, 1, 2, 3},
  46. {4, 5, 6, 7},
  47. {8, 9, 0, 1}};
  48. Error += glm::all(glm::equal(v[0], glm::dvec4(0, 1, 2, 3), glm::epsilon<double>())) ? 0 : 1;
  49. Error += glm::all(glm::equal(v[1], glm::dvec4(4, 5, 6, 7), glm::epsilon<double>())) ? 0 : 1;
  50. Error += glm::all(glm::equal(v[2], glm::dvec4(8, 9, 0, 1), glm::epsilon<double>())) ? 0 : 1;
  51. }
  52. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  53. {
  54. glm::ivec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
  55. glm::ivec4 B = A.xyzw;
  56. glm::ivec4 C(A.xyzw);
  57. glm::ivec4 D(A.xyzw());
  58. glm::ivec4 E(A.x, A.yzw);
  59. glm::ivec4 F(A.x, A.yzw());
  60. glm::ivec4 G(A.xyz, A.w);
  61. glm::ivec4 H(A.xyz(), A.w);
  62. glm::ivec4 I(A.xy, A.zw);
  63. glm::ivec4 J(A.xy(), A.zw());
  64. glm::ivec4 K(A.x, A.y, A.zw);
  65. glm::ivec4 L(A.x, A.yz, A.w);
  66. glm::ivec4 M(A.xy, A.z, A.w);
  67. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  68. Error += glm::all(glm::equal(A, C)) ? 0 : 1;
  69. Error += glm::all(glm::equal(A, D)) ? 0 : 1;
  70. Error += glm::all(glm::equal(A, E)) ? 0 : 1;
  71. Error += glm::all(glm::equal(A, F)) ? 0 : 1;
  72. Error += glm::all(glm::equal(A, G)) ? 0 : 1;
  73. Error += glm::all(glm::equal(A, H)) ? 0 : 1;
  74. Error += glm::all(glm::equal(A, I)) ? 0 : 1;
  75. Error += glm::all(glm::equal(A, J)) ? 0 : 1;
  76. Error += glm::all(glm::equal(A, K)) ? 0 : 1;
  77. Error += glm::all(glm::equal(A, L)) ? 0 : 1;
  78. Error += glm::all(glm::equal(A, M)) ? 0 : 1;
  79. }
  80. # endif
  81. # if GLM_CONFIG_SWIZZLE
  82. {
  83. glm::ivec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
  84. glm::ivec4 B = A.xyzw();
  85. glm::ivec4 C(A.xyzw());
  86. glm::ivec4 D(A.xyzw());
  87. glm::ivec4 E(A.x, A.yzw());
  88. glm::ivec4 F(A.x, A.yzw());
  89. glm::ivec4 G(A.xyz(), A.w);
  90. glm::ivec4 H(A.xyz(), A.w);
  91. glm::ivec4 I(A.xy(), A.zw());
  92. glm::ivec4 J(A.xy(), A.zw());
  93. glm::ivec4 K(A.x, A.y, A.zw());
  94. glm::ivec4 L(A.x, A.yz(), A.w);
  95. glm::ivec4 M(A.xy(), A.z, A.w);
  96. Error += glm::all(glm::equal(A, B)) ? 0 : 1;
  97. Error += glm::all(glm::equal(A, C)) ? 0 : 1;
  98. Error += glm::all(glm::equal(A, D)) ? 0 : 1;
  99. Error += glm::all(glm::equal(A, E)) ? 0 : 1;
  100. Error += glm::all(glm::equal(A, F)) ? 0 : 1;
  101. Error += glm::all(glm::equal(A, G)) ? 0 : 1;
  102. Error += glm::all(glm::equal(A, H)) ? 0 : 1;
  103. Error += glm::all(glm::equal(A, I)) ? 0 : 1;
  104. Error += glm::all(glm::equal(A, J)) ? 0 : 1;
  105. Error += glm::all(glm::equal(A, K)) ? 0 : 1;
  106. Error += glm::all(glm::equal(A, L)) ? 0 : 1;
  107. Error += glm::all(glm::equal(A, M)) ? 0 : 1;
  108. }
  109. # endif//GLM_CONFIG_SWIZZLE
  110. {
  111. glm::ivec4 A(1);
  112. glm::ivec4 B(1, 1, 1, 1);
  113. Error += A == B ? 0 : 1;
  114. }
  115. {
  116. std::vector<glm::ivec4> Tests;
  117. Tests.push_back(glm::ivec4(glm::ivec2(1, 2), 3, 4));
  118. Tests.push_back(glm::ivec4(1, glm::ivec2(2, 3), 4));
  119. Tests.push_back(glm::ivec4(1, 2, glm::ivec2(3, 4)));
  120. Tests.push_back(glm::ivec4(glm::ivec3(1, 2, 3), 4));
  121. Tests.push_back(glm::ivec4(1, glm::ivec3(2, 3, 4)));
  122. Tests.push_back(glm::ivec4(glm::ivec2(1, 2), glm::ivec2(3, 4)));
  123. Tests.push_back(glm::ivec4(1, 2, 3, 4));
  124. Tests.push_back(glm::ivec4(glm::ivec4(1, 2, 3, 4)));
  125. for(std::size_t i = 0; i < Tests.size(); ++i)
  126. Error += Tests[i] == glm::ivec4(1, 2, 3, 4) ? 0 : 1;
  127. }
  128. return Error;
  129. }
  130. static int test_bvec4_ctor()
  131. {
  132. int Error = 0;
  133. glm::bvec4 A(true);
  134. glm::bvec4 B(true);
  135. glm::bvec4 C(false);
  136. glm::bvec4 D = A && B;
  137. glm::bvec4 E = A && C;
  138. glm::bvec4 F = A || C;
  139. Error += (D == A) ? 0 : 1;
  140. Error += (E == C) ? 0 : 1;
  141. Error += (F == A) ? 0 : 1;
  142. bool G = A == C;
  143. bool H = A != C;
  144. Error += !G ? 0 : 1;
  145. Error += H ? 0 : 1;
  146. return Error;
  147. }
  148. static int test_vec4_operators()
  149. {
  150. int Error = 0;
  151. {
  152. glm::ivec4 A(1);
  153. glm::ivec4 B(1);
  154. bool R = A != B;
  155. bool S = A == B;
  156. Error += (S && !R) ? 0 : 1;
  157. }
  158. {
  159. glm::vec4 const A(1.0f, 2.0f, 3.0f, 4.0f);
  160. glm::vec4 const B(4.0f, 5.0f, 6.0f, 7.0f);
  161. glm::vec4 const C = A + B;
  162. Error += glm::all(glm::equal(C, glm::vec4(5, 7, 9, 11), 0.001f)) ? 0 : 1;
  163. glm::vec4 D = B - A;
  164. Error += glm::all(glm::equal(D, glm::vec4(3, 3, 3, 3), 0.001f)) ? 0 : 1;
  165. glm::vec4 E = A * B;
  166. Error += glm::all(glm::equal(E, glm::vec4(4, 10, 18, 28), 0.001f)) ? 0 : 1;
  167. glm::vec4 F = B / A;
  168. Error += glm::all(glm::equal(F, glm::vec4(4, 2.5, 2, 7.0f / 4.0f), 0.001f)) ? 0 : 1;
  169. glm::vec4 G = A + 1.0f;
  170. Error += glm::all(glm::equal(G, glm::vec4(2, 3, 4, 5), 0.001f)) ? 0 : 1;
  171. glm::vec4 H = B - 1.0f;
  172. Error += glm::all(glm::equal(H, glm::vec4(3, 4, 5, 6), 0.001f)) ? 0 : 1;
  173. glm::vec4 I = A * 2.0f;
  174. Error += glm::all(glm::equal(I, glm::vec4(2, 4, 6, 8), 0.001f)) ? 0 : 1;
  175. glm::vec4 J = B / 2.0f;
  176. Error += glm::all(glm::equal(J, glm::vec4(2, 2.5, 3, 3.5), 0.001f)) ? 0 : 1;
  177. glm::vec4 K = 1.0f + A;
  178. Error += glm::all(glm::equal(K, glm::vec4(2, 3, 4, 5), 0.001f)) ? 0 : 1;
  179. glm::vec4 L = 1.0f - B;
  180. Error += glm::all(glm::equal(L, glm::vec4(-3, -4, -5, -6), 0.001f)) ? 0 : 1;
  181. glm::vec4 M = 2.0f * A;
  182. Error += glm::all(glm::equal(M, glm::vec4(2, 4, 6, 8), 0.001f)) ? 0 : 1;
  183. glm::vec4 const N = 2.0f / B;
  184. Error += glm::all(glm::equal(N, glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0), 0.0001f)) ? 0 : 1;
  185. }
  186. {
  187. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  188. glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  189. A += B;
  190. Error += A == glm::ivec4(5, 7, 9, 11) ? 0 : 1;
  191. A += 1;
  192. Error += A == glm::ivec4(6, 8, 10, 12) ? 0 : 1;
  193. }
  194. {
  195. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  196. glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  197. B -= A;
  198. Error += B == glm::ivec4(3, 3, 3, 3) ? 0 : 1;
  199. B -= 1;
  200. Error += B == glm::ivec4(2, 2, 2, 2) ? 0 : 1;
  201. }
  202. {
  203. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  204. glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
  205. A *= B;
  206. Error += A == glm::ivec4(4, 10, 18, 28) ? 0 : 1;
  207. A *= 2;
  208. Error += A == glm::ivec4(8, 20, 36, 56) ? 0 : 1;
  209. }
  210. {
  211. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  212. glm::ivec4 B(4.0f, 4.0f, 6.0f, 8.0f);
  213. B /= A;
  214. Error += B == glm::ivec4(4, 2, 2, 2) ? 0 : 1;
  215. B /= 2;
  216. Error += B == glm::ivec4(2, 1, 1, 1) ? 0 : 1;
  217. }
  218. {
  219. glm::ivec4 B(2);
  220. B /= B.y;
  221. Error += B == glm::ivec4(1) ? 0 : 1;
  222. }
  223. {
  224. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  225. glm::ivec4 B = -A;
  226. Error += B == glm::ivec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
  227. }
  228. {
  229. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  230. glm::ivec4 B = --A;
  231. Error += B == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
  232. }
  233. {
  234. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  235. glm::ivec4 B = A--;
  236. Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
  237. Error += A == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
  238. }
  239. {
  240. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  241. glm::ivec4 B = ++A;
  242. Error += B == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
  243. }
  244. {
  245. glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
  246. glm::ivec4 B = A++;
  247. Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
  248. Error += A == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
  249. }
  250. return Error;
  251. }
  252. static int test_vec4_equal()
  253. {
  254. int Error = 0;
  255. {
  256. glm::uvec4 A(1, 2, 3, 4);
  257. Error += (A == glm::uvec4(1, 2, 3, 4)) ? 0 : 1;
  258. Error += (A != glm::uvec4(1, 2, 3, 4)) ? 1 : 0;
  259. }
  260. {
  261. glm::ivec4 A(1, 2, 3, 4);
  262. Error += (A == glm::ivec4(1, 2, 3, 4)) ? 0 : 1;
  263. Error += (A != glm::ivec4(1, 2, 3, 4)) ? 1 : 0;
  264. }
  265. return Error;
  266. }
  267. static int test_vec4_size()
  268. {
  269. int Error = 0;
  270. Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1;
  271. Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1;
  272. Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
  273. Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1;
  274. Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1;
  275. Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1;
  276. Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
  277. Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1;
  278. Error += glm::vec4().length() == 4 ? 0 : 1;
  279. Error += glm::dvec4().length() == 4 ? 0 : 1;
  280. return Error;
  281. }
  282. static int test_vec4_swizzle_partial()
  283. {
  284. int Error = 0;
  285. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  286. glm::ivec4 A(1, 2, 3, 4);
  287. {
  288. glm::ivec4 B(A.xy, A.zw);
  289. Error += A == B ? 0 : 1;
  290. }
  291. {
  292. glm::ivec4 B(A.xy, 3, 4);
  293. Error += A == B ? 0 : 1;
  294. }
  295. {
  296. glm::ivec4 B(1, A.yz, 4);
  297. Error += A == B ? 0 : 1;
  298. }
  299. {
  300. glm::ivec4 B(1, 2, A.zw);
  301. Error += A == B ? 0 : 1;
  302. }
  303. {
  304. glm::ivec4 B(A.xyz, 4);
  305. Error += A == B ? 0 : 1;
  306. }
  307. {
  308. glm::ivec4 B(1, A.yzw);
  309. Error += A == B ? 0 : 1;
  310. }
  311. # endif
  312. return Error;
  313. }
  314. static int test_operator_increment()
  315. {
  316. int Error(0);
  317. glm::ivec4 v0(1);
  318. glm::ivec4 v1(v0);
  319. glm::ivec4 v2(v0);
  320. glm::ivec4 v3 = ++v1;
  321. glm::ivec4 v4 = v2++;
  322. Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
  323. Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
  324. Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
  325. int i0(1);
  326. int i1(i0);
  327. int i2(i0);
  328. int i3 = ++i1;
  329. int i4 = i2++;
  330. Error += i0 == i4 ? 0 : 1;
  331. Error += i1 == i2 ? 0 : 1;
  332. Error += i1 == i3 ? 0 : 1;
  333. return Error;
  334. }
  335. static int test_vec4_simd()
  336. {
  337. int Error = 0;
  338. glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock());
  339. glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock());
  340. glm::vec4 const c(b * a);
  341. glm::vec4 const d(a + c);
  342. Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1;
  343. return Error;
  344. }
  345. int main()
  346. {
  347. int Error = 0;
  348. Error += test_vec4_ctor();
  349. Error += test_bvec4_ctor();
  350. Error += test_vec4_size();
  351. Error += test_vec4_operators();
  352. Error += test_vec4_equal();
  353. Error += test_vec4_swizzle_partial();
  354. Error += test_vec4_simd();
  355. Error += test_operator_increment();
  356. return Error;
  357. }