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- #define GLM_FORCE_INLINE
- #define GLM_PRECISION_HIGHP_FLOAT
- #include <glm/glm.hpp>
- #include <glm/ext.hpp>
- static int test_mat()
- {
- int Error = 0;
- Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1;
- Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1;
- Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1;
- Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1;
- Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1;
- Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1;
- Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1;
- Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1;
- Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1;
- Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1;
- Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1;
- Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1;
- return Error;
- }
- static int test_vec()
- {
- int Error = 0;
- Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1;
- Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1;
- Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
- return Error;
- }
- static int test_dvec()
- {
- int Error = 0;
-
- Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1;
- Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1;
- Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
-
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_mat();
- Error += test_vec();
- Error += test_dvec();
-
- return Error;
- }
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