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- #include <glm/ext/quaternion_trigonometric.hpp>
- #include <glm/ext/quaternion_float.hpp>
- #include <glm/ext/vector_relational.hpp>
- #include <glm/ext/scalar_relational.hpp>
- float const Epsilon = 0.001f;
- static int test_angle()
- {
- int Error = 0;
- {
- glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
- float const A = glm::degrees(glm::angle(Q));
- Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
- }
- {
- glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
- float const A = glm::degrees(glm::angle(Q));
- Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
- }
- {
- glm::quat const Q = glm::angleAxis(glm::two_pi<float>() - 1.0f, glm::vec3(1, 0, 0));
- float const A = glm::angle(Q);
- Error += glm::equal(A, 1.0f, Epsilon) ? 1 : 0;
- }
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_angle();
- return Error;
- }
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