gtc_noise.cpp 2.7 KB

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  1. #define GLM_ENABLE_EXPERIMENTAL
  2. #include <glm/gtc/noise.hpp>
  3. #include <glm/gtc/type_precision.hpp>
  4. #include <glm/gtx/raw_data.hpp>
  5. static int test_simplex_float()
  6. {
  7. int Error = 0;
  8. glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::vec2(0.f, 0.f))) * 255.f));
  9. glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
  10. glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
  11. return Error;
  12. }
  13. static int test_simplex_double()
  14. {
  15. int Error = 0;
  16. glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::dvec2(0.f, 0.f))) * 255.));
  17. glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::dvec3(0.f, 0.f, 0.f))) * 255.));
  18. glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.));
  19. return Error;
  20. }
  21. static int test_perlin_float()
  22. {
  23. int Error = 0;
  24. glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f))) * 255.f));
  25. glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
  26. glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
  27. return Error;
  28. }
  29. static int test_perlin_double()
  30. {
  31. int Error = 0;
  32. glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f))) * 255.));
  33. glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f))) * 255.));
  34. glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.));
  35. return Error;
  36. }
  37. static int test_perlin_pedioric_float()
  38. {
  39. int Error = 0;
  40. glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f), glm::vec2(2.0f))) * 255.f));
  41. glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f), glm::vec3(2.0f))) * 255.f));
  42. glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f), glm::vec4(2.0f))) * 255.f));
  43. return Error;
  44. }
  45. static int test_perlin_pedioric_double()
  46. {
  47. int Error = 0;
  48. glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f), glm::dvec2(2.0))) * 255.));
  49. glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f), glm::dvec3(2.0))) * 255.));
  50. glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f), glm::dvec4(2.0))) * 255.));
  51. return Error;
  52. }
  53. int main()
  54. {
  55. int Error = 0;
  56. Error += test_simplex_float();
  57. Error += test_simplex_double();
  58. Error += test_perlin_float();
  59. Error += test_perlin_double();
  60. Error += test_perlin_pedioric_float();
  61. Error += test_perlin_pedioric_double();
  62. return Error;
  63. }