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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/iteration.hpp>
- #include <iterator>
- #include <algorithm>
- #include <numeric>
- #include <glm/glm.hpp>
- #include <glm/gtx/quaternion.hpp>
- // Testing if adl works if it doesn't a compiler error is generated
- // Note all usages of glm::begin,glm::end,glm::rbegin,glm::rend
- // in this file is via adl
- template<typename T>
- void begin(T) {}
- template<typename T>
- void rbegin(T) {}
- template<typename T>
- void end(T) {}
- template<typename T>
- void rend(T) {}
- template<typename T>
- std::ptrdiff_t get_iter_distance() {
- T t = T(); // needed for const initializing
- return std::distance(begin(t), end(t));
- }
- template<typename T>
- std::ptrdiff_t get_rev_iter_distance() {
- T t = T(); // needed for const initializing
- return std::distance(rbegin(t), rend(t));
- }
- template<typename GenTypc>
- int rangedSumComp(GenTypc& genType, int compsum) {
- int Error = 0;
- #if defined(__cpp_range_based_for)
- #if __cpp_range_based_for >= 200907L
- {
- int sum = 0;
- for (const int& elem : genType)
- sum += elem;
- Error += sum != compsum;
- }
- #endif
- #endif
- {
- int sum = 0;
- for (const int* it = begin(genType); it != end(genType); ++it)
- sum += *it;
- Error += sum != compsum;
- }
- {
- int sum = 0;
- for (std::reverse_iterator<const int*> it = rbegin(genType); it != rend(genType); ++it)
- sum += *it;
- Error += sum != compsum;
- }
- return Error;
- }
- template<glm::length_t L>
- int sumVec() {
- glm::vec<L, int> v;
- int sumManual = 0;
- for (int i = 0; i < L; ++i) {
- v[i] = i;
- sumManual += i;
- }
- glm::vec<L, int> const cv = v;
- return (sumManual != std::accumulate(begin(v), end(v), 0))
- + (sumManual != std::accumulate(begin(cv), end(cv), 0))
- + (sumManual != std::accumulate(rbegin(v), rend(v), 0))
- + (sumManual != std::accumulate(rbegin(cv), rend(cv), 0))
- + rangedSumComp(v, sumManual)
- + rangedSumComp(cv, sumManual);
- }
- template<glm::length_t C, glm::length_t R>
- int sumMat() {
- glm::mat<C, R, int> m;
- int sumManual = 0;
- for (int i = 0; i < C; ++i) {
- for (int j = 0; j < R; ++j) {
- m[i][j] = i * j;
- sumManual += i * j;
- }
- }
- glm::mat<C, R, int> const cm = m;
- return (sumManual != std::accumulate(begin(m), end(m), 0))
- + (sumManual != std::accumulate(begin(cm), end(cm), 0))
- + (sumManual != std::accumulate(rbegin(m), rend(m), 0))
- + (sumManual != std::accumulate(rbegin(cm), rend(cm), 0))
- + rangedSumComp(m, sumManual)
- + rangedSumComp(cm, sumManual);
- }
- static int sumQuat() {
- glm::qua<int> q(0, 1, 2, 3);
- glm::qua<int> const cq(0, 1, 2, 3);
- const int sumManual = (0 + 1 + 2 + 3);
- return (sumManual != std::accumulate(begin(q), end(q), 0))
- + (sumManual != std::accumulate(begin(cq), end(cq), 0))
- + (sumManual != std::accumulate(rbegin(q), rend(q), 0))
- + (sumManual != std::accumulate(rbegin(cq), rend(cq), 0))
- + rangedSumComp(q, sumManual)
- + rangedSumComp(cq, sumManual);
- }
- int main()
- {
- int Error = 0;
- Error += (1 != get_iter_distance<glm::vec1>());
- Error += (2 != get_iter_distance<glm::vec2>());
- Error += (3 != get_iter_distance<glm::vec3>());
- Error += (4 != get_iter_distance<glm::vec4>());
- Error += (1 != get_iter_distance<const glm::vec1>());
- Error += (2 != get_iter_distance<const glm::vec2>());
- Error += (3 != get_iter_distance<const glm::vec3>());
- Error += (4 != get_iter_distance<const glm::vec4>());
- Error += (4 != get_iter_distance<glm::quat>());
- Error += (4 != get_iter_distance<const glm::quat>());
- Error += (2 * 2 != get_iter_distance<glm::mat2x2>());
- Error += (2 * 3 != get_iter_distance<glm::mat2x3>());
- Error += (2 * 4 != get_iter_distance<glm::mat2x4>());
- Error += (2 * 2 != get_iter_distance<const glm::mat2x2>());
- Error += (2 * 3 != get_iter_distance<const glm::mat2x3>());
- Error += (2 * 4 != get_iter_distance<const glm::mat2x4>());
- Error += (3 * 2 != get_iter_distance<glm::mat3x2>());
- Error += (3 * 3 != get_iter_distance<glm::mat3x3>());
- Error += (3 * 4 != get_iter_distance<glm::mat3x4>());
- Error += (3 * 2 != get_iter_distance<const glm::mat3x2>());
- Error += (3 * 3 != get_iter_distance<const glm::mat3x3>());
- Error += (3 * 4 != get_iter_distance<const glm::mat3x4>());
- Error += (4 * 2 != get_iter_distance<glm::mat4x2>());
- Error += (4 * 3 != get_iter_distance<glm::mat4x3>());
- Error += (4 * 4 != get_iter_distance<glm::mat4x4>());
- Error += (4 * 2 != get_iter_distance<const glm::mat4x2>());
- Error += (4 * 3 != get_iter_distance<const glm::mat4x3>());
- Error += (4 * 4 != get_iter_distance<const glm::mat4x4>());
- Error += (1 != get_rev_iter_distance<glm::vec1>());
- Error += (2 != get_rev_iter_distance<glm::vec2>());
- Error += (3 != get_rev_iter_distance<glm::vec3>());
- Error += (4 != get_rev_iter_distance<glm::vec4>());
- Error += (1 != get_rev_iter_distance<const glm::vec1>());
- Error += (2 != get_rev_iter_distance<const glm::vec2>());
- Error += (3 != get_rev_iter_distance<const glm::vec3>());
- Error += (4 != get_rev_iter_distance<const glm::vec4>());
- Error += (4 != get_rev_iter_distance<glm::quat>());
- Error += (4 != get_rev_iter_distance<const glm::quat>());
- Error += (2 * 2 != get_rev_iter_distance<glm::mat2x2>());
- Error += (2 * 3 != get_rev_iter_distance<glm::mat2x3>());
- Error += (2 * 4 != get_rev_iter_distance<glm::mat2x4>());
- Error += (2 * 2 != get_rev_iter_distance<const glm::mat2x2>());
- Error += (2 * 3 != get_rev_iter_distance<const glm::mat2x3>());
- Error += (2 * 4 != get_rev_iter_distance<const glm::mat2x4>());
- Error += (3 * 2 != get_rev_iter_distance<glm::mat3x2>());
- Error += (3 * 3 != get_rev_iter_distance<glm::mat3x3>());
- Error += (3 * 4 != get_rev_iter_distance<glm::mat3x4>());
- Error += (3 * 2 != get_rev_iter_distance<const glm::mat3x2>());
- Error += (3 * 3 != get_rev_iter_distance<const glm::mat3x3>());
- Error += (3 * 4 != get_rev_iter_distance<const glm::mat3x4>());
- Error += (4 * 2 != get_rev_iter_distance<glm::mat4x2>());
- Error += (4 * 3 != get_rev_iter_distance<glm::mat4x3>());
- Error += (4 * 4 != get_rev_iter_distance<glm::mat4x4>());
- Error += (4 * 2 != get_rev_iter_distance<const glm::mat4x2>());
- Error += (4 * 3 != get_rev_iter_distance<const glm::mat4x3>());
- Error += (4 * 4 != get_rev_iter_distance<const glm::mat4x4>());
- Error += sumVec<1>();
- Error += sumVec<2>();
- Error += sumVec<3>();
- Error += sumVec<4>();
- Error += sumMat<2, 2>();
- Error += sumMat<2, 3>();
- Error += sumMat<2, 4>();
- Error += sumMat<3, 2>();
- Error += sumMat<3, 3>();
- Error += sumMat<3, 4>();
- Error += sumMat<4, 2>();
- Error += sumMat<4, 3>();
- Error += sumMat<4, 4>();
- Error += sumQuat();
- return Error;
- }
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