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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/matrix_decompose.hpp>
- #include <glm/ext/matrix_relational.hpp>
- #include <glm/ext/matrix_transform.hpp>
- #include <glm/ext/scalar_constants.hpp>
- static int test_identity() {
- int Error = 0;
- glm::mat4 Matrix(1);
- glm::vec3 Scale;
- glm::quat Orientation;
- glm::vec3 Translation;
- glm::vec3 Skew(1);
- glm::vec4 Perspective(1);
- glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
- glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
- Error += glm::all(glm::equal(Matrix, Out, glm::epsilon<float>())) ? 0 : 1;
- return Error;
- }
- static int test_scale_translate() {
- int Error = 0;
- glm::vec3 const T(2.0f);
- glm::vec3 const S(2.0f);
- glm::mat4 Matrix = glm::translate(glm::scale(glm::mat4(1), S), T);
- glm::vec3 Scale(2);
- glm::quat Orientation;
- glm::vec3 Translation(2);
- glm::vec3 Skew(1);
- glm::vec4 Perspective(1);
- glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective);
- glm::mat4 Out = glm::recompose(Scale, Orientation, Translation, Skew, Perspective);
- Error += glm::all(glm::equal(Matrix, Out, glm::epsilon<float>())) ? 0 : 1;
- return Error;
- }
- int main()
- {
- int Error = 0;
- Error += test_identity();
- Error += test_scale_translate();
- return Error;
- }
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