gtx_matrix_interpolation.cpp 4.3 KB

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  1. #define GLM_ENABLE_EXPERIMENTAL
  2. #include <glm/gtc/quaternion.hpp>
  3. #include <glm/gtx/component_wise.hpp>
  4. #include <glm/gtx/matrix_interpolation.hpp>
  5. #include <iostream>
  6. #include <limits>
  7. #include <math.h>
  8. static int test_axisAngle()
  9. {
  10. int Error = 0;
  11. glm::mat4 m1(-0.9946f, 0.0f, -0.104531f, 0.0f,
  12. 0.0f, 1.0f, 0.0f, 0.0f,
  13. 0.104531f, 0.0f, -0.9946f, 0.0f,
  14. 0.0f, 0.0f, 0.0f, 1.0f);
  15. glm::mat4 m2(-0.992624f, 0.0f, -0.121874f, 0.0f,
  16. 0.0f, 1.0f, 0.0f, 0.0f,
  17. 0.121874f, 0.0f, -0.992624f, 0.0f,
  18. 0.0f, 0.0f, 0.0f, 1.0f);
  19. glm::mat4 const m1rot = glm::extractMatrixRotation(m1);
  20. glm::mat4 const dltRotation = m2 * glm::transpose(m1rot);
  21. glm::vec3 dltAxis(0.0f);
  22. float dltAngle = 0.0f;
  23. glm::axisAngle(dltRotation, dltAxis, dltAngle);
  24. std::cout << "dltAxis: (" << dltAxis.x << ", " << dltAxis.y << ", " << dltAxis.z << "), dltAngle: " << dltAngle << std::endl;
  25. glm::quat q = glm::quat_cast(dltRotation);
  26. std::cout << "q: (" << q.x << ", " << q.y << ", " << q.z << ", " << q.w << ")" << std::endl;
  27. float yaw = glm::yaw(q);
  28. std::cout << "Yaw: " << yaw << std::endl;
  29. return Error;
  30. }
  31. template <class T>
  32. static int testForAxisAngle(glm::vec<3, T, glm::defaultp> const axisTrue, T const angleTrue)
  33. {
  34. T const eps = std::sqrt(std::numeric_limits<T>::epsilon());
  35. glm::mat<4, 4, T, glm::defaultp> const matTrue = glm::axisAngleMatrix(axisTrue, angleTrue);
  36. glm::vec<3, T, glm::defaultp> axis;
  37. T angle;
  38. glm::axisAngle(matTrue, axis, angle);
  39. glm::mat<4, 4, T, glm::defaultp> const matRebuilt = glm::axisAngleMatrix(axis, angle);
  40. glm::mat<4, 4, T, glm::defaultp> const errMat = matTrue - matRebuilt;
  41. T const maxErr = glm::compMax(glm::vec<4, T, glm::defaultp>(
  42. glm::compMax(glm::abs(errMat[0])),
  43. glm::compMax(glm::abs(errMat[1])),
  44. glm::compMax(glm::abs(errMat[2])),
  45. glm::compMax(glm::abs(errMat[3]))
  46. ));
  47. return maxErr < eps ? 0 : 1;
  48. }
  49. static int test_axisAngle2()
  50. {
  51. int Error = 0;
  52. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.0f);
  53. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.00001f);
  54. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), 0.0001f);
  55. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f);
  56. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.001f);
  57. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), 0.005f);
  58. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.005f);
  59. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.03f);
  60. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), 0.0003f);
  61. Error += testForAxisAngle(glm::vec3(0.0f, 0.0f, 1.0f), 0.01f);
  62. Error += testForAxisAngle(glm::dvec3(0.0f, 1.0f, 0.0f), 0.00005);
  63. Error += testForAxisAngle(glm::dvec3(-1.0f, 0.0f, 0.0f), 0.000001);
  64. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.7071f, 0.0f), 0.5);
  65. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0002);
  66. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.00002);
  67. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.000002);
  68. Error += testForAxisAngle(glm::dvec3(0.7071f, 0.0f, 0.7071f), 0.0000002);
  69. Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 1.3f);
  70. Error += testForAxisAngle(glm::vec3(0.0f, 0.7071f, 0.7071f), 6.3f);
  71. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), -0.23456f);
  72. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>());
  73. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi<float>());
  74. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi<float>());
  75. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>() + 2e-6f);
  76. Error += testForAxisAngle(glm::vec3(1.0f, 0.0f, 0.0f), glm::pi<float>() + 1e-4f);
  77. Error += testForAxisAngle(glm::vec3(0.0f, 1.0f, 0.0f), -glm::pi<float>() + 1e-3f);
  78. Error += testForAxisAngle(glm::vec3(0.358f, 0.0716f, 0.9309f), -glm::pi<float>() + 5e-3f);
  79. return Error;
  80. }
  81. static int test_rotate()
  82. {
  83. glm::mat4 m2(1.0);
  84. float myAngle = 1.0f;
  85. m2 = glm::rotate(m2, myAngle, glm::vec3(1.0f, 0.0f, 0.0f));
  86. glm::vec3 m2Axis;
  87. float m2Angle;
  88. glm::axisAngle(m2, m2Axis, m2Angle);
  89. return 0;
  90. }
  91. int main()
  92. {
  93. int Error = 0;
  94. Error += test_axisAngle();
  95. Error += test_axisAngle2();
  96. Error += test_rotate();
  97. return Error;
  98. }