glm.cppm 69 KB

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  1. module;
  2. // #define GLM_GTC_INLINE_NAMESPACE to inline glm::gtc into glm
  3. // #define GLM_EXT_INLINE_NAMESPACE to inline glm::ext into glm
  4. // #define GLM_GTX_INLINE_NAMESPACE to inline glm::gtx into glm
  5. #include "./glm.hpp"
  6. #include "./ext.hpp"
  7. export module glm;
  8. export namespace glm {
  9. // Base types
  10. using glm::qualifier;
  11. using glm::precision;
  12. using glm::vec;
  13. using glm::mat;
  14. using glm::qua;
  15. # if GLM_HAS_TEMPLATE_ALIASES
  16. using glm::tvec1;
  17. using glm::tvec2;
  18. using glm::tvec3;
  19. using glm::tvec4;
  20. using glm::tmat2x2;
  21. using glm::tmat2x3;
  22. using glm::tmat2x4;
  23. using glm::tmat3x2;
  24. using glm::tmat3x3;
  25. using glm::tmat3x4;
  26. using glm::tmat4x2;
  27. using glm::tmat4x3;
  28. using glm::tmat4x4;
  29. using glm::tquat;
  30. # endif
  31. using glm::int8;
  32. using glm::int16;
  33. using glm::int32;
  34. using glm::int64;
  35. using glm::uint8;
  36. using glm::uint16;
  37. using glm::uint32;
  38. using glm::uint64;
  39. using glm::lowp_i8;
  40. using glm::mediump_i8;
  41. using glm::highp_i8;
  42. using glm::i8;
  43. using glm::lowp_int8;
  44. using glm::mediump_int8;
  45. using glm::highp_int8;
  46. using glm::lowp_int8_t;
  47. using glm::mediump_int8_t;
  48. using glm::highp_int8_t;
  49. using glm::int8_t;
  50. using glm::lowp_i16;
  51. using glm::mediump_i16;
  52. using glm::highp_i16;
  53. using glm::i16;
  54. using glm::lowp_int16;
  55. using glm::mediump_int16;
  56. using glm::highp_int16;
  57. using glm::lowp_int16_t;
  58. using glm::mediump_int16_t;
  59. using glm::highp_int16_t;
  60. using glm::int16_t;
  61. using glm::lowp_i32;
  62. using glm::mediump_i32;
  63. using glm::highp_i32;
  64. using glm::i32;
  65. using glm::lowp_int32;
  66. using glm::mediump_int32;
  67. using glm::highp_int32;
  68. using glm::lowp_int32_t;
  69. using glm::mediump_int32_t;
  70. using glm::highp_int32_t;
  71. using glm::int32_t;
  72. using glm::lowp_i64;
  73. using glm::mediump_i64;
  74. using glm::highp_i64;
  75. using glm::i64;
  76. using glm::lowp_int64;
  77. using glm::mediump_int64;
  78. using glm::highp_int64;
  79. using glm::lowp_int64_t;
  80. using glm::mediump_int64_t;
  81. using glm::highp_int64_t;
  82. using glm::int64_t;
  83. using glm::uint;
  84. using glm::lowp_u8;
  85. using glm::mediump_u8;
  86. using glm::highp_u8;
  87. using glm::u8;
  88. using glm::lowp_uint8;
  89. using glm::mediump_uint8;
  90. using glm::highp_uint8;
  91. using glm::lowp_uint8_t;
  92. using glm::mediump_uint8_t;
  93. using glm::highp_uint8_t;
  94. using glm::uint8_t;
  95. using glm::lowp_u16;
  96. using glm::mediump_u16;
  97. using glm::highp_u16;
  98. using glm::u16;
  99. using glm::lowp_uint16;
  100. using glm::mediump_uint16;
  101. using glm::highp_uint16;
  102. using glm::lowp_uint16_t;
  103. using glm::mediump_uint16_t;
  104. using glm::highp_uint16_t;
  105. using glm::uint16_t;
  106. using glm::lowp_u32;
  107. using glm::mediump_u32;
  108. using glm::highp_u32;
  109. using glm::u32;
  110. using glm::lowp_uint32;
  111. using glm::mediump_uint32;
  112. using glm::highp_uint32;
  113. using glm::lowp_uint32_t;
  114. using glm::mediump_uint32_t;
  115. using glm::highp_uint32_t;
  116. using glm::uint32_t;
  117. using glm::lowp_u64;
  118. using glm::mediump_u64;
  119. using glm::highp_u64;
  120. using glm::u64;
  121. using glm::lowp_uint64;
  122. using glm::mediump_uint64;
  123. using glm::highp_uint64;
  124. using glm::lowp_uint64_t;
  125. using glm::mediump_uint64_t;
  126. using glm::highp_uint64_t;
  127. using glm::uint64_t;
  128. using glm::lowp_f32;
  129. using glm::mediump_f32;
  130. using glm::highp_f32;
  131. using glm::f32;
  132. using glm::lowp_float32;
  133. using glm::mediump_float32;
  134. using glm::highp_float32;
  135. using glm::float32;
  136. using glm::lowp_float32_t;
  137. using glm::mediump_float32_t;
  138. using glm::highp_float32_t;
  139. using glm::float32_t;
  140. using glm::lowp_f64;
  141. using glm::mediump_f64;
  142. using glm::highp_f64;
  143. using glm::f64;
  144. using glm::lowp_float64;
  145. using glm::mediump_float64;
  146. using glm::highp_float64;
  147. using glm::float64;
  148. using glm::lowp_float64_t;
  149. using glm::mediump_float64_t;
  150. using glm::highp_float64_t;
  151. using glm::float64_t;
  152. using glm::lowp_bvec1;
  153. using glm::lowp_bvec2;
  154. using glm::lowp_bvec3;
  155. using glm::lowp_bvec4;
  156. using glm::mediump_bvec1;
  157. using glm::mediump_bvec2;
  158. using glm::mediump_bvec3;
  159. using glm::mediump_bvec4;
  160. using glm::highp_bvec1;
  161. using glm::highp_bvec2;
  162. using glm::highp_bvec3;
  163. using glm::highp_bvec4;
  164. using glm::bvec1;
  165. using glm::bvec2;
  166. using glm::bvec3;
  167. using glm::bvec4;
  168. using glm::lowp_ivec1;
  169. using glm::lowp_ivec2;
  170. using glm::lowp_ivec3;
  171. using glm::lowp_ivec4;
  172. using glm::mediump_ivec1;
  173. using glm::mediump_ivec2;
  174. using glm::mediump_ivec3;
  175. using glm::mediump_ivec4;
  176. using glm::highp_ivec1;
  177. using glm::highp_ivec2;
  178. using glm::highp_ivec3;
  179. using glm::highp_ivec4;
  180. using glm::ivec1;
  181. using glm::ivec2;
  182. using glm::ivec3;
  183. using glm::ivec4;
  184. using glm::lowp_i8vec1;
  185. using glm::lowp_i8vec2;
  186. using glm::lowp_i8vec3;
  187. using glm::lowp_i8vec4;
  188. using glm::mediump_i8vec1;
  189. using glm::mediump_i8vec2;
  190. using glm::mediump_i8vec3;
  191. using glm::mediump_i8vec4;
  192. using glm::highp_i8vec1;
  193. using glm::highp_i8vec2;
  194. using glm::highp_i8vec3;
  195. using glm::highp_i8vec4;
  196. using glm::i8vec1;
  197. using glm::i8vec2;
  198. using glm::i8vec3;
  199. using glm::i8vec4;
  200. using glm::lowp_i16vec1;
  201. using glm::lowp_i16vec2;
  202. using glm::lowp_i16vec3;
  203. using glm::lowp_i16vec4;
  204. using glm::mediump_i16vec1;
  205. using glm::mediump_i16vec2;
  206. using glm::mediump_i16vec3;
  207. using glm::mediump_i16vec4;
  208. using glm::highp_i16vec1;
  209. using glm::highp_i16vec2;
  210. using glm::highp_i16vec3;
  211. using glm::highp_i16vec4;
  212. using glm::i16vec1;
  213. using glm::i16vec2;
  214. using glm::i16vec3;
  215. using glm::i16vec4;
  216. using glm::lowp_i32vec1;
  217. using glm::lowp_i32vec2;
  218. using glm::lowp_i32vec3;
  219. using glm::lowp_i32vec4;
  220. using glm::mediump_i32vec1;
  221. using glm::mediump_i32vec2;
  222. using glm::mediump_i32vec3;
  223. using glm::mediump_i32vec4;
  224. using glm::highp_i32vec1;
  225. using glm::highp_i32vec2;
  226. using glm::highp_i32vec3;
  227. using glm::highp_i32vec4;
  228. using glm::i32vec1;
  229. using glm::i32vec2;
  230. using glm::i32vec3;
  231. using glm::i32vec4;
  232. using glm::lowp_i64vec1;
  233. using glm::lowp_i64vec2;
  234. using glm::lowp_i64vec3;
  235. using glm::lowp_i64vec4;
  236. using glm::mediump_i64vec1;
  237. using glm::mediump_i64vec2;
  238. using glm::mediump_i64vec3;
  239. using glm::mediump_i64vec4;
  240. using glm::highp_i64vec1;
  241. using glm::highp_i64vec2;
  242. using glm::highp_i64vec3;
  243. using glm::highp_i64vec4;
  244. using glm::i64vec1;
  245. using glm::i64vec2;
  246. using glm::i64vec3;
  247. using glm::i64vec4;
  248. using glm::lowp_uvec1;
  249. using glm::lowp_uvec2;
  250. using glm::lowp_uvec3;
  251. using glm::lowp_uvec4;
  252. using glm::mediump_uvec1;
  253. using glm::mediump_uvec2;
  254. using glm::mediump_uvec3;
  255. using glm::mediump_uvec4;
  256. using glm::highp_uvec1;
  257. using glm::highp_uvec2;
  258. using glm::highp_uvec3;
  259. using glm::highp_uvec4;
  260. using glm::uvec1;
  261. using glm::uvec2;
  262. using glm::uvec3;
  263. using glm::uvec4;
  264. using glm::lowp_u8vec1;
  265. using glm::lowp_u8vec2;
  266. using glm::lowp_u8vec3;
  267. using glm::lowp_u8vec4;
  268. using glm::mediump_u8vec1;
  269. using glm::mediump_u8vec2;
  270. using glm::mediump_u8vec3;
  271. using glm::mediump_u8vec4;
  272. using glm::highp_u8vec1;
  273. using glm::highp_u8vec2;
  274. using glm::highp_u8vec3;
  275. using glm::highp_u8vec4;
  276. using glm::u8vec1;
  277. using glm::u8vec2;
  278. using glm::u8vec3;
  279. using glm::u8vec4;
  280. using glm::lowp_u16vec1;
  281. using glm::lowp_u16vec2;
  282. using glm::lowp_u16vec3;
  283. using glm::lowp_u16vec4;
  284. using glm::mediump_u16vec1;
  285. using glm::mediump_u16vec2;
  286. using glm::mediump_u16vec3;
  287. using glm::mediump_u16vec4;
  288. using glm::highp_u16vec1;
  289. using glm::highp_u16vec2;
  290. using glm::highp_u16vec3;
  291. using glm::highp_u16vec4;
  292. using glm::u16vec1;
  293. using glm::u16vec2;
  294. using glm::u16vec3;
  295. using glm::u16vec4;
  296. using glm::lowp_u32vec1;
  297. using glm::lowp_u32vec2;
  298. using glm::lowp_u32vec3;
  299. using glm::lowp_u32vec4;
  300. using glm::mediump_u32vec1;
  301. using glm::mediump_u32vec2;
  302. using glm::mediump_u32vec3;
  303. using glm::mediump_u32vec4;
  304. using glm::highp_u32vec1;
  305. using glm::highp_u32vec2;
  306. using glm::highp_u32vec3;
  307. using glm::highp_u32vec4;
  308. using glm::u32vec1;
  309. using glm::u32vec2;
  310. using glm::u32vec3;
  311. using glm::u32vec4;
  312. using glm::lowp_u64vec1;
  313. using glm::lowp_u64vec2;
  314. using glm::lowp_u64vec3;
  315. using glm::lowp_u64vec4;
  316. using glm::mediump_u64vec1;
  317. using glm::mediump_u64vec2;
  318. using glm::mediump_u64vec3;
  319. using glm::mediump_u64vec4;
  320. using glm::highp_u64vec1;
  321. using glm::highp_u64vec2;
  322. using glm::highp_u64vec3;
  323. using glm::highp_u64vec4;
  324. using glm::u64vec1;
  325. using glm::u64vec2;
  326. using glm::u64vec3;
  327. using glm::u64vec4;
  328. using glm::lowp_vec1;
  329. using glm::lowp_vec2;
  330. using glm::lowp_vec3;
  331. using glm::lowp_vec4;
  332. using glm::mediump_vec1;
  333. using glm::mediump_vec2;
  334. using glm::mediump_vec3;
  335. using glm::mediump_vec4;
  336. using glm::highp_vec1;
  337. using glm::highp_vec2;
  338. using glm::highp_vec3;
  339. using glm::highp_vec4;
  340. using glm::vec1;
  341. using glm::vec2;
  342. using glm::vec3;
  343. using glm::vec4;
  344. using glm::lowp_fvec1;
  345. using glm::lowp_fvec2;
  346. using glm::lowp_fvec3;
  347. using glm::lowp_fvec4;
  348. using glm::mediump_fvec1;
  349. using glm::mediump_fvec2;
  350. using glm::mediump_fvec3;
  351. using glm::mediump_fvec4;
  352. using glm::highp_fvec1;
  353. using glm::highp_fvec2;
  354. using glm::highp_fvec3;
  355. using glm::highp_fvec4;
  356. using glm::fvec1;
  357. using glm::fvec2;
  358. using glm::fvec3;
  359. using glm::fvec4;
  360. using glm::lowp_f32vec1;
  361. using glm::lowp_f32vec2;
  362. using glm::lowp_f32vec3;
  363. using glm::lowp_f32vec4;
  364. using glm::mediump_f32vec1;
  365. using glm::mediump_f32vec2;
  366. using glm::mediump_f32vec3;
  367. using glm::mediump_f32vec4;
  368. using glm::highp_f32vec1;
  369. using glm::highp_f32vec2;
  370. using glm::highp_f32vec3;
  371. using glm::highp_f32vec4;
  372. using glm::f32vec1;
  373. using glm::f32vec2;
  374. using glm::f32vec3;
  375. using glm::f32vec4;
  376. using glm::lowp_dvec1;
  377. using glm::lowp_dvec2;
  378. using glm::lowp_dvec3;
  379. using glm::lowp_dvec4;
  380. using glm::mediump_dvec1;
  381. using glm::mediump_dvec2;
  382. using glm::mediump_dvec3;
  383. using glm::mediump_dvec4;
  384. using glm::highp_dvec1;
  385. using glm::highp_dvec2;
  386. using glm::highp_dvec3;
  387. using glm::highp_dvec4;
  388. using glm::dvec1;
  389. using glm::dvec2;
  390. using glm::dvec3;
  391. using glm::dvec4;
  392. using glm::lowp_f64vec1;
  393. using glm::lowp_f64vec2;
  394. using glm::lowp_f64vec3;
  395. using glm::lowp_f64vec4;
  396. using glm::mediump_f64vec1;
  397. using glm::mediump_f64vec2;
  398. using glm::mediump_f64vec3;
  399. using glm::mediump_f64vec4;
  400. using glm::highp_f64vec1;
  401. using glm::highp_f64vec2;
  402. using glm::highp_f64vec3;
  403. using glm::highp_f64vec4;
  404. using glm::f64vec1;
  405. using glm::f64vec2;
  406. using glm::f64vec3;
  407. using glm::f64vec4;
  408. using glm::lowp_mat2;
  409. using glm::lowp_mat3;
  410. using glm::lowp_mat4;
  411. using glm::mediump_mat2;
  412. using glm::mediump_mat3;
  413. using glm::mediump_mat4;
  414. using glm::highp_mat2;
  415. using glm::highp_mat3;
  416. using glm::highp_mat4;
  417. using glm::mat2;
  418. using glm::mat3;
  419. using glm::mat4;
  420. using glm::lowp_fmat2;
  421. using glm::lowp_fmat3;
  422. using glm::lowp_fmat4;
  423. using glm::mediump_fmat2;
  424. using glm::mediump_fmat3;
  425. using glm::mediump_fmat4;
  426. using glm::highp_fmat2;
  427. using glm::highp_fmat3;
  428. using glm::highp_fmat4;
  429. using glm::fmat2;
  430. using glm::fmat3;
  431. using glm::fmat4;
  432. using glm::lowp_f32mat2;
  433. using glm::lowp_f32mat3;
  434. using glm::lowp_f32mat4;
  435. using glm::mediump_f32mat2;
  436. using glm::mediump_f32mat3;
  437. using glm::mediump_f32mat4;
  438. using glm::highp_f32mat2;
  439. using glm::highp_f32mat3;
  440. using glm::highp_f32mat4;
  441. using glm::f32mat2;
  442. using glm::f32mat3;
  443. using glm::f32mat4;
  444. using glm::lowp_dmat2;
  445. using glm::lowp_dmat3;
  446. using glm::lowp_dmat4;
  447. using glm::mediump_dmat2;
  448. using glm::mediump_dmat3;
  449. using glm::mediump_dmat4;
  450. using glm::highp_dmat2;
  451. using glm::highp_dmat3;
  452. using glm::highp_dmat4;
  453. using glm::dmat2;
  454. using glm::dmat3;
  455. using glm::dmat4;
  456. using glm::lowp_f64mat2;
  457. using glm::lowp_f64mat3;
  458. using glm::lowp_f64mat4;
  459. using glm::mediump_f64mat2;
  460. using glm::mediump_f64mat3;
  461. using glm::mediump_f64mat4;
  462. using glm::highp_f64mat2;
  463. using glm::highp_f64mat3;
  464. using glm::highp_f64mat4;
  465. using glm::f64mat2;
  466. using glm::f64mat3;
  467. using glm::f64mat4;
  468. using glm::lowp_mat2x2;
  469. using glm::lowp_mat2x3;
  470. using glm::lowp_mat2x4;
  471. using glm::lowp_mat3x2;
  472. using glm::lowp_mat3x3;
  473. using glm::lowp_mat3x4;
  474. using glm::lowp_mat4x2;
  475. using glm::lowp_mat4x3;
  476. using glm::lowp_mat4x4;
  477. using glm::mediump_mat2x2;
  478. using glm::mediump_mat2x3;
  479. using glm::mediump_mat2x4;
  480. using glm::mediump_mat3x2;
  481. using glm::mediump_mat3x3;
  482. using glm::mediump_mat3x4;
  483. using glm::mediump_mat4x2;
  484. using glm::mediump_mat4x3;
  485. using glm::mediump_mat4x4;
  486. using glm::highp_mat2x2;
  487. using glm::highp_mat2x3;
  488. using glm::highp_mat2x4;
  489. using glm::highp_mat3x2;
  490. using glm::highp_mat3x3;
  491. using glm::highp_mat3x4;
  492. using glm::highp_mat4x2;
  493. using glm::highp_mat4x3;
  494. using glm::highp_mat4x4;
  495. using glm::mat2x2;
  496. using glm::mat2x3;
  497. using glm::mat2x4;
  498. using glm::mat3x2;
  499. using glm::mat3x3;
  500. using glm::mat3x4;
  501. using glm::mat4x2;
  502. using glm::mat4x3;
  503. using glm::mat4x4;
  504. using glm::lowp_fmat2x2;
  505. using glm::lowp_fmat2x3;
  506. using glm::lowp_fmat2x4;
  507. using glm::lowp_fmat3x2;
  508. using glm::lowp_fmat3x3;
  509. using glm::lowp_fmat3x4;
  510. using glm::lowp_fmat4x2;
  511. using glm::lowp_fmat4x3;
  512. using glm::lowp_fmat4x4;
  513. using glm::mediump_fmat2x2;
  514. using glm::mediump_fmat2x3;
  515. using glm::mediump_fmat2x4;
  516. using glm::mediump_fmat3x2;
  517. using glm::mediump_fmat3x3;
  518. using glm::mediump_fmat3x4;
  519. using glm::mediump_fmat4x2;
  520. using glm::mediump_fmat4x3;
  521. using glm::mediump_fmat4x4;
  522. using glm::highp_fmat2x2;
  523. using glm::highp_fmat2x3;
  524. using glm::highp_fmat2x4;
  525. using glm::highp_fmat3x2;
  526. using glm::highp_fmat3x3;
  527. using glm::highp_fmat3x4;
  528. using glm::highp_fmat4x2;
  529. using glm::highp_fmat4x3;
  530. using glm::highp_fmat4x4;
  531. using glm::fmat2x2;
  532. using glm::fmat2x3;
  533. using glm::fmat2x4;
  534. using glm::fmat3x2;
  535. using glm::fmat3x3;
  536. using glm::fmat3x4;
  537. using glm::fmat4x2;
  538. using glm::fmat4x3;
  539. using glm::fmat4x4;
  540. using glm::lowp_f32mat2x2;
  541. using glm::lowp_f32mat2x3;
  542. using glm::lowp_f32mat2x4;
  543. using glm::lowp_f32mat3x2;
  544. using glm::lowp_f32mat3x3;
  545. using glm::lowp_f32mat3x4;
  546. using glm::lowp_f32mat4x2;
  547. using glm::lowp_f32mat4x3;
  548. using glm::lowp_f32mat4x4;
  549. using glm::mediump_f32mat2x2;
  550. using glm::mediump_f32mat2x3;
  551. using glm::mediump_f32mat2x4;
  552. using glm::mediump_f32mat3x2;
  553. using glm::mediump_f32mat3x3;
  554. using glm::mediump_f32mat3x4;
  555. using glm::mediump_f32mat4x2;
  556. using glm::mediump_f32mat4x3;
  557. using glm::mediump_f32mat4x4;
  558. using glm::highp_f32mat2x2;
  559. using glm::highp_f32mat2x3;
  560. using glm::highp_f32mat2x4;
  561. using glm::highp_f32mat3x2;
  562. using glm::highp_f32mat3x3;
  563. using glm::highp_f32mat3x4;
  564. using glm::highp_f32mat4x2;
  565. using glm::highp_f32mat4x3;
  566. using glm::highp_f32mat4x4;
  567. using glm::f32mat2x2;
  568. using glm::f32mat2x3;
  569. using glm::f32mat2x4;
  570. using glm::f32mat3x2;
  571. using glm::f32mat3x3;
  572. using glm::f32mat3x4;
  573. using glm::f32mat4x2;
  574. using glm::f32mat4x3;
  575. using glm::f32mat4x4;
  576. using glm::lowp_dmat2x2;
  577. using glm::lowp_dmat2x3;
  578. using glm::lowp_dmat2x4;
  579. using glm::lowp_dmat3x2;
  580. using glm::lowp_dmat3x3;
  581. using glm::lowp_dmat3x4;
  582. using glm::lowp_dmat4x2;
  583. using glm::lowp_dmat4x3;
  584. using glm::lowp_dmat4x4;
  585. using glm::mediump_dmat2x2;
  586. using glm::mediump_dmat2x3;
  587. using glm::mediump_dmat2x4;
  588. using glm::mediump_dmat3x2;
  589. using glm::mediump_dmat3x3;
  590. using glm::mediump_dmat3x4;
  591. using glm::mediump_dmat4x2;
  592. using glm::mediump_dmat4x3;
  593. using glm::mediump_dmat4x4;
  594. using glm::highp_dmat2x2;
  595. using glm::highp_dmat2x3;
  596. using glm::highp_dmat2x4;
  597. using glm::highp_dmat3x2;
  598. using glm::highp_dmat3x3;
  599. using glm::highp_dmat3x4;
  600. using glm::highp_dmat4x2;
  601. using glm::highp_dmat4x3;
  602. using glm::highp_dmat4x4;
  603. using glm::dmat2x2;
  604. using glm::dmat2x3;
  605. using glm::dmat2x4;
  606. using glm::dmat3x2;
  607. using glm::dmat3x3;
  608. using glm::dmat3x4;
  609. using glm::dmat4x2;
  610. using glm::dmat4x3;
  611. using glm::dmat4x4;
  612. using glm::lowp_f64mat2x2;
  613. using glm::lowp_f64mat2x3;
  614. using glm::lowp_f64mat2x4;
  615. using glm::lowp_f64mat3x2;
  616. using glm::lowp_f64mat3x3;
  617. using glm::lowp_f64mat3x4;
  618. using glm::lowp_f64mat4x2;
  619. using glm::lowp_f64mat4x3;
  620. using glm::lowp_f64mat4x4;
  621. using glm::mediump_f64mat2x2;
  622. using glm::mediump_f64mat2x3;
  623. using glm::mediump_f64mat2x4;
  624. using glm::mediump_f64mat3x2;
  625. using glm::mediump_f64mat3x3;
  626. using glm::mediump_f64mat3x4;
  627. using glm::mediump_f64mat4x2;
  628. using glm::mediump_f64mat4x3;
  629. using glm::mediump_f64mat4x4;
  630. using glm::highp_f64mat2x2;
  631. using glm::highp_f64mat2x3;
  632. using glm::highp_f64mat2x4;
  633. using glm::highp_f64mat3x2;
  634. using glm::highp_f64mat3x3;
  635. using glm::highp_f64mat3x4;
  636. using glm::highp_f64mat4x2;
  637. using glm::highp_f64mat4x3;
  638. using glm::highp_f64mat4x4;
  639. using glm::f64mat2x2;
  640. using glm::f64mat2x3;
  641. using glm::f64mat2x4;
  642. using glm::f64mat3x2;
  643. using glm::f64mat3x3;
  644. using glm::f64mat3x4;
  645. using glm::f64mat4x2;
  646. using glm::f64mat4x3;
  647. using glm::f64mat4x4;
  648. using glm::lowp_imat2x2;
  649. using glm::lowp_imat2x3;
  650. using glm::lowp_imat2x4;
  651. using glm::lowp_imat3x2;
  652. using glm::lowp_imat3x3;
  653. using glm::lowp_imat3x4;
  654. using glm::lowp_imat4x2;
  655. using glm::lowp_imat4x3;
  656. using glm::lowp_imat4x4;
  657. using glm::mediump_imat2x2;
  658. using glm::mediump_imat2x3;
  659. using glm::mediump_imat2x4;
  660. using glm::mediump_imat3x2;
  661. using glm::mediump_imat3x3;
  662. using glm::mediump_imat3x4;
  663. using glm::mediump_imat4x2;
  664. using glm::mediump_imat4x3;
  665. using glm::mediump_imat4x4;
  666. using glm::highp_imat2x2;
  667. using glm::highp_imat2x3;
  668. using glm::highp_imat2x4;
  669. using glm::highp_imat3x2;
  670. using glm::highp_imat3x3;
  671. using glm::highp_imat3x4;
  672. using glm::highp_imat4x2;
  673. using glm::highp_imat4x3;
  674. using glm::highp_imat4x4;
  675. using glm::imat2x2;
  676. using glm::imat2x3;
  677. using glm::imat2x4;
  678. using glm::imat3x2;
  679. using glm::imat3x3;
  680. using glm::imat3x4;
  681. using glm::imat4x2;
  682. using glm::imat4x3;
  683. using glm::imat4x4;
  684. using glm::lowp_i8mat2x2;
  685. using glm::lowp_i8mat2x3;
  686. using glm::lowp_i8mat2x4;
  687. using glm::lowp_i8mat3x2;
  688. using glm::lowp_i8mat3x3;
  689. using glm::lowp_i8mat3x4;
  690. using glm::lowp_i8mat4x2;
  691. using glm::lowp_i8mat4x3;
  692. using glm::lowp_i8mat4x4;
  693. using glm::mediump_i8mat2x2;
  694. using glm::mediump_i8mat2x3;
  695. using glm::mediump_i8mat2x4;
  696. using glm::mediump_i8mat3x2;
  697. using glm::mediump_i8mat3x3;
  698. using glm::mediump_i8mat3x4;
  699. using glm::mediump_i8mat4x2;
  700. using glm::mediump_i8mat4x3;
  701. using glm::mediump_i8mat4x4;
  702. using glm::highp_i8mat2x2;
  703. using glm::highp_i8mat2x3;
  704. using glm::highp_i8mat2x4;
  705. using glm::highp_i8mat3x2;
  706. using glm::highp_i8mat3x3;
  707. using glm::highp_i8mat3x4;
  708. using glm::highp_i8mat4x2;
  709. using glm::highp_i8mat4x3;
  710. using glm::highp_i8mat4x4;
  711. using glm::i8mat2x2;
  712. using glm::i8mat2x3;
  713. using glm::i8mat2x4;
  714. using glm::i8mat3x2;
  715. using glm::i8mat3x3;
  716. using glm::i8mat3x4;
  717. using glm::i8mat4x2;
  718. using glm::i8mat4x3;
  719. using glm::i8mat4x4;
  720. using glm::lowp_i16mat2x2;
  721. using glm::lowp_i16mat2x3;
  722. using glm::lowp_i16mat2x4;
  723. using glm::lowp_i16mat3x2;
  724. using glm::lowp_i16mat3x3;
  725. using glm::lowp_i16mat3x4;
  726. using glm::lowp_i16mat4x2;
  727. using glm::lowp_i16mat4x3;
  728. using glm::lowp_i16mat4x4;
  729. using glm::mediump_i16mat2x2;
  730. using glm::mediump_i16mat2x3;
  731. using glm::mediump_i16mat2x4;
  732. using glm::mediump_i16mat3x2;
  733. using glm::mediump_i16mat3x3;
  734. using glm::mediump_i16mat3x4;
  735. using glm::mediump_i16mat4x2;
  736. using glm::mediump_i16mat4x3;
  737. using glm::mediump_i16mat4x4;
  738. using glm::highp_i16mat2x2;
  739. using glm::highp_i16mat2x3;
  740. using glm::highp_i16mat2x4;
  741. using glm::highp_i16mat3x2;
  742. using glm::highp_i16mat3x3;
  743. using glm::highp_i16mat3x4;
  744. using glm::highp_i16mat4x2;
  745. using glm::highp_i16mat4x3;
  746. using glm::highp_i16mat4x4;
  747. using glm::i16mat2x2;
  748. using glm::i16mat2x3;
  749. using glm::i16mat2x4;
  750. using glm::i16mat3x2;
  751. using glm::i16mat3x3;
  752. using glm::i16mat3x4;
  753. using glm::i16mat4x2;
  754. using glm::i16mat4x3;
  755. using glm::i16mat4x4;
  756. using glm::lowp_i32mat2x2;
  757. using glm::lowp_i32mat2x3;
  758. using glm::lowp_i32mat2x4;
  759. using glm::lowp_i32mat3x2;
  760. using glm::lowp_i32mat3x3;
  761. using glm::lowp_i32mat3x4;
  762. using glm::lowp_i32mat4x2;
  763. using glm::lowp_i32mat4x3;
  764. using glm::lowp_i32mat4x4;
  765. using glm::mediump_i32mat2x2;
  766. using glm::mediump_i32mat2x3;
  767. using glm::mediump_i32mat2x4;
  768. using glm::mediump_i32mat3x2;
  769. using glm::mediump_i32mat3x3;
  770. using glm::mediump_i32mat3x4;
  771. using glm::mediump_i32mat4x2;
  772. using glm::mediump_i32mat4x3;
  773. using glm::mediump_i32mat4x4;
  774. using glm::highp_i32mat2x2;
  775. using glm::highp_i32mat2x3;
  776. using glm::highp_i32mat2x4;
  777. using glm::highp_i32mat3x2;
  778. using glm::highp_i32mat3x3;
  779. using glm::highp_i32mat3x4;
  780. using glm::highp_i32mat4x2;
  781. using glm::highp_i32mat4x3;
  782. using glm::highp_i32mat4x4;
  783. using glm::i32mat2x2;
  784. using glm::i32mat2x3;
  785. using glm::i32mat2x4;
  786. using glm::i32mat3x2;
  787. using glm::i32mat3x3;
  788. using glm::i32mat3x4;
  789. using glm::i32mat4x2;
  790. using glm::i32mat4x3;
  791. using glm::i32mat4x4;
  792. using glm::lowp_i64mat2x2;
  793. using glm::lowp_i64mat2x3;
  794. using glm::lowp_i64mat2x4;
  795. using glm::lowp_i64mat3x2;
  796. using glm::lowp_i64mat3x3;
  797. using glm::lowp_i64mat3x4;
  798. using glm::lowp_i64mat4x2;
  799. using glm::lowp_i64mat4x3;
  800. using glm::lowp_i64mat4x4;
  801. using glm::mediump_i64mat2x2;
  802. using glm::mediump_i64mat2x3;
  803. using glm::mediump_i64mat2x4;
  804. using glm::mediump_i64mat3x2;
  805. using glm::mediump_i64mat3x3;
  806. using glm::mediump_i64mat3x4;
  807. using glm::mediump_i64mat4x2;
  808. using glm::mediump_i64mat4x3;
  809. using glm::mediump_i64mat4x4;
  810. using glm::highp_i64mat2x2;
  811. using glm::highp_i64mat2x3;
  812. using glm::highp_i64mat2x4;
  813. using glm::highp_i64mat3x2;
  814. using glm::highp_i64mat3x3;
  815. using glm::highp_i64mat3x4;
  816. using glm::highp_i64mat4x2;
  817. using glm::highp_i64mat4x3;
  818. using glm::highp_i64mat4x4;
  819. using glm::i64mat2x2;
  820. using glm::i64mat2x3;
  821. using glm::i64mat2x4;
  822. using glm::i64mat3x2;
  823. using glm::i64mat3x3;
  824. using glm::i64mat3x4;
  825. using glm::i64mat4x2;
  826. using glm::i64mat4x3;
  827. using glm::i64mat4x4;
  828. using glm::lowp_umat2x2;
  829. using glm::lowp_umat2x3;
  830. using glm::lowp_umat2x4;
  831. using glm::lowp_umat3x2;
  832. using glm::lowp_umat3x3;
  833. using glm::lowp_umat3x4;
  834. using glm::lowp_umat4x2;
  835. using glm::lowp_umat4x3;
  836. using glm::lowp_umat4x4;
  837. using glm::mediump_umat2x2;
  838. using glm::mediump_umat2x3;
  839. using glm::mediump_umat2x4;
  840. using glm::mediump_umat3x2;
  841. using glm::mediump_umat3x3;
  842. using glm::mediump_umat3x4;
  843. using glm::mediump_umat4x2;
  844. using glm::mediump_umat4x3;
  845. using glm::mediump_umat4x4;
  846. using glm::highp_umat2x2;
  847. using glm::highp_umat2x3;
  848. using glm::highp_umat2x4;
  849. using glm::highp_umat3x2;
  850. using glm::highp_umat3x3;
  851. using glm::highp_umat3x4;
  852. using glm::highp_umat4x2;
  853. using glm::highp_umat4x3;
  854. using glm::highp_umat4x4;
  855. using glm::umat2x2;
  856. using glm::umat2x3;
  857. using glm::umat2x4;
  858. using glm::umat3x2;
  859. using glm::umat3x3;
  860. using glm::umat3x4;
  861. using glm::umat4x2;
  862. using glm::umat4x3;
  863. using glm::umat4x4;
  864. using glm::lowp_u8mat2x2;
  865. using glm::lowp_u8mat2x3;
  866. using glm::lowp_u8mat2x4;
  867. using glm::lowp_u8mat3x2;
  868. using glm::lowp_u8mat3x3;
  869. using glm::lowp_u8mat3x4;
  870. using glm::lowp_u8mat4x2;
  871. using glm::lowp_u8mat4x3;
  872. using glm::lowp_u8mat4x4;
  873. using glm::mediump_u8mat2x2;
  874. using glm::mediump_u8mat2x3;
  875. using glm::mediump_u8mat2x4;
  876. using glm::mediump_u8mat3x2;
  877. using glm::mediump_u8mat3x3;
  878. using glm::mediump_u8mat3x4;
  879. using glm::mediump_u8mat4x2;
  880. using glm::mediump_u8mat4x3;
  881. using glm::mediump_u8mat4x4;
  882. using glm::highp_u8mat2x2;
  883. using glm::highp_u8mat2x3;
  884. using glm::highp_u8mat2x4;
  885. using glm::highp_u8mat3x2;
  886. using glm::highp_u8mat3x3;
  887. using glm::highp_u8mat3x4;
  888. using glm::highp_u8mat4x2;
  889. using glm::highp_u8mat4x3;
  890. using glm::highp_u8mat4x4;
  891. using glm::u8mat2x2;
  892. using glm::u8mat2x3;
  893. using glm::u8mat2x4;
  894. using glm::u8mat3x2;
  895. using glm::u8mat3x3;
  896. using glm::u8mat3x4;
  897. using glm::u8mat4x2;
  898. using glm::u8mat4x3;
  899. using glm::u8mat4x4;
  900. using glm::lowp_u16mat2x2;
  901. using glm::lowp_u16mat2x3;
  902. using glm::lowp_u16mat2x4;
  903. using glm::lowp_u16mat3x2;
  904. using glm::lowp_u16mat3x3;
  905. using glm::lowp_u16mat3x4;
  906. using glm::lowp_u16mat4x2;
  907. using glm::lowp_u16mat4x3;
  908. using glm::lowp_u16mat4x4;
  909. using glm::mediump_u16mat2x2;
  910. using glm::mediump_u16mat2x3;
  911. using glm::mediump_u16mat2x4;
  912. using glm::mediump_u16mat3x2;
  913. using glm::mediump_u16mat3x3;
  914. using glm::mediump_u16mat3x4;
  915. using glm::mediump_u16mat4x2;
  916. using glm::mediump_u16mat4x3;
  917. using glm::mediump_u16mat4x4;
  918. using glm::highp_u16mat2x2;
  919. using glm::highp_u16mat2x3;
  920. using glm::highp_u16mat2x4;
  921. using glm::highp_u16mat3x2;
  922. using glm::highp_u16mat3x3;
  923. using glm::highp_u16mat3x4;
  924. using glm::highp_u16mat4x2;
  925. using glm::highp_u16mat4x3;
  926. using glm::highp_u16mat4x4;
  927. using glm::u16mat2x2;
  928. using glm::u16mat2x3;
  929. using glm::u16mat2x4;
  930. using glm::u16mat3x2;
  931. using glm::u16mat3x3;
  932. using glm::u16mat3x4;
  933. using glm::u16mat4x2;
  934. using glm::u16mat4x3;
  935. using glm::u16mat4x4;
  936. using glm::lowp_u32mat2x2;
  937. using glm::lowp_u32mat2x3;
  938. using glm::lowp_u32mat2x4;
  939. using glm::lowp_u32mat3x2;
  940. using glm::lowp_u32mat3x3;
  941. using glm::lowp_u32mat3x4;
  942. using glm::lowp_u32mat4x2;
  943. using glm::lowp_u32mat4x3;
  944. using glm::lowp_u32mat4x4;
  945. using glm::mediump_u32mat2x2;
  946. using glm::mediump_u32mat2x3;
  947. using glm::mediump_u32mat2x4;
  948. using glm::mediump_u32mat3x2;
  949. using glm::mediump_u32mat3x3;
  950. using glm::mediump_u32mat3x4;
  951. using glm::mediump_u32mat4x2;
  952. using glm::mediump_u32mat4x3;
  953. using glm::mediump_u32mat4x4;
  954. using glm::highp_u32mat2x2;
  955. using glm::highp_u32mat2x3;
  956. using glm::highp_u32mat2x4;
  957. using glm::highp_u32mat3x2;
  958. using glm::highp_u32mat3x3;
  959. using glm::highp_u32mat3x4;
  960. using glm::highp_u32mat4x2;
  961. using glm::highp_u32mat4x3;
  962. using glm::highp_u32mat4x4;
  963. using glm::u32mat2x2;
  964. using glm::u32mat2x3;
  965. using glm::u32mat2x4;
  966. using glm::u32mat3x2;
  967. using glm::u32mat3x3;
  968. using glm::u32mat3x4;
  969. using glm::u32mat4x2;
  970. using glm::u32mat4x3;
  971. using glm::u32mat4x4;
  972. using glm::lowp_u64mat2x2;
  973. using glm::lowp_u64mat2x3;
  974. using glm::lowp_u64mat2x4;
  975. using glm::lowp_u64mat3x2;
  976. using glm::lowp_u64mat3x3;
  977. using glm::lowp_u64mat3x4;
  978. using glm::lowp_u64mat4x2;
  979. using glm::lowp_u64mat4x3;
  980. using glm::lowp_u64mat4x4;
  981. using glm::mediump_u64mat2x2;
  982. using glm::mediump_u64mat2x3;
  983. using glm::mediump_u64mat2x4;
  984. using glm::mediump_u64mat3x2;
  985. using glm::mediump_u64mat3x3;
  986. using glm::mediump_u64mat3x4;
  987. using glm::mediump_u64mat4x2;
  988. using glm::mediump_u64mat4x3;
  989. using glm::mediump_u64mat4x4;
  990. using glm::highp_u64mat2x2;
  991. using glm::highp_u64mat2x3;
  992. using glm::highp_u64mat2x4;
  993. using glm::highp_u64mat3x2;
  994. using glm::highp_u64mat3x3;
  995. using glm::highp_u64mat3x4;
  996. using glm::highp_u64mat4x2;
  997. using glm::highp_u64mat4x3;
  998. using glm::highp_u64mat4x4;
  999. using glm::u64mat2x2;
  1000. using glm::u64mat2x3;
  1001. using glm::u64mat2x4;
  1002. using glm::u64mat3x2;
  1003. using glm::u64mat3x3;
  1004. using glm::u64mat3x4;
  1005. using glm::u64mat4x2;
  1006. using glm::u64mat4x3;
  1007. using glm::u64mat4x4;
  1008. using glm::lowp_quat;
  1009. using glm::mediump_quat;
  1010. using glm::highp_quat;
  1011. using glm::quat;
  1012. using glm::lowp_fquat;
  1013. using glm::mediump_fquat;
  1014. using glm::highp_fquat;
  1015. using glm::fquat;
  1016. using glm::lowp_f32quat;
  1017. using glm::mediump_f32quat;
  1018. using glm::highp_f32quat;
  1019. using glm::f32quat;
  1020. using glm::lowp_dquat;
  1021. using glm::mediump_dquat;
  1022. using glm::highp_dquat;
  1023. using glm::dquat;
  1024. using glm::lowp_f64quat;
  1025. using glm::mediump_f64quat;
  1026. using glm::highp_f64quat;
  1027. using glm::f64quat;
  1028. // Operators
  1029. using glm::operator+;
  1030. using glm::operator-;
  1031. using glm::operator*;
  1032. using glm::operator/;
  1033. using glm::operator%;
  1034. using glm::operator^;
  1035. using glm::operator&;
  1036. using glm::operator|;
  1037. using glm::operator~;
  1038. using glm::operator<<;
  1039. using glm::operator>>;
  1040. using glm::operator==;
  1041. using glm::operator!=;
  1042. using glm::operator&&;
  1043. using glm::operator||;
  1044. // Core functions
  1045. using glm::abs;
  1046. using glm::acos;
  1047. using glm::acosh;
  1048. using glm::all;
  1049. using glm::any;
  1050. using glm::asin;
  1051. using glm::asinh;
  1052. using glm::atan;
  1053. using glm::atanh;
  1054. using glm::bitCount;
  1055. using glm::bitfieldExtract;
  1056. using glm::bitfieldInsert;
  1057. using glm::bitfieldReverse;
  1058. using glm::ceil;
  1059. using glm::clamp;
  1060. using glm::cos;
  1061. using glm::cosh;
  1062. using glm::cross;
  1063. using glm::degrees;
  1064. using glm::determinant;
  1065. using glm::distance;
  1066. using glm::dot;
  1067. using glm::equal;
  1068. using glm::exp;
  1069. using glm::exp2;
  1070. using glm::faceforward;
  1071. using glm::findLSB;
  1072. using glm::findMSB;
  1073. using glm::floatBitsToInt;
  1074. using glm::floatBitsToUint;
  1075. using glm::floor;
  1076. using glm::fma;
  1077. using glm::fract;
  1078. using glm::frexp;
  1079. using glm::greaterThan;
  1080. using glm::greaterThanEqual;
  1081. using glm::imulExtended;
  1082. using glm::intBitsToFloat;
  1083. using glm::inverse;
  1084. using glm::inversesqrt;
  1085. using glm::isinf;
  1086. using glm::isnan;
  1087. using glm::ldexp;
  1088. using glm::length;
  1089. using glm::lessThan;
  1090. using glm::lessThanEqual;
  1091. using glm::log;
  1092. using glm::log2;
  1093. using glm::matrixCompMult;
  1094. using glm::max;
  1095. using glm::min;
  1096. using glm::mix;
  1097. using glm::mod;
  1098. using glm::modf;
  1099. using glm::normalize;
  1100. using glm::notEqual;
  1101. using glm::not_;
  1102. using glm::outerProduct;
  1103. using glm::packDouble2x32;
  1104. using glm::packHalf2x16;
  1105. using glm::packSnorm2x16;
  1106. using glm::packSnorm4x8;
  1107. using glm::packUnorm2x16;
  1108. using glm::packUnorm4x8;
  1109. using glm::pow;
  1110. using glm::radians;
  1111. using glm::reflect;
  1112. using glm::refract;
  1113. using glm::round;
  1114. using glm::roundEven;
  1115. using glm::sign;
  1116. using glm::sin;
  1117. using glm::sinh;
  1118. using glm::smoothstep;
  1119. using glm::sqrt;
  1120. using glm::step;
  1121. using glm::tan;
  1122. using glm::tanh;
  1123. using glm::transpose;
  1124. using glm::trunc;
  1125. using glm::uaddCarry;
  1126. using glm::uintBitsToFloat;
  1127. using glm::umulExtended;
  1128. using glm::unpackDouble2x32;
  1129. using glm::unpackHalf2x16;
  1130. using glm::unpackSnorm2x16;
  1131. using glm::unpackSnorm4x8;
  1132. using glm::unpackUnorm2x16;
  1133. using glm::unpackUnorm4x8;
  1134. using glm::usubBorrow;
  1135. # ifdef GLM_GTC_INLINE_NAMESPACE
  1136. inline
  1137. # endif
  1138. namespace gtc {
  1139. # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
  1140. using glm::aligned_highp_vec1;
  1141. using glm::aligned_mediump_vec1;
  1142. using glm::aligned_lowp_vec1;
  1143. using glm::aligned_highp_dvec1;
  1144. using glm::aligned_mediump_dvec1;
  1145. using glm::aligned_lowp_dvec1;
  1146. using glm::aligned_highp_ivec1;
  1147. using glm::aligned_mediump_ivec1;
  1148. using glm::aligned_lowp_ivec1;
  1149. using glm::aligned_highp_uvec1;
  1150. using glm::aligned_mediump_uvec1;
  1151. using glm::aligned_lowp_uvec1;
  1152. using glm::aligned_highp_bvec1;
  1153. using glm::aligned_mediump_bvec1;
  1154. using glm::aligned_lowp_bvec1;
  1155. using glm::packed_highp_vec1;
  1156. using glm::packed_mediump_vec1;
  1157. using glm::packed_lowp_vec1;
  1158. using glm::packed_highp_dvec1;
  1159. using glm::packed_mediump_dvec1;
  1160. using glm::packed_lowp_dvec1;
  1161. using glm::packed_highp_ivec1;
  1162. using glm::packed_mediump_ivec1;
  1163. using glm::packed_lowp_ivec1;
  1164. using glm::packed_highp_uvec1;
  1165. using glm::packed_mediump_uvec1;
  1166. using glm::packed_lowp_uvec1;
  1167. using glm::packed_highp_bvec1;
  1168. using glm::packed_mediump_bvec1;
  1169. using glm::packed_lowp_bvec1;
  1170. using glm::aligned_highp_vec2;
  1171. using glm::aligned_mediump_vec2;
  1172. using glm::aligned_lowp_vec2;
  1173. using glm::aligned_highp_dvec2;
  1174. using glm::aligned_mediump_dvec2;
  1175. using glm::aligned_lowp_dvec2;
  1176. using glm::aligned_highp_ivec2;
  1177. using glm::aligned_mediump_ivec2;
  1178. using glm::aligned_lowp_ivec2;
  1179. using glm::aligned_highp_uvec2;
  1180. using glm::aligned_mediump_uvec2;
  1181. using glm::aligned_lowp_uvec2;
  1182. using glm::aligned_highp_bvec2;
  1183. using glm::aligned_mediump_bvec2;
  1184. using glm::aligned_lowp_bvec2;
  1185. using glm::packed_highp_vec2;
  1186. using glm::packed_mediump_vec2;
  1187. using glm::packed_lowp_vec2;
  1188. using glm::packed_highp_dvec2;
  1189. using glm::packed_mediump_dvec2;
  1190. using glm::packed_lowp_dvec2;
  1191. using glm::packed_highp_ivec2;
  1192. using glm::packed_mediump_ivec2;
  1193. using glm::packed_lowp_ivec2;
  1194. using glm::packed_highp_uvec2;
  1195. using glm::packed_mediump_uvec2;
  1196. using glm::packed_lowp_uvec2;
  1197. using glm::packed_highp_bvec2;
  1198. using glm::packed_mediump_bvec2;
  1199. using glm::packed_lowp_bvec2;
  1200. using glm::aligned_highp_vec3;
  1201. using glm::aligned_mediump_vec3;
  1202. using glm::aligned_lowp_vec3;
  1203. using glm::aligned_highp_dvec3;
  1204. using glm::aligned_mediump_dvec3;
  1205. using glm::aligned_lowp_dvec3;
  1206. using glm::aligned_highp_ivec3;
  1207. using glm::aligned_mediump_ivec3;
  1208. using glm::aligned_lowp_ivec3;
  1209. using glm::aligned_highp_uvec3;
  1210. using glm::aligned_mediump_uvec3;
  1211. using glm::aligned_lowp_uvec3;
  1212. using glm::aligned_highp_bvec3;
  1213. using glm::aligned_mediump_bvec3;
  1214. using glm::aligned_lowp_bvec3;
  1215. using glm::packed_highp_vec3;
  1216. using glm::packed_mediump_vec3;
  1217. using glm::packed_lowp_vec3;
  1218. using glm::packed_highp_dvec3;
  1219. using glm::packed_mediump_dvec3;
  1220. using glm::packed_lowp_dvec3;
  1221. using glm::packed_highp_ivec3;
  1222. using glm::packed_mediump_ivec3;
  1223. using glm::packed_lowp_ivec3;
  1224. using glm::packed_highp_uvec3;
  1225. using glm::packed_mediump_uvec3;
  1226. using glm::packed_lowp_uvec3;
  1227. using glm::packed_highp_bvec3;
  1228. using glm::packed_mediump_bvec3;
  1229. using glm::packed_lowp_bvec3;
  1230. using glm::aligned_highp_vec4;
  1231. using glm::aligned_mediump_vec4;
  1232. using glm::aligned_lowp_vec4;
  1233. using glm::aligned_highp_dvec4;
  1234. using glm::aligned_mediump_dvec4;
  1235. using glm::aligned_lowp_dvec4;
  1236. using glm::aligned_highp_ivec4;
  1237. using glm::aligned_mediump_ivec4;
  1238. using glm::aligned_lowp_ivec4;
  1239. using glm::aligned_highp_uvec4;
  1240. using glm::aligned_mediump_uvec4;
  1241. using glm::aligned_lowp_uvec4;
  1242. using glm::aligned_highp_bvec4;
  1243. using glm::aligned_mediump_bvec4;
  1244. using glm::aligned_lowp_bvec4;
  1245. using glm::packed_highp_vec4;
  1246. using glm::packed_mediump_vec4;
  1247. using glm::packed_lowp_vec4;
  1248. using glm::packed_highp_dvec4;
  1249. using glm::packed_mediump_dvec4;
  1250. using glm::packed_lowp_dvec4;
  1251. using glm::packed_highp_ivec4;
  1252. using glm::packed_mediump_ivec4;
  1253. using glm::packed_lowp_ivec4;
  1254. using glm::packed_highp_uvec4;
  1255. using glm::packed_mediump_uvec4;
  1256. using glm::packed_lowp_uvec4;
  1257. using glm::packed_highp_bvec4;
  1258. using glm::packed_mediump_bvec4;
  1259. using glm::packed_lowp_bvec4;
  1260. using glm::aligned_highp_mat2;
  1261. using glm::aligned_mediump_mat2;
  1262. using glm::aligned_lowp_mat2;
  1263. using glm::aligned_highp_dmat2;
  1264. using glm::aligned_mediump_dmat2;
  1265. using glm::aligned_lowp_dmat2;
  1266. using glm::packed_highp_mat2;
  1267. using glm::packed_mediump_mat2;
  1268. using glm::packed_lowp_mat2;
  1269. using glm::packed_highp_dmat2;
  1270. using glm::packed_mediump_dmat2;
  1271. using glm::packed_lowp_dmat2;
  1272. using glm::aligned_highp_mat3;
  1273. using glm::aligned_mediump_mat3;
  1274. using glm::aligned_lowp_mat3;
  1275. using glm::aligned_highp_dmat3;
  1276. using glm::aligned_mediump_dmat3;
  1277. using glm::aligned_lowp_dmat3;
  1278. using glm::packed_highp_mat3;
  1279. using glm::packed_mediump_mat3;
  1280. using glm::packed_lowp_mat3;
  1281. using glm::packed_highp_dmat3;
  1282. using glm::packed_mediump_dmat3;
  1283. using glm::packed_lowp_dmat3;
  1284. using glm::aligned_highp_mat4;
  1285. using glm::aligned_mediump_mat4;
  1286. using glm::aligned_lowp_mat4;
  1287. using glm::aligned_highp_dmat4;
  1288. using glm::aligned_mediump_dmat4;
  1289. using glm::aligned_lowp_dmat4;
  1290. using glm::packed_highp_mat4;
  1291. using glm::packed_mediump_mat4;
  1292. using glm::packed_lowp_mat4;
  1293. using glm::packed_highp_dmat4;
  1294. using glm::packed_mediump_dmat4;
  1295. using glm::packed_lowp_dmat4;
  1296. using glm::aligned_highp_mat2x2;
  1297. using glm::aligned_mediump_mat2x2;
  1298. using glm::aligned_lowp_mat2x2;
  1299. using glm::aligned_highp_dmat2x2;
  1300. using glm::aligned_mediump_dmat2x2;
  1301. using glm::aligned_lowp_dmat2x2;
  1302. using glm::packed_highp_mat2x2;
  1303. using glm::packed_mediump_mat2x2;
  1304. using glm::packed_lowp_mat2x2;
  1305. using glm::packed_highp_dmat2x2;
  1306. using glm::packed_mediump_dmat2x2;
  1307. using glm::packed_lowp_dmat2x2;
  1308. using glm::aligned_highp_mat2x3;
  1309. using glm::aligned_mediump_mat2x3;
  1310. using glm::aligned_lowp_mat2x3;
  1311. using glm::aligned_highp_dmat2x3;
  1312. using glm::aligned_mediump_dmat2x3;
  1313. using glm::aligned_lowp_dmat2x3;
  1314. using glm::packed_highp_mat2x3;
  1315. using glm::packed_mediump_mat2x3;
  1316. using glm::packed_lowp_mat2x3;
  1317. using glm::packed_highp_dmat2x3;
  1318. using glm::packed_mediump_dmat2x3;
  1319. using glm::packed_lowp_dmat2x3;
  1320. using glm::aligned_highp_mat2x4;
  1321. using glm::aligned_mediump_mat2x4;
  1322. using glm::aligned_lowp_mat2x4;
  1323. using glm::aligned_highp_dmat2x4;
  1324. using glm::aligned_mediump_dmat2x4;
  1325. using glm::aligned_lowp_dmat2x4;
  1326. using glm::packed_highp_mat2x4;
  1327. using glm::packed_mediump_mat2x4;
  1328. using glm::packed_lowp_mat2x4;
  1329. using glm::packed_highp_dmat2x4;
  1330. using glm::packed_mediump_dmat2x4;
  1331. using glm::packed_lowp_dmat2x4;
  1332. using glm::aligned_highp_mat3x2;
  1333. using glm::aligned_mediump_mat3x2;
  1334. using glm::aligned_lowp_mat3x2;
  1335. using glm::aligned_highp_dmat3x2;
  1336. using glm::aligned_mediump_dmat3x2;
  1337. using glm::aligned_lowp_dmat3x2;
  1338. using glm::packed_highp_mat3x2;
  1339. using glm::packed_mediump_mat3x2;
  1340. using glm::packed_lowp_mat3x2;
  1341. using glm::packed_highp_dmat3x2;
  1342. using glm::packed_mediump_dmat3x2;
  1343. using glm::packed_lowp_dmat3x2;
  1344. using glm::aligned_highp_mat3x3;
  1345. using glm::aligned_mediump_mat3x3;
  1346. using glm::aligned_lowp_mat3x3;
  1347. using glm::aligned_highp_dmat3x3;
  1348. using glm::aligned_mediump_dmat3x3;
  1349. using glm::aligned_lowp_dmat3x3;
  1350. using glm::packed_highp_mat3x3;
  1351. using glm::packed_mediump_mat3x3;
  1352. using glm::packed_lowp_mat3x3;
  1353. using glm::packed_highp_dmat3x3;
  1354. using glm::packed_mediump_dmat3x3;
  1355. using glm::packed_lowp_dmat3x3;
  1356. using glm::aligned_highp_mat3x4;
  1357. using glm::aligned_mediump_mat3x4;
  1358. using glm::aligned_lowp_mat3x4;
  1359. using glm::aligned_highp_dmat3x4;
  1360. using glm::aligned_mediump_dmat3x4;
  1361. using glm::aligned_lowp_dmat3x4;
  1362. using glm::packed_highp_mat3x4;
  1363. using glm::packed_mediump_mat3x4;
  1364. using glm::packed_lowp_mat3x4;
  1365. using glm::packed_highp_dmat3x4;
  1366. using glm::packed_mediump_dmat3x4;
  1367. using glm::packed_lowp_dmat3x4;
  1368. using glm::aligned_highp_mat4x2;
  1369. using glm::aligned_mediump_mat4x2;
  1370. using glm::aligned_lowp_mat4x2;
  1371. using glm::aligned_highp_dmat4x2;
  1372. using glm::aligned_mediump_dmat4x2;
  1373. using glm::aligned_lowp_dmat4x2;
  1374. using glm::packed_highp_mat4x2;
  1375. using glm::packed_mediump_mat4x2;
  1376. using glm::packed_lowp_mat4x2;
  1377. using glm::packed_highp_dmat4x2;
  1378. using glm::packed_mediump_dmat4x2;
  1379. using glm::packed_lowp_dmat4x2;
  1380. using glm::aligned_highp_mat4x3;
  1381. using glm::aligned_mediump_mat4x3;
  1382. using glm::aligned_lowp_mat4x3;
  1383. using glm::aligned_highp_dmat4x3;
  1384. using glm::aligned_mediump_dmat4x3;
  1385. using glm::aligned_lowp_dmat4x3;
  1386. using glm::packed_highp_mat4x3;
  1387. using glm::packed_mediump_mat4x3;
  1388. using glm::packed_lowp_mat4x3;
  1389. using glm::packed_highp_dmat4x3;
  1390. using glm::packed_mediump_dmat4x3;
  1391. using glm::packed_lowp_dmat4x3;
  1392. using glm::aligned_highp_mat4x4;
  1393. using glm::aligned_mediump_mat4x4;
  1394. using glm::aligned_lowp_mat4x4;
  1395. using glm::aligned_highp_dmat4x4;
  1396. using glm::aligned_mediump_dmat4x4;
  1397. using glm::aligned_lowp_dmat4x4;
  1398. using glm::packed_highp_mat4x4;
  1399. using glm::packed_mediump_mat4x4;
  1400. using glm::packed_lowp_mat4x4;
  1401. using glm::packed_highp_dmat4x4;
  1402. using glm::packed_mediump_dmat4x4;
  1403. using glm::packed_lowp_dmat4x4;
  1404. # if(defined(GLM_PRECISION_LOWP_FLOAT))
  1405. using glm::aligned_vec1;
  1406. using glm::aligned_vec2;
  1407. using glm::aligned_vec3;
  1408. using glm::aligned_vec4;
  1409. using glm::packed_vec1;
  1410. using glm::packed_vec2;
  1411. using glm::packed_vec3;
  1412. using glm::packed_vec4;
  1413. using glm::aligned_mat2;
  1414. using glm::aligned_mat3;
  1415. using glm::aligned_mat4;
  1416. using glm::packed_mat2;
  1417. using glm::packed_mat3;
  1418. using glm::packed_mat4;
  1419. using glm::aligned_mat2x2;
  1420. using glm::aligned_mat2x3;
  1421. using glm::aligned_mat2x4;
  1422. using glm::aligned_mat3x2;
  1423. using glm::aligned_mat3x3;
  1424. using glm::aligned_mat3x4;
  1425. using glm::aligned_mat4x2;
  1426. using glm::aligned_mat4x3;
  1427. using glm::aligned_mat4x4;
  1428. using glm::packed_mat2x2;
  1429. using glm::packed_mat2x3;
  1430. using glm::packed_mat2x4;
  1431. using glm::packed_mat3x2;
  1432. using glm::packed_mat3x3;
  1433. using glm::packed_mat3x4;
  1434. using glm::packed_mat4x2;
  1435. using glm::packed_mat4x3;
  1436. using glm::packed_mat4x4;
  1437. # elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
  1438. using glm::aligned_vec1;
  1439. using glm::aligned_vec2;
  1440. using glm::aligned_vec3;
  1441. using glm::aligned_vec4;
  1442. using glm::packed_vec1;
  1443. using glm::packed_vec2;
  1444. using glm::packed_vec3;
  1445. using glm::packed_vec4;
  1446. using glm::aligned_mat2;
  1447. using glm::aligned_mat3;
  1448. using glm::aligned_mat4;
  1449. using glm::packed_mat2;
  1450. using glm::packed_mat3;
  1451. using glm::packed_mat4;
  1452. using glm::aligned_mat2x2;
  1453. using glm::aligned_mat2x3;
  1454. using glm::aligned_mat2x4;
  1455. using glm::aligned_mat3x2;
  1456. using glm::aligned_mat3x3;
  1457. using glm::aligned_mat3x4;
  1458. using glm::aligned_mat4x2;
  1459. using glm::aligned_mat4x3;
  1460. using glm::aligned_mat4x4;
  1461. using glm::packed_mat2x2;
  1462. using glm::packed_mat2x3;
  1463. using glm::packed_mat2x4;
  1464. using glm::packed_mat3x2;
  1465. using glm::packed_mat3x3;
  1466. using glm::packed_mat3x4;
  1467. using glm::packed_mat4x2;
  1468. using glm::packed_mat4x3;
  1469. using glm::packed_mat4x4;
  1470. # else //defined(GLM_PRECISION_HIGHP_FLOAT)
  1471. using glm::aligned_vec1;
  1472. using glm::aligned_vec2;
  1473. using glm::aligned_vec3;
  1474. using glm::aligned_vec4;
  1475. using glm::packed_vec1;
  1476. using glm::packed_vec2;
  1477. using glm::packed_vec3;
  1478. using glm::packed_vec4;
  1479. using glm::aligned_mat2;
  1480. using glm::aligned_mat3;
  1481. using glm::aligned_mat4;
  1482. using glm::packed_mat2;
  1483. using glm::packed_mat3;
  1484. using glm::packed_mat4;
  1485. using glm::aligned_mat2x2;
  1486. using glm::aligned_mat2x3;
  1487. using glm::aligned_mat2x4;
  1488. using glm::aligned_mat3x2;
  1489. using glm::aligned_mat3x3;
  1490. using glm::aligned_mat3x4;
  1491. using glm::aligned_mat4x2;
  1492. using glm::aligned_mat4x3;
  1493. using glm::aligned_mat4x4;
  1494. using glm::packed_mat2x2;
  1495. using glm::packed_mat2x3;
  1496. using glm::packed_mat2x4;
  1497. using glm::packed_mat3x2;
  1498. using glm::packed_mat3x3;
  1499. using glm::packed_mat3x4;
  1500. using glm::packed_mat4x2;
  1501. using glm::packed_mat4x3;
  1502. using glm::packed_mat4x4;
  1503. # endif//GLM_PRECISION
  1504. # if(defined(GLM_PRECISION_LOWP_DOUBLE))
  1505. using glm::aligned_dvec1;
  1506. using glm::aligned_dvec2;
  1507. using glm::aligned_dvec3;
  1508. using glm::aligned_dvec4;
  1509. using glm::packed_dvec1;
  1510. using glm::packed_dvec2;
  1511. using glm::packed_dvec3;
  1512. using glm::packed_dvec4;
  1513. using glm::aligned_dmat2;
  1514. using glm::aligned_dmat3;
  1515. using glm::aligned_dmat4;
  1516. using glm::packed_dmat2;
  1517. using glm::packed_dmat3;
  1518. using glm::packed_dmat4;
  1519. using glm::aligned_dmat2x2;
  1520. using glm::aligned_dmat2x3;
  1521. using glm::aligned_dmat2x4;
  1522. using glm::aligned_dmat3x2;
  1523. using glm::aligned_dmat3x3;
  1524. using glm::aligned_dmat3x4;
  1525. using glm::aligned_dmat4x2;
  1526. using glm::aligned_dmat4x3;
  1527. using glm::aligned_dmat4x4;
  1528. using glm::packed_dmat2x2;
  1529. using glm::packed_dmat2x3;
  1530. using glm::packed_dmat2x4;
  1531. using glm::packed_dmat3x2;
  1532. using glm::packed_dmat3x3;
  1533. using glm::packed_dmat3x4;
  1534. using glm::packed_dmat4x2;
  1535. using glm::packed_dmat4x3;
  1536. using glm::packed_dmat4x4;
  1537. # elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
  1538. using glm::aligned_dvec1;
  1539. using glm::aligned_dvec2;
  1540. using glm::aligned_dvec3;
  1541. using glm::aligned_dvec4;
  1542. using glm::packed_dvec1;
  1543. using glm::packed_dvec2;
  1544. using glm::packed_dvec3;
  1545. using glm::packed_dvec4;
  1546. using glm::aligned_dmat2;
  1547. using glm::aligned_dmat3;
  1548. using glm::aligned_dmat4;
  1549. using glm::packed_dmat2;
  1550. using glm::packed_dmat3;
  1551. using glm::packed_dmat4;
  1552. using glm::aligned_dmat2x2;
  1553. using glm::aligned_dmat2x3;
  1554. using glm::aligned_dmat2x4;
  1555. using glm::aligned_dmat3x2;
  1556. using glm::aligned_dmat3x3;
  1557. using glm::aligned_dmat3x4;
  1558. using glm::aligned_dmat4x2;
  1559. using glm::aligned_dmat4x3;
  1560. using glm::aligned_dmat4x4;
  1561. using glm::packed_dmat2x2;
  1562. using glm::packed_dmat2x3;
  1563. using glm::packed_dmat2x4;
  1564. using glm::packed_dmat3x2;
  1565. using glm::packed_dmat3x3;
  1566. using glm::packed_dmat3x4;
  1567. using glm::packed_dmat4x2;
  1568. using glm::packed_dmat4x3;
  1569. using glm::packed_dmat4x4;
  1570. # else //defined(GLM_PRECISION_HIGHP_DOUBLE)
  1571. using glm::aligned_dvec1;
  1572. using glm::aligned_dvec2;
  1573. using glm::aligned_dvec3;
  1574. using glm::aligned_dvec4;
  1575. using glm::packed_dvec1;
  1576. using glm::packed_dvec2;
  1577. using glm::packed_dvec3;
  1578. using glm::packed_dvec4;
  1579. using glm::aligned_dmat2;
  1580. using glm::aligned_dmat3;
  1581. using glm::aligned_dmat4;
  1582. using glm::packed_dmat2;
  1583. using glm::packed_dmat3;
  1584. using glm::packed_dmat4;
  1585. using glm::aligned_dmat2x2;
  1586. using glm::aligned_dmat2x3;
  1587. using glm::aligned_dmat2x4;
  1588. using glm::aligned_dmat3x2;
  1589. using glm::aligned_dmat3x3;
  1590. using glm::aligned_dmat3x4;
  1591. using glm::aligned_dmat4x2;
  1592. using glm::aligned_dmat4x3;
  1593. using glm::aligned_dmat4x4;
  1594. using glm::packed_dmat2x2;
  1595. using glm::packed_dmat2x3;
  1596. using glm::packed_dmat2x4;
  1597. using glm::packed_dmat3x2;
  1598. using glm::packed_dmat3x3;
  1599. using glm::packed_dmat3x4;
  1600. using glm::packed_dmat4x2;
  1601. using glm::packed_dmat4x3;
  1602. using glm::packed_dmat4x4;
  1603. # endif//GLM_PRECISION
  1604. # if(defined(GLM_PRECISION_LOWP_INT))
  1605. using glm::aligned_ivec1;
  1606. using glm::aligned_ivec2;
  1607. using glm::aligned_ivec3;
  1608. using glm::aligned_ivec4;
  1609. # elif(defined(GLM_PRECISION_MEDIUMP_INT))
  1610. using glm::aligned_ivec1;
  1611. using glm::aligned_ivec2;
  1612. using glm::aligned_ivec3;
  1613. using glm::aligned_ivec4;
  1614. # else //defined(GLM_PRECISION_HIGHP_INT)
  1615. using glm::aligned_ivec1;
  1616. using glm::aligned_ivec2;
  1617. using glm::aligned_ivec3;
  1618. using glm::aligned_ivec4;
  1619. using glm::packed_ivec1;
  1620. using glm::packed_ivec2;
  1621. using glm::packed_ivec3;
  1622. using glm::packed_ivec4;
  1623. # endif//GLM_PRECISION
  1624. # if(defined(GLM_PRECISION_LOWP_UINT))
  1625. using glm::aligned_uvec1;
  1626. using glm::aligned_uvec2;
  1627. using glm::aligned_uvec3;
  1628. using glm::aligned_uvec4;
  1629. # elif(defined(GLM_PRECISION_MEDIUMP_UINT))
  1630. using glm::aligned_uvec1;
  1631. using glm::aligned_uvec2;
  1632. using glm::aligned_uvec3;
  1633. using glm::aligned_uvec4;
  1634. # else //defined(GLM_PRECISION_HIGHP_UINT)
  1635. using glm::aligned_uvec1;
  1636. using glm::aligned_uvec2;
  1637. using glm::aligned_uvec3;
  1638. using glm::aligned_uvec4;
  1639. using glm::packed_uvec1;
  1640. using glm::packed_uvec2;
  1641. using glm::packed_uvec3;
  1642. using glm::packed_uvec4;
  1643. # endif//GLM_PRECISION
  1644. # if(defined(GLM_PRECISION_LOWP_BOOL))
  1645. using glm::aligned_bvec1;
  1646. using glm::aligned_bvec2;
  1647. using glm::aligned_bvec3;
  1648. using glm::aligned_bvec4;
  1649. # elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
  1650. using glm::aligned_bvec1;
  1651. using glm::aligned_bvec2;
  1652. using glm::aligned_bvec3;
  1653. using glm::aligned_bvec4;
  1654. # else //defined(GLM_PRECISION_HIGHP_BOOL)
  1655. using glm::aligned_bvec1;
  1656. using glm::aligned_bvec2;
  1657. using glm::aligned_bvec3;
  1658. using glm::aligned_bvec4;
  1659. using glm::packed_bvec1;
  1660. using glm::packed_bvec2;
  1661. using glm::packed_bvec3;
  1662. using glm::packed_bvec4;
  1663. # endif//GLM_PRECISION
  1664. # endif
  1665. using glm::abs;
  1666. using glm::acos;
  1667. using glm::acosh;
  1668. using glm::acot;
  1669. using glm::acoth;
  1670. using glm::acsc;
  1671. using glm::acsch;
  1672. using glm::affineInverse;
  1673. using glm::all;
  1674. using glm::angle;
  1675. using glm::angleAxis;
  1676. using glm::any;
  1677. using glm::asec;
  1678. using glm::asech;
  1679. using glm::asin;
  1680. using glm::asinh;
  1681. using glm::atan;
  1682. using glm::atanh;
  1683. using glm::axis;
  1684. using glm::ballRand;
  1685. using glm::bitCount;
  1686. using glm::bitfieldDeinterleave;
  1687. using glm::bitfieldExtract;
  1688. using glm::bitfieldFillOne;
  1689. using glm::bitfieldFillZero;
  1690. using glm::bitfieldInsert;
  1691. using glm::bitfieldInterleave;
  1692. using glm::bitfieldReverse;
  1693. using glm::bitfieldRotateLeft;
  1694. using glm::bitfieldRotateRight;
  1695. using glm::ceil;
  1696. using glm::ceilMultiple;
  1697. using glm::ceilPowerOfTwo;
  1698. using glm::circularRand;
  1699. using glm::clamp;
  1700. using glm::column;
  1701. using glm::conjugate;
  1702. using glm::convertLinearToSRGB;
  1703. using glm::convertSRGBToLinear;
  1704. using glm::cos;
  1705. using glm::cos_one_over_two;
  1706. using glm::cosh;
  1707. using glm::cot;
  1708. using glm::coth;
  1709. using glm::cross;
  1710. using glm::csc;
  1711. using glm::csch;
  1712. using glm::degrees;
  1713. using glm::determinant;
  1714. using glm::diskRand;
  1715. using glm::distance;
  1716. using glm::dot;
  1717. using glm::e;
  1718. using glm::epsilon;
  1719. using glm::epsilonEqual;
  1720. using glm::epsilonNotEqual;
  1721. using glm::equal;
  1722. using glm::euler;
  1723. using glm::eulerAngles;
  1724. using glm::exp;
  1725. using glm::exp2;
  1726. using glm::faceforward;
  1727. using glm::fclamp;
  1728. using glm::findLSB;
  1729. using glm::findMSB;
  1730. using glm::floatBitsToInt;
  1731. using glm::floatBitsToUint;
  1732. using glm::float_distance;
  1733. using glm::floor;
  1734. using glm::floorMultiple;
  1735. using glm::floorPowerOfTwo;
  1736. using glm::fma;
  1737. using glm::fmax;
  1738. using glm::fmin;
  1739. using glm::four_over_pi;
  1740. using glm::fract;
  1741. using glm::frexp;
  1742. using glm::frustum;
  1743. using glm::frustumLH;
  1744. using glm::frustumLH_NO;
  1745. using glm::frustumLH_ZO;
  1746. using glm::frustumNO;
  1747. using glm::frustumRH;
  1748. using glm::frustumRH_NO;
  1749. using glm::frustumRH_ZO;
  1750. using glm::frustumZO;
  1751. using glm::gaussRand;
  1752. using glm::golden_ratio;
  1753. using glm::greaterThan;
  1754. using glm::greaterThanEqual;
  1755. using glm::half_pi;
  1756. using glm::identity;
  1757. using glm::imulExtended;
  1758. using glm::infinitePerspective;
  1759. using glm::infinitePerspectiveLH;
  1760. using glm::infinitePerspectiveRH;
  1761. using glm::intBitsToFloat;
  1762. using glm::inverse;
  1763. using glm::inverseTranspose;
  1764. using glm::inversesqrt;
  1765. using glm::iround;
  1766. using glm::isinf;
  1767. using glm::isnan;
  1768. using glm::ldexp;
  1769. using glm::length;
  1770. using glm::lerp;
  1771. using glm::lessThan;
  1772. using glm::lessThanEqual;
  1773. using glm::linearRand;
  1774. using glm::ln_ln_two;
  1775. using glm::ln_ten;
  1776. using glm::ln_two;
  1777. using glm::log;
  1778. using glm::log2;
  1779. using glm::lookAt;
  1780. using glm::lookAtLH;
  1781. using glm::lookAtRH;
  1782. using glm::make_mat2;
  1783. using glm::make_mat2x2;
  1784. using glm::make_mat2x3;
  1785. using glm::make_mat2x4;
  1786. using glm::make_mat3;
  1787. using glm::make_mat3x2;
  1788. using glm::make_mat3x3;
  1789. using glm::make_mat3x4;
  1790. using glm::make_mat4;
  1791. using glm::make_mat4x2;
  1792. using glm::make_mat4x3;
  1793. using glm::make_mat4x4;
  1794. using glm::make_quat;
  1795. using glm::make_vec1;
  1796. using glm::make_vec2;
  1797. using glm::make_vec3;
  1798. using glm::make_vec4;
  1799. using glm::mask;
  1800. using glm::mat3_cast;
  1801. using glm::mat4_cast;
  1802. using glm::matrixCompMult;
  1803. using glm::max;
  1804. using glm::min;
  1805. using glm::mirrorClamp;
  1806. using glm::mirrorRepeat;
  1807. using glm::mix;
  1808. using glm::mod;
  1809. using glm::modf;
  1810. using glm::next_float;
  1811. using glm::normalize;
  1812. using glm::notEqual;
  1813. using glm::not_;
  1814. using glm::one;
  1815. using glm::one_over_pi;
  1816. using glm::one_over_root_two;
  1817. using glm::one_over_two_pi;
  1818. using glm::ortho;
  1819. using glm::orthoLH;
  1820. using glm::orthoLH_NO;
  1821. using glm::orthoLH_ZO;
  1822. using glm::orthoNO;
  1823. using glm::orthoRH;
  1824. using glm::orthoRH_NO;
  1825. using glm::orthoRH_ZO;
  1826. using glm::orthoZO;
  1827. using glm::outerProduct;
  1828. using glm::packF2x11_1x10;
  1829. using glm::packF3x9_E1x5;
  1830. using glm::packHalf;
  1831. using glm::packHalf1x16;
  1832. using glm::packHalf4x16;
  1833. using glm::packI3x10_1x2;
  1834. using glm::packInt2x16;
  1835. using glm::packInt2x32;
  1836. using glm::packInt2x8;
  1837. using glm::packInt4x16;
  1838. using glm::packInt4x8;
  1839. using glm::packRGBM;
  1840. using glm::packSnorm;
  1841. using glm::packSnorm1x16;
  1842. using glm::packSnorm1x8;
  1843. using glm::packSnorm2x8;
  1844. using glm::packSnorm3x10_1x2;
  1845. using glm::packSnorm4x16;
  1846. using glm::packU3x10_1x2;
  1847. using glm::packUint2x16;
  1848. using glm::packUint2x32;
  1849. using glm::packUint2x8;
  1850. using glm::packUint4x16;
  1851. using glm::packUint4x8;
  1852. using glm::packUnorm;
  1853. using glm::packUnorm1x16;
  1854. using glm::packUnorm1x5_1x6_1x5;
  1855. using glm::packUnorm1x8;
  1856. using glm::packUnorm2x3_1x2;
  1857. using glm::packUnorm2x4;
  1858. using glm::packUnorm2x8;
  1859. using glm::packUnorm3x10_1x2;
  1860. using glm::packUnorm3x5_1x1;
  1861. using glm::packUnorm4x16;
  1862. using glm::packUnorm4x4;
  1863. using glm::perlin;
  1864. using glm::perspective;
  1865. using glm::perspectiveFov;
  1866. using glm::perspectiveFovLH;
  1867. using glm::perspectiveFovLH_NO;
  1868. using glm::perspectiveFovLH_ZO;
  1869. using glm::perspectiveFovNO;
  1870. using glm::perspectiveFovRH;
  1871. using glm::perspectiveFovRH_NO;
  1872. using glm::perspectiveFovRH_ZO;
  1873. using glm::perspectiveFovZO;
  1874. using glm::perspectiveLH;
  1875. using glm::perspectiveLH_NO;
  1876. using glm::perspectiveLH_ZO;
  1877. using glm::perspectiveNO;
  1878. using glm::perspectiveRH;
  1879. using glm::perspectiveRH_NO;
  1880. using glm::perspectiveRH_ZO;
  1881. using glm::perspectiveZO;
  1882. using glm::pi;
  1883. using glm::pickMatrix;
  1884. using glm::pitch;
  1885. using glm::pow;
  1886. using glm::prev_float;
  1887. using glm::project;
  1888. using glm::projectNO;
  1889. using glm::projectZO;
  1890. using glm::quarter_pi;
  1891. using glm::quatLookAt;
  1892. using glm::quatLookAtLH;
  1893. using glm::quatLookAtRH;
  1894. using glm::quat_cast;
  1895. using glm::radians;
  1896. using glm::reflect;
  1897. using glm::refract;
  1898. using glm::repeat;
  1899. using glm::roll;
  1900. using glm::root_five;
  1901. using glm::root_half_pi;
  1902. using glm::root_ln_four;
  1903. using glm::root_pi;
  1904. using glm::root_three;
  1905. using glm::root_two;
  1906. using glm::root_two_pi;
  1907. using glm::rotate;
  1908. using glm::round;
  1909. using glm::roundEven;
  1910. using glm::roundMultiple;
  1911. using glm::roundPowerOfTwo;
  1912. using glm::row;
  1913. using glm::scale;
  1914. using glm::sec;
  1915. using glm::sech;
  1916. using glm::sign;
  1917. using glm::simplex;
  1918. using glm::sin;
  1919. using glm::sinh;
  1920. using glm::slerp;
  1921. using glm::smoothstep;
  1922. using glm::sphericalRand;
  1923. using glm::sqrt;
  1924. using glm::step;
  1925. using glm::tan;
  1926. using glm::tanh;
  1927. using glm::third;
  1928. using glm::three_over_two_pi;
  1929. using glm::translate;
  1930. using glm::transpose;
  1931. using glm::trunc;
  1932. using glm::tweakedInfinitePerspective;
  1933. using glm::two_over_pi;
  1934. using glm::two_over_root_pi;
  1935. using glm::two_pi;
  1936. using glm::two_thirds;
  1937. using glm::uaddCarry;
  1938. using glm::uintBitsToFloat;
  1939. using glm::umulExtended;
  1940. using glm::unProject;
  1941. using glm::unProjectNO;
  1942. using glm::unProjectZO;
  1943. using glm::unpackF2x11_1x10;
  1944. using glm::unpackF3x9_E1x5;
  1945. using glm::unpackHalf;
  1946. using glm::unpackHalf1x16;
  1947. using glm::unpackHalf4x16;
  1948. using glm::unpackI3x10_1x2;
  1949. using glm::unpackInt2x16;
  1950. using glm::unpackInt2x32;
  1951. using glm::unpackInt2x8;
  1952. using glm::unpackInt4x16;
  1953. using glm::unpackInt4x8;
  1954. using glm::unpackRGBM;
  1955. using glm::unpackSnorm;
  1956. using glm::unpackSnorm1x16;
  1957. using glm::unpackSnorm1x8;
  1958. using glm::unpackSnorm2x8;
  1959. using glm::unpackSnorm3x10_1x2;
  1960. using glm::unpackSnorm4x16;
  1961. using glm::unpackU3x10_1x2;
  1962. using glm::unpackUint2x16;
  1963. using glm::unpackUint2x32;
  1964. using glm::unpackUint2x8;
  1965. using glm::unpackUint4x16;
  1966. using glm::unpackUint4x8;
  1967. using glm::unpackUnorm;
  1968. using glm::unpackUnorm1x16;
  1969. using glm::unpackUnorm1x5_1x6_1x5;
  1970. using glm::unpackUnorm1x8;
  1971. using glm::unpackUnorm2x3_1x2;
  1972. using glm::unpackUnorm2x4;
  1973. using glm::unpackUnorm2x8;
  1974. using glm::unpackUnorm3x10_1x2;
  1975. using glm::unpackUnorm3x5_1x1;
  1976. using glm::unpackUnorm4x16;
  1977. using glm::unpackUnorm4x4;
  1978. using glm::uround;
  1979. using glm::usubBorrow;
  1980. using glm::value_ptr;
  1981. using glm::yaw;
  1982. using glm::zero;
  1983. }
  1984. # ifdef GLM_EXT_INLINE_NAMESPACE
  1985. inline
  1986. # endif
  1987. namespace ext {
  1988. using glm::abs;
  1989. using glm::acos;
  1990. using glm::acosh;
  1991. using glm::acot;
  1992. using glm::acoth;
  1993. using glm::acsc;
  1994. using glm::acsch;
  1995. using glm::all;
  1996. using glm::angle;
  1997. using glm::angleAxis;
  1998. using glm::any;
  1999. using glm::asec;
  2000. using glm::asech;
  2001. using glm::asin;
  2002. using glm::asinh;
  2003. using glm::atan;
  2004. using glm::atanh;
  2005. using glm::axis;
  2006. using glm::ceil;
  2007. using glm::clamp;
  2008. using glm::conjugate;
  2009. using glm::cos;
  2010. using glm::cos_one_over_two;
  2011. using glm::cosh;
  2012. using glm::cot;
  2013. using glm::coth;
  2014. using glm::cross;
  2015. using glm::csc;
  2016. using glm::csch;
  2017. using glm::degrees;
  2018. using glm::determinant;
  2019. using glm::distance;
  2020. using glm::dot;
  2021. using glm::e;
  2022. using glm::epsilon;
  2023. using glm::equal;
  2024. using glm::euler;
  2025. using glm::exp;
  2026. using glm::exp2;
  2027. using glm::faceforward;
  2028. using glm::fclamp;
  2029. using glm::findNSB;
  2030. using glm::floatBitsToInt;
  2031. using glm::floatBitsToUint;
  2032. using glm::floatDistance;
  2033. using glm::floor;
  2034. using glm::fma;
  2035. using glm::fmax;
  2036. using glm::fmin;
  2037. using glm::four_over_pi;
  2038. using glm::fract;
  2039. using glm::frexp;
  2040. using glm::frustum;
  2041. using glm::frustumLH;
  2042. using glm::frustumLH_NO;
  2043. using glm::frustumLH_ZO;
  2044. using glm::frustumNO;
  2045. using glm::frustumRH;
  2046. using glm::frustumRH_NO;
  2047. using glm::frustumRH_ZO;
  2048. using glm::frustumZO;
  2049. using glm::golden_ratio;
  2050. using glm::greaterThan;
  2051. using glm::greaterThanEqual;
  2052. using glm::half_pi;
  2053. using glm::identity;
  2054. using glm::infinitePerspective;
  2055. using glm::infinitePerspectiveLH;
  2056. using glm::infinitePerspectiveRH;
  2057. using glm::intBitsToFloat;
  2058. using glm::inverse;
  2059. using glm::inversesqrt;
  2060. using glm::iround;
  2061. using glm::isMultiple;
  2062. using glm::isPowerOfTwo;
  2063. using glm::isinf;
  2064. using glm::isnan;
  2065. using glm::ldexp;
  2066. using glm::length;
  2067. using glm::lerp;
  2068. using glm::lessThan;
  2069. using glm::lessThanEqual;
  2070. using glm::ln_ln_two;
  2071. using glm::ln_ten;
  2072. using glm::ln_two;
  2073. using glm::log;
  2074. using glm::log2;
  2075. using glm::lookAt;
  2076. using glm::lookAtLH;
  2077. using glm::lookAtRH;
  2078. using glm::matrixCompMult;
  2079. using glm::max;
  2080. using glm::min;
  2081. using glm::mirrorClamp;
  2082. using glm::mirrorRepeat;
  2083. using glm::mix;
  2084. using glm::mod;
  2085. using glm::modf;
  2086. using glm::nextFloat;
  2087. using glm::nextMultiple;
  2088. using glm::nextPowerOfTwo;
  2089. using glm::normalize;
  2090. using glm::notEqual;
  2091. using glm::not_;
  2092. using glm::one;
  2093. using glm::one_over_pi;
  2094. using glm::one_over_root_two;
  2095. using glm::one_over_two_pi;
  2096. using glm::ortho;
  2097. using glm::orthoLH;
  2098. using glm::orthoLH_NO;
  2099. using glm::orthoLH_ZO;
  2100. using glm::orthoNO;
  2101. using glm::orthoRH;
  2102. using glm::orthoRH_NO;
  2103. using glm::orthoRH_ZO;
  2104. using glm::orthoZO;
  2105. using glm::outerProduct;
  2106. using glm::perspective;
  2107. using glm::perspectiveFov;
  2108. using glm::perspectiveFovLH;
  2109. using glm::perspectiveFovLH_NO;
  2110. using glm::perspectiveFovLH_ZO;
  2111. using glm::perspectiveFovNO;
  2112. using glm::perspectiveFovRH;
  2113. using glm::perspectiveFovRH_NO;
  2114. using glm::perspectiveFovRH_ZO;
  2115. using glm::perspectiveFovZO;
  2116. using glm::perspectiveLH;
  2117. using glm::perspectiveLH_NO;
  2118. using glm::perspectiveLH_ZO;
  2119. using glm::perspectiveNO;
  2120. using glm::perspectiveRH;
  2121. using glm::perspectiveRH_NO;
  2122. using glm::perspectiveRH_ZO;
  2123. using glm::perspectiveZO;
  2124. using glm::pi;
  2125. using glm::pickMatrix;
  2126. using glm::pow;
  2127. using glm::prevFloat;
  2128. using glm::prevMultiple;
  2129. using glm::prevPowerOfTwo;
  2130. using glm::project;
  2131. using glm::projectNO;
  2132. using glm::projectZO;
  2133. using glm::quarter_pi;
  2134. using glm::radians;
  2135. using glm::reflect;
  2136. using glm::refract;
  2137. using glm::repeat;
  2138. using glm::root_five;
  2139. using glm::root_half_pi;
  2140. using glm::root_ln_four;
  2141. using glm::root_pi;
  2142. using glm::root_three;
  2143. using glm::root_two;
  2144. using glm::root_two_pi;
  2145. using glm::rotate;
  2146. using glm::round;
  2147. using glm::roundEven;
  2148. using glm::scale;
  2149. using glm::sec;
  2150. using glm::sech;
  2151. using glm::sign;
  2152. using glm::sin;
  2153. using glm::sinh;
  2154. using glm::slerp;
  2155. using glm::smoothstep;
  2156. using glm::sqrt;
  2157. using glm::step;
  2158. using glm::tan;
  2159. using glm::tanh;
  2160. using glm::third;
  2161. using glm::three_over_two_pi;
  2162. using glm::translate;
  2163. using glm::transpose;
  2164. using glm::trunc;
  2165. using glm::tweakedInfinitePerspective;
  2166. using glm::two_over_pi;
  2167. using glm::two_over_root_pi;
  2168. using glm::two_pi;
  2169. using glm::two_thirds;
  2170. using glm::uintBitsToFloat;
  2171. using glm::unProject;
  2172. using glm::unProjectNO;
  2173. using glm::unProjectZO;
  2174. using glm::uround;
  2175. using glm::zero;
  2176. }
  2177. # ifdef GLM_ENABLE_EXPERIMENTAL
  2178. # ifdef GLM_GTX_INLINE_NAMESPACE
  2179. inline
  2180. # endif
  2181. namespace gtx {
  2182. using glm::io::order_type;
  2183. using glm::io::format_punct;
  2184. using glm::io::basic_state_saver;
  2185. using glm::io::basic_format_saver;
  2186. using glm::io::precision;
  2187. using glm::io::width;
  2188. using glm::io::delimeter;
  2189. using glm::io::order;
  2190. using glm::io::get_facet;
  2191. using glm::io::formatted;
  2192. using glm::io::unformatted;
  2193. using glm::io::operator<<;
  2194. using glm::operator<<;
  2195. using glm::tdualquat;
  2196. # if !((GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP))
  2197. using glm::to_string;
  2198. # endif
  2199. # if GLM_HAS_TEMPLATE_ALIASES
  2200. using glm::operator*;
  2201. using glm::operator/;
  2202. # endif
  2203. # if GLM_HAS_RANGE_FOR
  2204. using glm::components;
  2205. using glm::begin;
  2206. using glm::end;
  2207. # endif
  2208. using glm::abs;
  2209. using glm::acos;
  2210. using glm::acosh;
  2211. using glm::adjugate;
  2212. using glm::all;
  2213. using glm::angle;
  2214. using glm::angleAxis;
  2215. using glm::any;
  2216. using glm::areCollinear;
  2217. using glm::areOrthogonal;
  2218. using glm::areOrthonormal;
  2219. using glm::asin;
  2220. using glm::asinh;
  2221. using glm::associatedMax;
  2222. using glm::associatedMin;
  2223. using glm::atan;
  2224. using glm::atanh;
  2225. using glm::axis;
  2226. using glm::axisAngle;
  2227. using glm::axisAngleMatrix;
  2228. using glm::backEaseIn;
  2229. using glm::backEaseInOut;
  2230. using glm::backEaseOut;
  2231. using glm::bitCount;
  2232. using glm::bitfieldDeinterleave;
  2233. using glm::bitfieldExtract;
  2234. using glm::bitfieldFillOne;
  2235. using glm::bitfieldFillZero;
  2236. using glm::bitfieldInsert;
  2237. using glm::bitfieldInterleave;
  2238. using glm::bitfieldReverse;
  2239. using glm::bitfieldRotateLeft;
  2240. using glm::bitfieldRotateRight;
  2241. using glm::bounceEaseIn;
  2242. using glm::bounceEaseInOut;
  2243. using glm::bounceEaseOut;
  2244. using glm::catmullRom;
  2245. using glm::ceil;
  2246. using glm::circularEaseIn;
  2247. using glm::circularEaseInOut;
  2248. using glm::circularEaseOut;
  2249. using glm::clamp;
  2250. using glm::closeBounded;
  2251. using glm::closestPointOnLine;
  2252. using glm::colMajor2;
  2253. using glm::colMajor3;
  2254. using glm::colMajor4;
  2255. using glm::compAdd;
  2256. using glm::compMax;
  2257. using glm::compMin;
  2258. using glm::compMul;
  2259. using glm::compNormalize;
  2260. using glm::compScale;
  2261. using glm::computeCovarianceMatrix;
  2262. using glm::conjugate;
  2263. using glm::convertD65XYZToD50XYZ;
  2264. using glm::convertD65XYZToLinearSRGB;
  2265. using glm::convertLinearSRGBToD50XYZ;
  2266. using glm::convertLinearSRGBToD65XYZ;
  2267. using glm::cos;
  2268. using glm::cos_one_over_two;
  2269. using glm::cosh;
  2270. using glm::cross;
  2271. using glm::cubic;
  2272. using glm::cubicEaseIn;
  2273. using glm::cubicEaseInOut;
  2274. using glm::cubicEaseOut;
  2275. using glm::decompose;
  2276. using glm::degrees;
  2277. using glm::derivedEulerAngleX;
  2278. using glm::derivedEulerAngleY;
  2279. using glm::derivedEulerAngleZ;
  2280. using glm::determinant;
  2281. using glm::diagonal2x2;
  2282. using glm::diagonal2x3;
  2283. using glm::diagonal2x4;
  2284. using glm::diagonal3x2;
  2285. using glm::diagonal3x3;
  2286. using glm::diagonal3x4;
  2287. using glm::diagonal4x2;
  2288. using glm::diagonal4x3;
  2289. using glm::diagonal4x4;
  2290. using glm::distance;
  2291. using glm::distance2;
  2292. using glm::dot;
  2293. using glm::dual_quat_identity;
  2294. using glm::dualquat_cast;
  2295. using glm::e;
  2296. using glm::elasticEaseIn;
  2297. using glm::elasticEaseInOut;
  2298. using glm::elasticEaseOut;
  2299. using glm::epsilon;
  2300. using glm::epsilonEqual;
  2301. using glm::epsilonNotEqual;
  2302. using glm::equal;
  2303. using glm::euclidean;
  2304. using glm::euler;
  2305. using glm::eulerAngleX;
  2306. using glm::eulerAngleXY;
  2307. using glm::eulerAngleXYX;
  2308. using glm::eulerAngleXYZ;
  2309. using glm::eulerAngleXZ;
  2310. using glm::eulerAngleXZX;
  2311. using glm::eulerAngleXZY;
  2312. using glm::eulerAngleY;
  2313. using glm::eulerAngleYX;
  2314. using glm::eulerAngleYXY;
  2315. using glm::eulerAngleYXZ;
  2316. using glm::eulerAngleYZ;
  2317. using glm::eulerAngleYZX;
  2318. using glm::eulerAngleYZY;
  2319. using glm::eulerAngleZ;
  2320. using glm::eulerAngleZX;
  2321. using glm::eulerAngleZXY;
  2322. using glm::eulerAngleZXZ;
  2323. using glm::eulerAngleZY;
  2324. using glm::eulerAngleZYX;
  2325. using glm::eulerAngleZYZ;
  2326. using glm::eulerAngles;
  2327. using glm::exp;
  2328. using glm::exp2;
  2329. using glm::exponentialEaseIn;
  2330. using glm::exponentialEaseInOut;
  2331. using glm::exponentialEaseOut;
  2332. using glm::extend;
  2333. using glm::extractEulerAngleXYX;
  2334. using glm::extractEulerAngleXYZ;
  2335. using glm::extractEulerAngleXZX;
  2336. using glm::extractEulerAngleXZY;
  2337. using glm::extractEulerAngleYXY;
  2338. using glm::extractEulerAngleYXZ;
  2339. using glm::extractEulerAngleYZX;
  2340. using glm::extractEulerAngleYZY;
  2341. using glm::extractEulerAngleZXY;
  2342. using glm::extractEulerAngleZXZ;
  2343. using glm::extractEulerAngleZYX;
  2344. using glm::extractEulerAngleZYZ;
  2345. using glm::extractMatrixRotation;
  2346. using glm::extractRealComponent;
  2347. using glm::faceforward;
  2348. using glm::factorial;
  2349. using glm::fastAcos;
  2350. using glm::fastAsin;
  2351. using glm::fastAtan;
  2352. using glm::fastCos;
  2353. using glm::fastDistance;
  2354. using glm::fastExp;
  2355. using glm::fastExp2;
  2356. using glm::fastInverseSqrt;
  2357. using glm::fastLength;
  2358. using glm::fastLog;
  2359. using glm::fastLog2;
  2360. using glm::fastMix;
  2361. using glm::fastNormalize;
  2362. using glm::fastNormalizeDot;
  2363. using glm::fastPow;
  2364. using glm::fastSin;
  2365. using glm::fastSqrt;
  2366. using glm::fastTan;
  2367. using glm::fclamp;
  2368. using glm::findLSB;
  2369. using glm::findMSB;
  2370. using glm::fliplr;
  2371. using glm::flipud;
  2372. using glm::floatBitsToInt;
  2373. using glm::floatBitsToUint;
  2374. using glm::floor;
  2375. using glm::floor_log2;
  2376. using glm::fma;
  2377. using glm::fmax;
  2378. using glm::fmin;
  2379. using glm::fmod;
  2380. using glm::four_over_pi;
  2381. using glm::fract;
  2382. using glm::frexp;
  2383. using glm::frustum;
  2384. using glm::frustumLH;
  2385. using glm::frustumLH_NO;
  2386. using glm::frustumLH_ZO;
  2387. using glm::frustumNO;
  2388. using glm::frustumRH;
  2389. using glm::frustumRH_NO;
  2390. using glm::frustumRH_ZO;
  2391. using glm::frustumZO;
  2392. using glm::gauss;
  2393. using glm::golden_ratio;
  2394. using glm::greaterThan;
  2395. using glm::greaterThanEqual;
  2396. using glm::half_pi;
  2397. using glm::hermite;
  2398. using glm::highestBitValue;
  2399. using glm::hsvColor;
  2400. using glm::identity;
  2401. using glm::imulExtended;
  2402. using glm::infinitePerspective;
  2403. using glm::infinitePerspectiveLH;
  2404. using glm::infinitePerspectiveRH;
  2405. using glm::intBitsToFloat;
  2406. using glm::intermediate;
  2407. using glm::interpolate;
  2408. using glm::intersectLineSphere;
  2409. using glm::intersectLineTriangle;
  2410. using glm::intersectRayPlane;
  2411. using glm::intersectRaySphere;
  2412. using glm::intersectRayTriangle;
  2413. using glm::inverse;
  2414. using glm::inversesqrt;
  2415. using glm::iround;
  2416. using glm::isCompNull;
  2417. using glm::isIdentity;
  2418. using glm::isNormalized;
  2419. using glm::isNull;
  2420. using glm::isOrthogonal;
  2421. using glm::isdenormal;
  2422. using glm::isfinite;
  2423. using glm::isinf;
  2424. using glm::isnan;
  2425. using glm::l1Norm;
  2426. using glm::l2Norm;
  2427. using glm::lMaxNorm;
  2428. using glm::ldexp;
  2429. using glm::leftHanded;
  2430. using glm::length;
  2431. using glm::length2;
  2432. using glm::lerp;
  2433. using glm::lessThan;
  2434. using glm::lessThanEqual;
  2435. using glm::linearGradient;
  2436. using glm::linearInterpolation;
  2437. using glm::ln_ln_two;
  2438. using glm::ln_ten;
  2439. using glm::ln_two;
  2440. using glm::log;
  2441. using glm::log2;
  2442. using glm::lookAt;
  2443. using glm::lookAtLH;
  2444. using glm::lookAtRH;
  2445. using glm::lowestBitValue;
  2446. using glm::luminosity;
  2447. using glm::lxNorm;
  2448. using glm::make_mat2;
  2449. using glm::make_mat2x2;
  2450. using glm::make_mat2x3;
  2451. using glm::make_mat2x4;
  2452. using glm::make_mat3;
  2453. using glm::make_mat3x2;
  2454. using glm::make_mat3x3;
  2455. using glm::make_mat3x4;
  2456. using glm::make_mat4;
  2457. using glm::make_mat4x2;
  2458. using glm::make_mat4x3;
  2459. using glm::make_mat4x4;
  2460. using glm::make_quat;
  2461. using glm::make_vec1;
  2462. using glm::make_vec2;
  2463. using glm::make_vec3;
  2464. using glm::make_vec4;
  2465. using glm::mask;
  2466. using glm::mat2x4_cast;
  2467. using glm::mat3_cast;
  2468. using glm::mat3x4_cast;
  2469. using glm::mat4_cast;
  2470. using glm::matrixCompMult;
  2471. using glm::matrixCross3;
  2472. using glm::matrixCross4;
  2473. using glm::max;
  2474. using glm::min;
  2475. using glm::mirrorClamp;
  2476. using glm::mirrorRepeat;
  2477. using glm::mix;
  2478. using glm::mixedProduct;
  2479. using glm::mod;
  2480. using glm::modf;
  2481. using glm::nlz;
  2482. using glm::normalize;
  2483. using glm::normalizeDot;
  2484. using glm::notEqual;
  2485. using glm::not_;
  2486. using glm::YCoCg2rgb;
  2487. using glm::YCoCgR2rgb;
  2488. using glm::one;
  2489. using glm::one_over_pi;
  2490. using glm::one_over_root_two;
  2491. using glm::one_over_two_pi;
  2492. using glm::openBounded;
  2493. using glm::orientate2;
  2494. using glm::orientate3;
  2495. using glm::orientate4;
  2496. using glm::orientation;
  2497. using glm::orientedAngle;
  2498. using glm::ortho;
  2499. using glm::orthoLH;
  2500. using glm::orthoLH_NO;
  2501. using glm::orthoLH_ZO;
  2502. using glm::orthoNO;
  2503. using glm::orthoRH;
  2504. using glm::orthoRH_NO;
  2505. using glm::orthoRH_ZO;
  2506. using glm::orthoZO;
  2507. using glm::orthonormalize;
  2508. using glm::outerProduct;
  2509. using glm::packDouble2x32;
  2510. using glm::packHalf2x16;
  2511. using glm::packSnorm2x16;
  2512. using glm::packSnorm4x8;
  2513. using glm::packUnorm2x16;
  2514. using glm::packUnorm4x8;
  2515. using glm::perp;
  2516. using glm::perspective;
  2517. using glm::perspectiveFov;
  2518. using glm::perspectiveFovLH;
  2519. using glm::perspectiveFovLH_NO;
  2520. using glm::perspectiveFovLH_ZO;
  2521. using glm::perspectiveFovNO;
  2522. using glm::perspectiveFovRH;
  2523. using glm::perspectiveFovRH_NO;
  2524. using glm::perspectiveFovRH_ZO;
  2525. using glm::perspectiveFovZO;
  2526. using glm::perspectiveLH;
  2527. using glm::perspectiveLH_NO;
  2528. using glm::perspectiveLH_ZO;
  2529. using glm::perspectiveNO;
  2530. using glm::perspectiveRH;
  2531. using glm::perspectiveRH_NO;
  2532. using glm::perspectiveRH_ZO;
  2533. using glm::perspectiveZO;
  2534. using glm::pi;
  2535. using glm::pickMatrix;
  2536. using glm::pitch;
  2537. using glm::polar;
  2538. using glm::pow;
  2539. using glm::pow2;
  2540. using glm::pow3;
  2541. using glm::pow4;
  2542. using glm::powerOfTwoAbove;
  2543. using glm::powerOfTwoBelow;
  2544. using glm::powerOfTwoNearest;
  2545. using glm::proj;
  2546. using glm::proj2D;
  2547. using glm::proj3D;
  2548. using glm::project;
  2549. using glm::projectNO;
  2550. using glm::projectZO;
  2551. using glm::qr_decompose;
  2552. using glm::quadraticEaseIn;
  2553. using glm::quadraticEaseInOut;
  2554. using glm::quadraticEaseOut;
  2555. using glm::quarter_pi;
  2556. using glm::quarticEaseIn;
  2557. using glm::quarticEaseInOut;
  2558. using glm::quarticEaseOut;
  2559. using glm::quatLookAt;
  2560. using glm::quatLookAtLH;
  2561. using glm::quatLookAtRH;
  2562. using glm::quat_cast;
  2563. using glm::quat_identity;
  2564. using glm::quinticEaseIn;
  2565. using glm::quinticEaseInOut;
  2566. using glm::quinticEaseOut;
  2567. using glm::radialGradient;
  2568. using glm::radians;
  2569. using glm::recompose;
  2570. using glm::reflect;
  2571. using glm::refract;
  2572. using glm::repeat;
  2573. using glm::rgb2YCoCg;
  2574. using glm::rgb2YCoCgR;
  2575. using glm::rgbColor;
  2576. using glm::rightHanded;
  2577. using glm::roll;
  2578. using glm::root_five;
  2579. using glm::root_half_pi;
  2580. using glm::root_ln_four;
  2581. using glm::root_pi;
  2582. using glm::root_three;
  2583. using glm::root_two;
  2584. using glm::root_two_pi;
  2585. using glm::rotate;
  2586. using glm::rotateNormalizedAxis;
  2587. using glm::rotateX;
  2588. using glm::rotateY;
  2589. using glm::rotateZ;
  2590. using glm::rotation;
  2591. using glm::round;
  2592. using glm::roundEven;
  2593. using glm::rowMajor2;
  2594. using glm::rowMajor3;
  2595. using glm::rowMajor4;
  2596. using glm::rq_decompose;
  2597. using glm::saturation;
  2598. using glm::scale;
  2599. using glm::scaleBias;
  2600. using glm::shearX2D;
  2601. using glm::shearX3D;
  2602. using glm::shearY2D;
  2603. using glm::shearY3D;
  2604. using glm::shearZ3D;
  2605. using glm::shortMix;
  2606. using glm::sign;
  2607. using glm::sin;
  2608. using glm::sineEaseIn;
  2609. using glm::sineEaseInOut;
  2610. using glm::sineEaseOut;
  2611. using glm::sinh;
  2612. using glm::slerp;
  2613. using glm::smoothstep;
  2614. using glm::sortEigenvalues;
  2615. using glm::sqrt;
  2616. using glm::squad;
  2617. using glm::step;
  2618. using glm::tan;
  2619. using glm::tanh;
  2620. using glm::third;
  2621. using glm::three_over_two_pi;
  2622. using glm::toMat3;
  2623. using glm::toMat4;
  2624. using glm::toQuat;
  2625. using glm::translate;
  2626. using glm::transpose;
  2627. using glm::triangleNormal;
  2628. using glm::trunc;
  2629. using glm::tweakedInfinitePerspective;
  2630. using glm::two_over_pi;
  2631. using glm::two_over_root_pi;
  2632. using glm::two_pi;
  2633. using glm::two_thirds;
  2634. using glm::uaddCarry;
  2635. using glm::uintBitsToFloat;
  2636. using glm::umulExtended;
  2637. using glm::unProject;
  2638. using glm::unProjectNO;
  2639. using glm::unProjectZO;
  2640. using glm::unpackDouble2x32;
  2641. using glm::unpackHalf2x16;
  2642. using glm::unpackSnorm2x16;
  2643. using glm::unpackSnorm4x8;
  2644. using glm::unpackUnorm2x16;
  2645. using glm::unpackUnorm4x8;
  2646. using glm::uround;
  2647. using glm::usubBorrow;
  2648. using glm::value_ptr;
  2649. using glm::wrapAngle;
  2650. using glm::wxyz;
  2651. using glm::yaw;
  2652. using glm::yawPitchRoll;
  2653. using glm::zero;
  2654. }
  2655. # endif
  2656. }
  2657. #if defined(_MSC_VER) // Workaround
  2658. // Partial template specialization doesn't need to be exported explicitly, but this may not work otherwise on MSVC.
  2659. export namespace std {
  2660. using std::hash; // See GLM_GTX_hash
  2661. }
  2662. #endif