/*
 * This source file is part of libRocket, the HTML/CSS Interface Middleware
 *
 * For the latest information, see http://www.librocket.com
 *
 * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#ifndef ROCKETCORETEXTUREDATABASE_H
#define ROCKETCORETEXTUREDATABASE_H

#include <Rocket/Core/String.h>
#include <map>

namespace Rocket {
namespace Core {

class RenderInterface;
class TextureResource;

/**
	@author Peter Curry
 */

class TextureDatabase
{
public:
	static void Initialise();
	static void Shutdown();

	/// If the requested texture is already in the database, it will be returned with an extra
	/// reference count. If not, it will be loaded through the application's render interface.
	static TextureResource* Fetch(const String& source, const String& source_directory);

	/// Releases all textures in the database.
	static void ReleaseTextures();

	/// Removes a texture from the database.
	static void RemoveTexture(TextureResource* texture);

	/// Release all textures bound through a render interface.
	static void ReleaseTextures(RenderInterface* render_interface);

private:
	TextureDatabase();
	~TextureDatabase();

	typedef std::map< String, TextureResource* > TextureMap;
	TextureMap textures;
};

}
}

#endif
